Pistoleer Archive

Thread: The three main weapons classes must unite!

RockeyThrashio
Thu Dec 04, 2003 5:09 pm
#1

Hi guys this is a riflemen. After reading how bad you guys have been screwed over by broken specials (without fan shot and stopping shot, your pretty screwed) and by bad statgains (why a bounty hunter can shoot faster then you, I have no clue), I feel simpathy for you. We also have to feel bad for carbines, whos stat drains kill themselves faster then they can kill there enemies. As for riflemen, its possible that we're going to have a gigantic nerf put on us soon, possibly a 1 shot per 3 second shot cap. Also we have no KDs and our mind drains (unhealable remember) ravage ourselves, much like the carbine...


My question is: Why are we so screwed over while commando and BH are so strong?


I think that the devs have to increase all of our powers, carbine, pistol, and rifle, to even this game out. it's sick that the best pistol user is not a pistoleer, but a BH or Smuggler. Its sick that carbineer is almost useless, except for BH carbine. And its sick that Riflemen are going to be nerfed again. We all really have to demand that all three classes get fixed in unison.



Ok, what do you guys think?




The SWG cycle:
1 - "This game is AWSOME"
2 - "Oh MAN! That battle was AMAZING!"
3 - "I'm really getting sick of this grinding, but I'm almost there!"
4 - "I swear if that bug happens again, I'm quiting!"
5 - "Oh screw this! I'm quiting"
6 - Repeat from step 1
Demigogue
Thu Dec 04, 2003 5:21 pm
#2

it takes a lot more work to get commando or bh..u have to master the entire scout tree, or go up unarmed 4 which can be a real pain.... they also take away a lot of SPs, so once u get them your options for other professions are a lot more limited. o, and they also have the entire marksman tree to master while u just have a branch of it.. it wouldnt be fair if pistoleers and riflemen and carbineers could beat commandos and bhs, unless they leveled up in some other classses as well



i do hope the specials get fixed tho.. its just that any halfway decent pistoleer could kick a commandos ass, unless they started out within 15 m, it kinda makes me angry

RockeyThrashio
Thu Dec 04, 2003 5:24 pm
#3

However, they are overpowered at the moment, I don't want to nerf them, I just want the base classes to be strong. Also grinding with pistol/rifle/carbine is way harder then doing it as a novice BH and somtimes harder then Commando. Again, don't want to nerf them (well, ok maybe the cheap eyeshot) but we need to be better, much better.



The SWG cycle:
1 - "This game is AWSOME"
2 - "Oh MAN! That battle was AMAZING!"
3 - "I'm really getting sick of this grinding, but I'm almost there!"
4 - "I swear if that bug happens again, I'm quiting!"
5 - "Oh screw this! I'm quiting"
6 - Repeat from step 1
Punkrocker6177
Thu Dec 04, 2003 6:47 pm
#4

Well, the thing is, these three classes aren't meant to be standalone professions compared to BH's and Commando's. These are base professions that need to be supplemented with things like smuggler or medic or something of the sort, seeing as these don't take many skill points for us to master the basic elite professions.



Anospa Mnanilk - Freedom Fighter of Corellia

Probably one of the few without a master title ever from the days of yore ( 07-10-2003)

Kettemoor
Demigogue
Thu Dec 04, 2003 8:23 pm
#5

thats what im saying-these professions aren't meant to stand alone, so they shouldnt be able to stand alone against something like a bh. as long as all the specials work, i think these professions dont need much more then maybe a little tweaking on stats and whatnot, but theyr doing pretty much what theyr meant to do. A pistoleer shouldnt be better with a pistol than a bh, unless they devoted SP and xp to other trees to get better pistol stats and specials. I think it would suck if these classes became too powerful, bcus then there wouldnt be a need for commandos and bhs and the all the arguments over making them stronger would start again.


i agree that bhs shouldnt be the one with the best pistols tho (let commandos keep their LP, its not great w/out specials neway, and it only give heavy weapons xp:smileytongue


there should be a pistol that rivals that of the bh's for pistoleer, but not until later in the tree, like master pistoleer, to keep evrything nice and equal-ish.

PyscoJuggalo
Thu Dec 04, 2003 8:39 pm
#6

QUIT THE BS WITH THESE PROFESSIONS ARE NOT MENT TO STAND ALONE!!!!!!!!!!!!


QUIT IT NOW!!!!


Sorry little angry.


Master Pistoleer is worthless, Master Carbineer needs to dabble in BH to be something.


Master Rifleman is the only skill that is worth the Whole god dammed Rifleman tree and you can kiss my hairy you know what if you think I'm going to let you make the whole tree worthless.


So the problem is simple here, Make master pistoleer and carbineer worth something. I did not care for the FWG5 nerf nor the Scatter nerf for that matter. I do not want to be the best profession in the game, I want to be a Strong balanced profession- wich we currently are. I want master pistoleers to be good at what they do like us master riflemen are at what we do.




