Pistoleer Archive
Thread: Is Stopping shot working as intended or not?
Well all I can say is Stop shot puts a pritty looking animation on my target and I get to run for my life most times after that.. That pritty animation looks cool while I incap 30m away from where I placed stop shoot on the target and had it follow me around like nothing was there... Somehow I think it needs to be fix.. Just can't place my figure on it yet? ![]()
as badger said, it's working as intended. However, it'll prolly get changed to have an immunitytimer (from other TH posts in that thread, it sounds like it is supposed to have an immunity timer.)
That said, the smuggler move Concussion Shot is not working as intended. The description reads like it is supposed to be a paralyze, but it is functioning as a 40 second Stopping Shot.
Nifty wrote:
as badger said, it's working as intended. However, it'll prolly get changed to have an immunitytimer (from other TH posts in that thread, it sounds like it is supposed to have an immunity timer.)
That said, the smuggler move Concussion Shot is not working as intended. The description reads like it is supposed to be a paralyze, but it is functioning as a 40 second Stopping Shot.
Granted but SOE's move to making smuggler a pure combat profession is give them combat love of just remove the profession all togehter.. ![]()
MoeJeb wrote:
Nifty wrote:
as badger said, it's working as intended. However, it'll prolly get changed to have an immunitytimer (from other TH posts in that thread, it sounds like it is supposed to have an immunity timer.)
That said, the smuggler move Concussion Shot is not working as intended. The description reads like it is supposed to be a paralyze, but it is functioning as a 40 second Stopping Shot.
Granted but SOE's move to making smuggler a pure combat profession is give them combat love of just remove the profession all togehter..
nooooooo! Just fix Concussion Shot. I want it to be a rangedparalyze! Then I'll be a crowd control crazy pistoleer!
I'll have a root, a snare, and a paralyze. I'll have a pure delay and two attack speed reductions (why smugglers get two of these is beyond me! turn low blow back into a ranged knockdown!!!) I'll have a state resist debuff, a damage debuff, a stun, and a defense debuff.
Not to mention, I'll actually get to smuggle stuff eventually. ![]()