Pistoleer Archive

Thread: Proper Stat Migration for Pistoleer

Dasch
Sun Jan 02, 2005 8:35 pm
#1

My template is currently Master Pistoleer/BH Pistols/Dirty Fighting/Novice TKA, NOvice COmmando... fine and dandy.

I'd like to know what'd be an effective, logical way to migrate my stats? I've heard something like 400 in all, 1100 in mind, and 1000 in the mind secondaries. ANy input?

Thanks.



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DASCH LUR'KEN
Anti44Hero
Sun Jan 02, 2005 8:39 pm
#2

i have the same template with that stat migrate you suggested and it works great for me. i never have problems with mind. with 2 brandys and a canape i can make it even with my buffs. i like it.



Anti Hero
Master Pisoleer
BH 0040, Smuggler 0040, Novice Commando
Uthyr
Sun Jan 02, 2005 11:12 pm
#3

I wrote adiscussion addressing this question recently. You can click here to read it if you're interested. The answer to that question very much depends on how you play. Basically, if you always intend to fight buffed, then I would go as high as you can on Mind and Willpower... Health and Action stats wouldn't much matter in that case. If you ever fight unbuffed though, you risk getting unexpectedly killed in a single shot with 400 in your Health and Action, especially if you have no medic skills, and Quickness could become an important stat due to the cost of using your pistol specials. You can selectively compensate for weak stats with foods though.



Col. Uthyr Pendragon | Artorius Pendragon
Elder Pistoleer/Rifleman/Bounty Hunter/Combat Medic
Elder Architect
Naritus vendors:
Tatooine (2369 -4123) - Castle Uthyr, Mos Eisley West

DarthNkari
Mon Jan 03, 2005 3:07 pm
#4

IMO all characters should have max mind and mind substats. what you do with the other stats doesnt matter as they will all suck anyways.


but with setup you always have to fight buffed, but is that really a drawback?



XBloodlossX
You don't know the Power of the Dark Side...
NNkariN
Uthyr
Mon Jan 03, 2005 4:32 pm
#5

I completely understand why you would say that, DarthNkari. I thinkit really depends on whether you prefer to fight buffed or unbuffed. If you always fight buffed, then yes, I agree 100% that you should max your mind stats (at least Mind and Willpower...Focus is debatable). As for whether the need to always fight buffed is a drawback... I used to think not, but every since I started fighting (mostly) unbuffed recently (I'm talking PvE), I have had a lot more fun playing this game. It forces me to think a lot more and use more strategy, instead of always just rushing headstronginto battle with little to no fear of being hurt. It also gives me more time to actively play the game because I'm not wasting so much time going through the buffing process. There are times that I'll log onto the game with only an hour or so to spare, and if I have to spend half of that time getting buffed, then that's half my availabletime that I am not really playing the game.


That being said, I'll be the first to admit that there are plenty of mobs that a Pistoleer simply can't handle effectively without being buffed (the same goes for PvP play), and if you only want to fight high-end content (or don't care about PvE), then you'll want to fight buffed. It gives a different definition to "high-end content" though if you try to fight unbuffed, and I don't think that's a bad thing. I most definitely mean no disrespect to those of us who prefer to only play buffed--it's just that I have tried both ways and presently find I am having a more challenging and enjoyable game unbuffed, and think I am better preparing myself for the CURB. If I had all my mind stats set at 100% right now (at the expense of some other important stats), considering my present playing style, I would be getting killed quite a lot more than I do.


To each his own though... play however you have the most fun.



Col. Uthyr Pendragon | Artorius Pendragon
Elder Pistoleer/Rifleman/Bounty Hunter/Combat Medic
Elder Architect
Naritus vendors:
Tatooine (2369 -4123) - Castle Uthyr, Mos Eisley West

Uthyr
Tue Jan 04, 2005 9:55 am
#6

I very much agree with most of what Ren said. Specifically, having Medic skills lets you continuously reverse the drain on your HAMs from your specials. You end up going through a lot of stimpacks though if you are a low-level medic, so you have to have a lot of them available in your inventory at all times while fighting. Stimpacks also use up Mind to use, so your Mind stats have to be at least high enough to compensate (unless you compensate with foods).