I am the Mad Rifleman, Writer of the Riflenomican. I understand the secrets of the Dark Ancient Developer ones and their Evil. (Maniacal Laughter) He he he he he, Ha ha ha ha ha, Aha ha ha ha!
CM's are like nukes. You have them just incase you need them, but as soon as you start using yours the other guys start using theirs and everything goes to hell-PyschoticChipmunk -The First line of the Riflenomican.
Demigogue
Thu Dec 04, 2003 8:42 pm
#7

o-andive mastered pistoleer, and commando, and ive gotten to 2-3-3-4 with bh, and bh and commando xp is definitely harder to get. for pistols, just group with people on planets like dathomir.. took me about 3 days to master the whole class. commando is about the same actually, u just have to get in closer range-most pistoleers could dominate a commando tho. bh, on the other hand, is really hard to level in. bh experience is a b***h, as are..wait a minute, pistols with bh is the same as pistols with pistoleer.......................... u get the same amount of pistol xp for each...



its definitely easier to grind for master pistoleer, than it is for the other classes. ive tried all of em too. now im a master commando, master tka, and i went up in pistoleer so i could use fan shot with my LP-for at-sts.



again, once they fix the specials i think the pistoleers will be exactly what they were meant to be

Demigogue
Thu Dec 04, 2003 8:47 pm
#8

im all for master riflemen-theyr awesome, i think that class is pretty much what its supposed to be right now. i also think pistoleer would be what it was supposed to if they fixed the specials. thats it. dont nerf bh or commando so that pistoleers are able to beat them easier.



alright, so officially how i stand, cuz ive skipped around a bit is-


pistoleer/carbineer need to have their specials fixed


if u master them, u should get a perk that would make the tree worthwhile-like a weapon only u can use


then, i think they would be balanced classes, that could handle themselves in a fight, without being more powerful than classes like bh's, who had to spend a lot more sp's and xp to get where they are.

Taewyn
Thu Dec 04, 2003 10:22 pm
#9

There are several pistol templates, that are roughly 200 points, which should have no problem absolutly decimating a BH in combat.


As a Riflemen, I would be *very* carefull here.....You would not want to let anyone know how powerful you guys have become, would you? Lest the nerf cries double back on you.....


If after the last round of combat boosts, any pistoleer/Riflemen, who have spend 200 points,have trouble taking a BH, then I *truly* feel sorry for you .





Taewyn Alsan Lt Colonel in service of the Empire


Taewyn and Oqua's "As you like it" Armor and Clothing store. On Naboo, right outside of Kaadara Location: +5729 +6376.


Vegita1585
Fri Dec 05, 2003 10:04 pm
#10

Easiest fix is to put in new hybrid proffesions with similar requirements as smuggler. Carbineers, Riflemen, Fencers, Heavy Swordsmen and Pikemen would be alot stronger if there were more hybrids so something similar to the tka/smuggler/pistoleer combo could be achieved with those classes. Carbineers are a little better off than the rest because they can take the bh carbine line, the rest have nothing else that they can mix with nicely. This would fix things rather easiliy.
RockeyThrashio
Sat Dec 06, 2003 1:36 am
#11

Riflemen are strong right now, but it appears we might get nerfed soon, very soon, and it looks like it could be very bad. We are not all powerful, I would not say that, but we are a very evenly rounded class.



The SWG cycle:
1 - "This game is AWSOME"
2 - "Oh MAN! That battle was AMAZING!"
3 - "I'm really getting sick of this grinding, but I'm almost there!"
4 - "I swear if that bug happens again, I'm quiting!"
5 - "Oh screw this! I'm quiting"
6 - Repeat from step 1
Fleiwia
Sat Dec 06, 2003 5:08 am
#12

"Carbineers are a little better off than the rest because they can take the bh carbine line, the rest have nothing else that they can mix with nicely. This would fix things rather easiliy."


-------------------------------------------------------------------------------------------------------------------


I cant believeI just read this. Carbineer is the most broken class out of all the weapon specialists. Try one sometime. Rifleman look the best atm. Once pistoleer "if ever" specials are fixed they'll be a great class. If a master rifleman or pistoleer with thier new defenses and and such cant kill a bounty hunter right now, the player behind the character is a gimp. Bounty hunters and commandoes are the easiest combat proffesions to kill in pvp right now. Bh offense dosnt come close to any of the templates that a pistoleer can put together. And they have no defense

Dyriel
Sat Dec 06, 2003 7:15 am
#13

Riflemen won't unite with any1, they are just godly right now and next patch will remove their melee dmg modifier, so they'll basically be uber.

I tried it last week (thanx holocron...) and let me tell you I didn't miss anything, hitting for 700 raw dmg with AP3 weapon (so can be more than 1k if AP3 applied) with normal attack, running at 10m from my target.


Why should they unite ?
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