Pistoleer Archive

Thread: Did they fix pistol melee defense 2?

yohmama
Mon May 17, 2004 8:43 pm
#1

Did they? and is it worth it to get?
Slamdunker
Mon May 17, 2004 10:46 pm
#2

If they did I hadn't noticed. Course their idea of fix is the same a Vet had concerning a dog. CUT YER NUTTS OFF.


Redd



futuramafan
Tue May 18, 2004 6:28 am
#3

lmao, so true. whats wrong with it exactly? maybe thats why i haven't been kd'ing with it? sigh..
Niklesnitz
Tue May 18, 2004 9:11 am
#4






futuramafan wrote:
lmao, so true. whats wrong with it exactly? maybe thats why i haven't been kd'ing with it? sigh..





it doesn't knockdown nor do much more damage than PMD1



Holosim - Master Architect of Flurry
Emee
- Gunslinger of Flurry


Come see the market of New Freeport, Naboo - Flurry

Just a Hop, Skip and a Jump from the Shuttleport


Morath360
Tue May 18, 2004 9:57 am
#5






Niklesnitz wrote:


it doesn't knockdown nor do much more damage than PMD1





I believe it does outdamge PMD1 it just don't KD..



----------------------------------------------------

"In space all warriors are cold warriors.."


Morath {WRATH} MBH MD
Kahless {WRATH} Light Jedi Knight
TheJawaJubbo
Tue May 18, 2004 10:09 am
#6

it doesn't kd, but if u do PMD1 (and it knocks down) followed staright away by PMD2 it can hit for alot of damage. i normally do PMD1 followed by crippleshot then HS1 & 2 (macro) then just spam fanshot about 9 times and repeat



Chumley W'Rner & Matsumunai - Rebel layabouts
Squidwalker
Tue May 18, 2004 4:48 pm
#7

Nothing in update notes about it being fixed. But then they said waite for the CB to get our specials working changed etc.


The description for MD2 just says, as MD1 but more damage. But when I tried MD2, it only hit about half the time MD1 did. I almost never knocked things down with it. So I went back to MD1, and it does decent, just doesn't work against higher level stuff. So IMHO MD2 needs to do more damage, AND work against higher level mobs. An added effect of say Stun or Dizzy with MD2 would be nice and appropriate too.


Although I ran into a dark jedi player the other day. To my surprise, MD1 knocked him down. It was perfect, I let him follow me into a spawned rebel base, and MD him, as he got swamped by the rebel NPC. There were nothing for him to dispatch, but gave me some time run and gain distance.





Teranus Blan'Fyl
OldSchool Ranger
Short-Timer
BZebub
Tue May 18, 2004 7:23 pm
#8

pmd2 is, currently, a melee range stopping shot. useless.
Thehuffermsu
Wed May 19, 2004 2:39 am
#9

pistol melee def 2 was never ment to be more then just a damage special its only with 1 that you get a kd




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Morath360
Thu May 20, 2004 7:19 am
#10






Thehuffermsu wrote:
pistol melee def 2 was never ment to be more then just a damage special its only with 1 that you get a kd






I believe the documentation states otherwise. It functions as you say but I believe it is supposed to KD. Do you have information that says otherwise?



----------------------------------------------------

"In space all warriors are cold warriors.."


Morath {WRATH} MBH MD
Kahless {WRATH} Light Jedi Knight
Xarche
Thu May 20, 2004 7:54 am
#11

I think this, like most of the other specials will be "fixed" in a Combat Balance a long long time in the future, in a publish far far away.



Exarch
Master Smuggler
[IS]Ignis Sanctus
"Making the galaxy safe from terrorism, one Rebel at a time..."


Niklesnitz
Thu May 20, 2004 11:52 am
#12






Xarche wrote:

I think this, like most of the other specials will be "fixed" in a Combat Balance a long long time in the future, in a publish far far away.







LOL! Pretty funny!


As far as PMD2 not being a knockdown. I just have to shake my head at this. Why would PMD2 not be a knockdown? Why would they put a knockdown lower on the tree? Doesn't make sense to me, but then again a lot of the things SOE has done here does not make sense.


About the jedi you were able to KD. I believe that jedi have 0 defense against KD, so it should be rather easy to knock them down.




Holosim - Master Architect of Flurry
Emee
- Gunslinger of Flurry


Come see the market of New Freeport, Naboo - Flurry

Just a Hop, Skip and a Jump from the Shuttleport


Golrok
Thu May 20, 2004 2:22 pm
#13

strangely familiar to the issue of why PBA2 is not AOE which is just stupid IMO. It sounds like with both of them mysteriously gimped that its an intentional nerf.

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