I completely agree with what Ren said about armor. I used to fight with just a chest plate much of the time though (to reduce my encumbrance), and the helpful folks in the armorsmith forum convinced me that this is not a good idea. Wear the 4-piece encumbrance-sliced set that Ren mentioned (or you can optionally wear a complete effectiveness-sliced set if you're buffed and you want your armor set to last longer).


As for stat migration, that is something that I have experimented with a lot. I've done all sorts of stat migrations and then done battle in between migrations to tweak them, until I've gotten it just right for the way I play. Although I see nothing wrong with Ren's stat migration recommendations, I personally prefer to give more weight to Mind and to Quickness, at the expense of some of the other pools. Here's how I have mine set:



600 Health

400 Strength

400 Consititution


600 Action

790 Quickness

400 Stamina


1100 Mind

491 Focus

619 Willpower


My rationale is that as a higher-level medic, I can instantly regen my Health or Action to 100% even if they are almost completely depleted, so I only need to keep those pools high enough so I don't get unexpectedly killed by a one-shot attack (or to keep me from getting killed if I'm not paying close enough attention to using my stimpacks). Since Mind is the only pool I can't heal (except temporarily with certain foods and spices), and because of the mind cost of using stimpacks, I keep Mind as high asit can go. Since Action takes the biggest hit when you spam your specials (unbuffed), I turn up my Quickness to compensate, and use foods to compensate further. If you use stimpacks, Constitution and Stamina are not at all important. If you're not a medic, you can turn those up as you see fit. Along with the foods I use, that combination seems tobe the most efficientfor me for unbuffed PvE. Of course, when the CURB arrives, all that may go out the window...



Col. Uthyr Pendragon | Artorius Pendragon
Elder Pistoleer/Rifleman/Bounty Hunter/Combat Medic
Elder Architect
Naritus vendors:
Tatooine (2369 -4123) - Castle Uthyr, Mos Eisley West

RenKesson
Tue Jan 04, 2005 1:43 pm
#7


If you do plan on fighting unbuffed, here are a few tips:


1. Novice Medic is your friend. Stim Bs will not only heal damage inflicted by opponents, but will allow you to spam your specials and maintain a semblance of DPS.


2. Chest, Helm, Boots, Gloves. With Kinetic/Energy special protection and encumberance slices, you can still get some great PvE protection against most creatures (kinetic dmg) and NPCs (kinetic/energy), and can still wear it all. Don't bother with bracers, biceps, or leggings. In most cases, you can actually get away without boots or gloves either.


3. Stat migration: I keep my Action and Health at 800-900. Migrate Quickness (or whichever determines special "burn rate") to about 600, and your regen to 500. Health, 500 burn, 400-500 regen. Mind, I keep at 700 (could go as low as 600), and migrate regen higher than burn rate. Mind burn with Pistoleers is relatively low, and you'll actually take more damage from enemy attacks than from your specials in this area. So, what you might do is something like this:

Health 800, Strength 500, Constitution 400.
Action 800, Quickness 600, Stamina 500.
Mind 700, Focus 450, Willpower 550+.

My logic for this is that Action always burns faster with Pistols, so you want to curb that with a high Quickness (higher Quick = lower Action burn from specials). You don't need to worry about Health and Mind burn as much with Pistoleer, since they are always the least heavy on HAM, and a Vasarian brandy, or even a single Ahrissa will keep your Mind from draining from specials, as long as you have a decent regen rate, I've found. Health you can always heal with Stims, so as long as you're paying attention, and have some decent armor, you can go with that indefinetely.


That's howI've migrated my stats, since I always like the option to fight unbuffed, and when all my stats are migrated to Mind, fighting unbuffed is very, very difficult, I find.




----------
"I've got black magic, a hair trigger, and a short fuse. Bring it!"
-Black Mage
SeraCohw
Tue Jan 04, 2005 7:13 pm
#8

i tend to max out all of the mind stats than do all the secondarys for health and action than lastly balance action/heath but that doesnt work to well for humans tho
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