Pistoleer Archive
Thread: Which Pistol Specials Stack?
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TeepoJedi
Mon Dec 27, 2004 1:01 am
#1
Just curious which pistol specials stack on each other? In PvP is it worth it to fire health shot 1 and 2 since they are both bleeds? Does bleeding shot makes whatever pool you hit bleed, so you could get 3 seperate bleeds on each pool? Was thinking about making a pvp macro to open up with so wanted to know what is worth using and what isn't. Thought maybe healthshot 1, 2, torso shot, bleeding shot, eyeshot would be a nice way to open up after a low blow, then maybe a few last ditch after the states hit.
Thanks
Jeterb
Wed Dec 29, 2004 4:12 am
#2
Plain and simple: they all stack.
I often start with
/health1
/health1 (just in case the first don't stick)
/health2
/health2
/intimidate until it sticks
.
and then eyeshots or healthshot2's depending on the situation
I used torsoshot alot before but I dropped it, I figured I needed more defenses from fencer, its best use is upsetting people who think you have a dot-blaster!
DarthRevile
Wed Dec 29, 2004 7:45 am
#3
I use /healthShot1, /healthShot2, /bleedingShot, and /torsoShot. All of them stack to very quickly bring down a target's health pool. Then I usually spam the hell out of /stoppingShot. Pretty basic but effective. Especially if you have a nice DE-10. 
Dallak
Wed Dec 29, 2004 10:39 am
#4
I thought the stacking of bleeds was nerfed months ago? Something change that I missed?
DarthRevile
Wed Dec 29, 2004 2:06 pm
#5
Common misconception...what they nerfed was defense mod stacking. Like the Pistoleer/Fencer template being impossible to hit because they had +200 dodge. They never nerfed bleed stacking.
Marssk
Wed Dec 29, 2004 2:07 pm
#6
DarthRevile wrote:
Common misconception...what they nerfed was defense mod stacking. Like the Pistoleer/Fencer template being impossible to hit because they had +200 dodge. They never nerfed bleed stacking.
THats only dodge they nerfed, KD/etc stacking still works i thought
imodi
Thu Dec 30, 2004 6:25 am
#8
i had a friendly duel with a guildy, he's TKM/master brawler, he managed to get a KD in which did a lot of damage before i got up and bean to kite.
I kept applying health 1 and 2
bleeding
torso
and occasionally switch to my republic for an extra bleed.
After a couple of minutes of getting them to stick his health began to drop very quickly, then triple incapped him (oops) following appologies and a clone, i found outhe had 700 health wounds. very efefctive in my mind.
SeraCohw
Fri Dec 31, 2004 8:39 am
#9
as far a s nerfing htey said that dot dont stick automaticly like before but they all stack. but that was my interpritaion
Han_Solo_67
Fri Dec 31, 2004 10:24 am
#10
I set up a macro called "killamatron" using
/healthShot1, /healthShot2, /bleedingShot, /torsoShot, and /eyeshot.
I usually get the bleeds, fire, and blind all stacked, works well then kill the crap out of whatever.
Kevie
Fri Dec 31, 2004 4:36 pm
#11
imo, bleeds are pointless save torso shot (fire DOTs are very difficult to heal) unless you're just trying to distract your opponent
if you want to put a bleed on someone, i suggest just using a modified republic blaster with decent attack power behind it
if you want to put a bleed on someone, i suggest just using a modified republic blaster with decent attack power behind it
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