Pistoleer Archive

Thread: A possible Dual Wield idea....

nasafan2
Tue Nov 09, 2004 4:29 pm
#1


I was thinking, instead of making it where you have two pistols that you equip separately, just have special "Dual Wield" style pistols that are available for crafting in the WS tree. Then, all that needs to be done is add in some art for the dual pistols, and add in some damage, range, etc. Really with the damage, all you have to do is double it from what just one of the same type of pistols would be, with the same resources. Speed would remain the same, range the same, armor piercing might be doubled, due to the extra fire power, and specials cost would have to be raised, but not necessarily doubled, we don't want to punish pistoleers for using dual wield guns, it should be a perk of the profession.


Sure, you can't equip a DL44 and an FWG5 pistol each in a different hand, but it does give pistoleers the ever-desired duel wield ability. That, and being able to use two damage types at once would severely overpower the profession, even more soif the specials worked




Well, there's my idea, sort of vague, but I'm hoping it can add a possibility.



Irell Rokich

"We Choose to go to the Moon in this decade and do the other things.
Not because they are easy, but because they are hard." - JFK


DoctorDe
Tue Nov 09, 2004 5:31 pm
#2

Seeing that it would definitely overpower the profession (you noticed that fact too) I am sure the devs would never implement it. Even if they did, they would severely cut down the damage done when dual weilding to balance it out.



Jolin Ires
Master Pistoleer, Former Ranger
Proud member of RATGWNIWNU

The new SWG paradigm brought to you by the ROTW expansion/CURB: "It's okay to make combat players have to form large groups to kill bunnies and puppies, but don't you DARE force a combat player to interact with anyone where the interaction involves anything other than hitting and shooting in unison."
nasafan2
Tue Nov 09, 2004 9:01 pm
#3






DoctorDe wrote:
Seeing that it would definitely overpower the profession (you noticed that fact too) I am sure the devs would never implement it. Even if they did, they would severely cut down the damage done when dual weilding to balance it out.





Really, in my plan it's just creating new weapons for pistoleers, that are animated as dual wields, and show two pistols in inventory etc, with some of the min-max dmg's changed and such, in accordance to the pistols. What my plan doesn't allow, is mixing the pistols, like say a DE-10 pistol in left, and a geo stun in right, that's what would overpower the profession. But, if the dual wield pistols merely just had double to damage, maybe a bit slower speed, and higher HAM costs, then they could be made to fit with the rest of the system, and adjusted when the combat upgrade comes, to the new pistoleer damage etc, ranges.





Irell Rokich

"We Choose to go to the Moon in this decade and do the other things.
Not because they are easy, but because they are hard." - JFK


Jaguarrr
Wed Nov 10, 2004 4:46 am
#4






nasafan2 wrote:






DoctorDe wrote:
Seeing that it would definitely overpower the profession (you noticed that fact too) I am sure the devs would never implement it. Even if they did, they would severely cut down the damage done when dual weilding to balance it out.





Really, in my plan it's just creating new weapons for pistoleers, that are animated as dual wields, and show two pistols in inventory etc, with some of the min-max dmg's changed and such, in accordance to the pistols. What my plan doesn't allow, is mixing the pistols, like say a DE-10 pistol in left, and a geo stun in right, that's what would overpower the profession. But, if the dual wield pistols merely just had double to damage, maybe a bit slower speed, and higher HAM costs, then they could be made to fit with the rest of the system, and adjusted when the combat upgrade comes, to the new pistoleer damage etc, ranges.









Why do people say "Two damage types at the same timewill overpower the profession"?


Hello?


Example:


A target has 90% resist against energy and a vulnerability against stun. Would you keep your DE-10 equipped or switch to your 2nd Geo? Or maybe you count on the high damage of the DE-10 and take your 2nd one? Its up to you, maybe you dont switch at all.


Or you have a target with vulnerabilitys to stun and acid. is there realy a difference if you use a DX2 and a Geo together?


There is no possible unbalance with dual-wielding two different damage type pistols. It is balanced through the armour.


Because you will switch to the pistol that is most effective.



You are basicly saying that dual-wielding at all will overpower the profession.




We couldn't play SWG without Tiggs. Now we can =)
nasafan2
Wed Nov 10, 2004 5:51 pm
#5






Jaguarrr wrote:





nasafan2 wrote:






DoctorDe wrote:
Seeing that it would definitely overpower the profession (you noticed that fact too) I am sure the devs would never implement it. Even if they did, they would severely cut down the damage done when dual weilding to balance it out.





Really, in my plan it's just creating new weapons for pistoleers, that are animated as dual wields, and show two pistols in inventory etc, with some of the min-max dmg's changed and such, in accordance to the pistols. What my plan doesn't allow, is mixing the pistols, like say a DE-10 pistol in left, and a geo stun in right, that's what would overpower the profession. But, if the dual wield pistols merely just had double to damage, maybe a bit slower speed, and higher HAM costs, then they could be made to fit with the rest of the system, and adjusted when the combat upgrade comes, to the new pistoleer damage etc, ranges.









Why do people say "Two damage types at the same timewill overpower the profession"?


Hello?


Example:


A target has 90% resist against energy and a vulnerability against stun. Would you keep your DE-10 equipped or switch to your 2nd Geo? Or maybe you count on the high damage of the DE-10 and take your 2nd one? Its up to you, maybe you dont switch at all.


Or you have a target with vulnerabilitys to stun and acid. is there realy a difference if you use a DX2 and a Geo together?


There is no possible unbalance with dual-wielding two different damage type pistols. It is balanced through the armour.


Because you will switch to the pistol that is most effective.



You are basicly saying that dual-wielding at all will overpower the profession.







That isn't even close to what I'm saying, You sound like you think I don't want dual pistols, I do want dual pistols for pistoleers and I'm not evena pistoleer. what I'm saying, is, say we use your example, vuln to stun, and they have a DE-10 and a geo equiped, 90% to whatever dmg the DE-10 is, by using the geo at the same time as that DE-10, it overpowers; from the standpoint the the person is focusing on the DE-10, if geo is their primary, then no overpowering, but it still provides the possibility of overpower.



No profession in the game can use two damage types at once. I'm all for dual pistols, but allowing a pistoleer to use two possibly VERY powerful pistols at once does overpower. Say your DE-10 has a max dmg of 400, and the geo has 300. Not much in this game is resistant to stun weapons, and if you get lucky, that DE-10 can tear apart some unfortunate npc.If that npc is vuln to both, I have no clue what happens, I'm guessing it's max for both, whichcould be overpowering.



What I'm trying to do is create a possibility that DOES NOT overpower the profession, my idea of new weapons, that are created as duals, can keep it in balance. It may be just my opinion, but I think intermixing of damage types is overpowering. To keep it balanced, stay at one damage type at a time.



Switching to the second geo wouldn't overpower, it'd be intelligent use of weapons.



And to sum it all up, I am in NO way saying that dual pistols will overpower this profession, I'm saying that dual pistols will be a good integration, if their power isbalanced tothe system.


This idea I formed is just a simple one, designed to get dual pistols into the game, as I understand that the pistoleer community has desired this for a very long time. If careful planning was done, I'm sure intermixing dual pistols could be implemented, but as of now, I think the main idea would be getting dual pistols into the game.








Irell Rokich

"We Choose to go to the Moon in this decade and do the other things.
Not because they are easy, but because they are hard." - JFK


Page 1 of 1
Previous Next