Pistoleer Archive

Thread: Can I just confirm, we know that MTPS isn't working as intended... right?

BadgerSmaker
Mon Nov 08, 2004 8:57 am
#1

After LordMaxx's thread about MTPS seeming to work ok I just wanted to check that the message got through that this special doesn't work as it should.


1) Obstacles in LOS of mobs and Mobs dying due to the attack clear the combat queue and bug the attack so that all targets will not get hit.


2) It is not an "Area Attack" in the sense that PBA1 is (or indeed all other area attacks), you hit PBA1 and all mobs within 5m instantly get hit... if you do MTPS, your target indicated by your combat queue swings around to various Mobs irratically and hits them one after the other.


3) Damage is not reported in the combat log for all targets.


It does have its uses however and I use it myself a lot, if it was a 32m "Area Attack" I'd use it a lot more.


Just needed to get that off my chest.



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"BAD NPC SPAWNER IS HERE!, NO ENTRY IN NPC SPAWNERS DATATABLE"
MisterLeebo
Mon Nov 08, 2004 9:23 am
#2

I just wish it would work like an upgraded Fan Shot, since thatskill is pretty useful. Increaseddamage and arc would be all it needed.



v Leebo v
Need someone whacked?
I can stuff them down their own Food and Chemical
Processing Unit and make it look like an accident...
LordMaxx
Mon Nov 08, 2004 10:57 am
#3

It sorta works I guess...as for "as intended" maybe it does...of course the LOS thing is a problem. But maybe that is "as intended" the clearing of the combat queue seems to happen with all area attack stuff when something you are hitting dies so its not just MTPS that has that problem.

so I would say its working pretty much as it should. Higher damage would be nicer, but even teh spin and sweep attacks of the melee'ers dont have extremely high damage mods.



Maxx Wolfe
"I...I...I...I...Im not your steppin' stone!" - The Monkees
Leader of Team Desert Eagle and Founder of PATGWNIWNU a offshoot of RATGWNIWNU!
Chilastra/Valcyn/TC
Keito_Temreh
Mon Nov 08, 2004 2:51 pm
#4






BadgerSmaker wrote:

After LordMaxx's thread about MTPS seeming to work ok I just wanted to check that the message got through that this special doesn't work as it should.


1) Obstacles in LOS of mobs and Mobs dying due to the attack clear the combat queue and bug the attack so that all targets will not get hit.


2) It is not an "Area Attack" in the sense that PBA1 is (or indeed all other area attacks), you hit PBA1 and all mobs within 5m instantly get hit... if you do MTPS, your target indicated by your combat queue swings around to various Mobs irratically and hits them one after the other.


3) Damage is not reported in the combat log for all targets.


It does have its uses however and I use it myself a lot, if it was a 32m "Area Attack" I'd use it a lot more.


Just needed to get that off my chest.






You are 100% correct, and it has worked that way for a very long time. It has not been fixed. It's an unreliable area of effect pistol special. It's damage is mediocre and it's slow. Hardly an upgrade over fanshot, surely not on par with other master specials like strafe 2. It's brokena nd has been for as long as i can remember. Only the new guys that see damage scrolling across the chat box think it's working as intended. Nice to see another observant pistoleer posting to confirm what we confirmed 3 correspondants ago. It has worked this way for a long time and it hasn't been fixed.



Keito Tarmeh Master Bounty Hunter/Master Pistoleer Valcyn : Retired
Brant Hogan Master Combat Medic/Master Carbineer Bloodfin : Retired
Notam Vavaso Master Pilot/Master Carbineer/Master Bounty Hunter Chilastra : Active
Iniaes
Mon Nov 08, 2004 3:48 pm
#5

I was reading the old Prima guide a little while ago (don't ask me why), and I took a look at what they had listed as the effect of each special. From the way they described MTPS, it was meant to turn the next move (whatever it may be) into an area attack.

I don't know if this was it's original intent, or if it's just one of the many many things the guide has been wrong about since the start. If it was meant to do that, it'd certainly be a worthy master level special.
BadgerSmaker
Tue Nov 09, 2004 2:59 am
#6






Iniaes wrote:
I was reading the old Prima guide a little while ago (don't ask me why), and I took a look at what they had listed as the effect of each special. From the way they described MTPS, it was meant to turn the next move (whatever it may be) into an area attack.

I don't know if this was it's original intent, or if it's just one of the many many things the guide has been wrong about since the start. If it was meant to do that, it'd certainly be a worthy master level special.






Thats what I was thinking, why else would it be different to all other area attacks? I guess the original Idea was to hit MTPS, followed by a desired special and you'd area attack with that.


It might be a bit overpowered if that allowedcertain Pistoleer, Dirty Fighting or Desperadospecials to be spammed over a 32marea attack.


Oh, also I found that if you /tar self and spam MTPS then your target gets bounced around and you default attack everything.


So I guess we need to know a few things... without taking the combat upgrade into consideration:


1) Can/should/could MTPS be fixed to enable multiple targets to be hit withpistoleer specials?


2) If not, should it just be a 32m random HAM area attack (in the sense that all other area attacks work).


No doubt LordMaxx is better informed as to the plans for our profession and is bound by an NDA, but this is a problem that needs to be addressed, the fact that he seems to think it "It sorta works I guess..." worries me.


So basically : What do we want and what could the Devs get MTPS to do with a quick fix should we be blessed with one?

Message Edited by BadgerSmaker on 11-09-2004 10:05 AM



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0110101101111001011110111101001000101011
0010100110100000010111010001101110011000
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"BAD NPC SPAWNER IS HERE!, NO ENTRY IN NPC SPAWNERS DATATABLE"
MisterLeebo
Thu Nov 11, 2004 8:42 am
#7

There's potential for some problems with an MTPS that makes for area-effect pistol attacks. Awesome as that would be, I fear imbalancing... Of course it would be a cute change of the times for Pistoleers to be the FOTM. We know that the devs plan on adding new special attacks across the board and we don't know what these specials would do and how the ability to make them AoE attacks would work out.



v Leebo v
Need someone whacked?
I can stuff them down their own Food and Chemical
Processing Unit and make it look like an accident...
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