Pistoleer Archive
Thread: Got ny combos for taking out player in PVP??
Page 1 of 1
Gr8Dane9
Thu Dec 30, 2004 11:11 pm
#1
Let us know your techniques and specials combos to take out other proffesioned players in game.
A trick i use to take out riflemen.,,,
Riflemen must rely on distance, the more distance the more deadly they can be. the key is to play with them.
O I am Bh pistols/Master Pistols/ Novice Commando/ Smuggler Pistols just incase u may wonder
Riflemen will tend to run away from a pvp situation to gain distance advantage, so u need to take that advantage away.
what i tend to do is torso shot them right off the bat with a geo to see resistance level to geos then i feign death, depending on the expierence of the person they can fall for this or not, most do lol i have had some jedi fall for a feigned death. They will come in close to DB you but when they get within 15m jump up and laydown either first Low Blow or if that does not work use Suppression Fire first it will bring them to kneel then use low blow it will knock em straight down,works even for those who have skill mods to protect against a KD move. When they are at a kneel position they are more suseptibale to KD moves. then right after use Panic shot, then use a combo of bleeding shot, either torso shot or double tap and put in a suppression fire keeps them down a bit longer, addin a few panic shots to delay them even more. Unfortunately we do not have ny dizzing moves.
this combo idea has worked so far for me, I cannot say it is full proof or that it will always work.
lets here ur techs
A trick i use to take out riflemen.,,,
Riflemen must rely on distance, the more distance the more deadly they can be. the key is to play with them.
O I am Bh pistols/Master Pistols/ Novice Commando/ Smuggler Pistols just incase u may wonder
Riflemen will tend to run away from a pvp situation to gain distance advantage, so u need to take that advantage away.
what i tend to do is torso shot them right off the bat with a geo to see resistance level to geos then i feign death, depending on the expierence of the person they can fall for this or not, most do lol i have had some jedi fall for a feigned death. They will come in close to DB you but when they get within 15m jump up and laydown either first Low Blow or if that does not work use Suppression Fire first it will bring them to kneel then use low blow it will knock em straight down,works even for those who have skill mods to protect against a KD move. When they are at a kneel position they are more suseptibale to KD moves. then right after use Panic shot, then use a combo of bleeding shot, either torso shot or double tap and put in a suppression fire keeps them down a bit longer, addin a few panic shots to delay them even more. Unfortunately we do not have ny dizzing moves.
this combo idea has worked so far for me, I cannot say it is full proof or that it will always work.
lets here ur techs
BadgerSmaker
Fri Dec 31, 2004 2:30 am
#2
Players falling for a feign death? I've never heard of that, they must be pretty dumb. If you FD after firing one special you still have full HAM bars, no PvP'er worth his salt would ever fall for that.
For instance, FD vs a CM, you'd get stacked to hell and as soon as you get up you'd have 1hp in health, action and mind as well as whatever disease the CM decided to lob.
FD in PvP as a combat tactic, and not as a way of avoiding deathblow? Crazy stuff.
When I used to PvP my tactic was just chuck a few mind poisons and hope for a fan shot to do 1 hp mind damage.
BloodMonk
Fri Dec 31, 2004 2:58 am
#3
forget about double tap, stopping shot and all those rediculous specials...
eyeshot/bleeding/torso/HS2/lowblow/panic/last ditch is all you need...
vs. ranged, open with eyeshot to blind, switch to last ditch to stun, try to KD/post chance, when KD do torsoshots (your dot will be 1.5X as big).
eyeshot for feeble minded chars 
vs. melee: kite, intimidate and lastditch or eyeshot, throw in torso too to keep em buring...even if only to give em extra BF
Sly
Marssk
Fri Dec 31, 2004 3:23 pm
#4
WIth my pistoleer, I find it very useful to charge right up next to the riflemen and try to keep up with em, they will miss most of their shots with the range mods+the moving
Just use guns without bad range mods for this tactic
Ternque01
Sun Jan 02, 2005 8:15 pm
#5
Try stacking three Torso Shots on one target. Stack three bleedshots. Stack that with healthshot1 then healthshot 2. Do it with a modified Republic Blaster. Throw in someexpiredyogurttoo, and your target should really be hurting.
Page 1 of 1