Pistoleer Archive

Thread: Is Stopping shot working as intended or not?

Keklo2
Thu May 26, 2005 6:05 am
#1

Is stopping shot working as intended or not? Some say it is, some say its supposed to break after an attack. If anyone knows, or has a link to somewhere where a dev or SOE person has made a comment on this please put it in this post. Thanks in advance!



Keklo Dalynn


I Stand Alone



BadgerSmaker
Thu May 26, 2005 6:09 am
#2




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"BAD NPC SPAWNER IS HERE!, NO ENTRY IN NPC SPAWNERS DATATABLE"
MoeJeb
Thu May 26, 2005 7:01 am
#3

Well all I can say is Stop shot puts a pritty looking animation on my target and I get to run for my life most times after that.. That pritty animation looks cool while I incap 30m away from where I placed stop shoot on the target and had it follow me around like nothing was there... Somehow I think it needs to be fix.. Just can't place my figure on it yet?



Nifty
Thu May 26, 2005 7:01 am
#4


as badger said, it's working as intended. However, it'll prolly get changed to have an immunitytimer (from other TH posts in that thread, it sounds like it is supposed to have an immunity timer.)


That said, the smuggler move Concussion Shot is not working as intended. The description reads like it is supposed to be a paralyze, but it is functioning as a 40 second Stopping Shot.




Starsider: Abici Sselof, Master Entertainer, Musician and Pistoleer; Master Pilot
Keklo2
Thu May 26, 2005 7:02 am
#5

AWESOME!!! Thanks alot for the clicky!!!!!



Keklo Dalynn


I Stand Alone



MoeJeb
Thu May 26, 2005 7:07 am
#6






Nifty wrote:


as badger said, it's working as intended. However, it'll prolly get changed to have an immunitytimer (from other TH posts in that thread, it sounds like it is supposed to have an immunity timer.)


That said, the smuggler move Concussion Shot is not working as intended. The description reads like it is supposed to be a paralyze, but it is functioning as a 40 second Stopping Shot.







Granted but SOE's move to making smuggler a pure combat profession is give them combat love of just remove the profession all togehter..



Nifty
Thu May 26, 2005 7:15 am
#7






MoeJeb wrote:





Nifty wrote:


as badger said, it's working as intended. However, it'll prolly get changed to have an immunitytimer (from other TH posts in that thread, it sounds like it is supposed to have an immunity timer.)


That said, the smuggler move Concussion Shot is not working as intended. The description reads like it is supposed to be a paralyze, but it is functioning as a 40 second Stopping Shot.







Granted but SOE's move to making smuggler a pure combat profession is give them combat love of just remove the profession all togehter..








nooooooo! Just fix Concussion Shot. I want it to be a rangedparalyze! Then I'll be a crowd control crazy pistoleer! I'll have a root, a snare, and a paralyze. I'll have a pure delay and two attack speed reductions (why smugglers get two of these is beyond me! turn low blow back into a ranged knockdown!!!) I'll have a state resist debuff, a damage debuff, a stun, and a defense debuff.


Not to mention, I'll actually get to smuggle stuff eventually.





Starsider: Abici Sselof, Master Entertainer, Musician and Pistoleer; Master Pilot
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