Pistoleer Archive

Thread: Stun, Daze, Panic, Blind, Dizzy...

KaiRan
Fri May 27, 2005 7:19 am
#1

Great words, but... what do they actually do? The descriptions of many of my specials from both Pistoleer and Smuggler are more than just a little vague.


For example, if I "blind" a target with a BH special, what exactly am I doing here, game-mechanics wise?



jnoh | master smuggler + master pilot | starsider
If you don't want me to "play the forums," then I suggest you make time playing the game more rewarding and less repetitive than "playing" here!
READ THIS before telling me I cannot complain about Smuggler
GOT SMUGGLING? - I AM STILL NOT A SMUGGLER - GOT SPICE?
BadgerSmaker
Fri May 27, 2005 7:24 am
#2

Intimidate: reduce opponent damage output.
Dizzy: reduce accuracy and defense.
Stun : stop ability point regeneration.
Blind: greatly reduce accuracy.

Specific % numbers are known for some of these states, I have also found that they all slow regen by a certain amount. Basically they all effect the following in one way or another:


Damage Output

Accuarcy

Defence

Regeneration Rate


With stun being the best for preventing action regen and blind being the best for accuracy reduction.



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0100010101011011110110101001100100110110
1010101000011110100100001000001000100101
0011001100001100110111010101010011010000
0111100000010111111101110100101101000011
0110101101111001011110111101001000101011
0010100110100000010111010001101110011000
1011111100111011110011001111100110100100
"BAD NPC SPAWNER IS HERE!, NO ENTRY IN NPC SPAWNERS DATATABLE"
KaiRan
Fri May 27, 2005 8:26 am
#3

A gift of gratitude!



jnoh | master smuggler + master pilot | starsider
If you don't want me to "play the forums," then I suggest you make time playing the game more rewarding and less repetitive than "playing" here!
READ THIS before telling me I cannot complain about Smuggler
GOT SMUGGLING? - I AM STILL NOT A SMUGGLER - GOT SPICE?
BadgerSmaker
Fri May 27, 2005 8:31 am
#4

Nice, thanks very much!



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0100010101011011110110101001100100110110
1010101000011110100100001000001000100101
0011001100001100110111010101010011010000
0111100000010111111101110100101101000011
0110101101111001011110111101001000101011
0010100110100000010111010001101110011000
1011111100111011110011001111100110100100
"BAD NPC SPAWNER IS HERE!, NO ENTRY IN NPC SPAWNERS DATATABLE"
InfluenzaSWTA
Fri May 27, 2005 9:48 pm
#5

Stun doesn't do anything, unless that was fixed in publish 17. Have a Squad Leader use Retreat (burning 100% of his/her action) and record how long it takes to fully regen action, then do the same thing after stunning the SL. It will take the same amount of time to fully regen.

Intimidate reduces damage output by 20%.

I wouldn't say Blind "greatly" reduces accuracy... like all the other debuffs, it seems minimal at best. But that's just my opinion.

Finally, keep in mind that in a PVP setting, lowered accuracy means lowered damage output, and lowered defense means raised damage intake.



---------
Korren Faihon, Squad Leader, Alliance Ace Pilot.
The Explorer's Guide to the Clone Relics

SWG Wiki: if we don't know it, no one does.
One of the reasons for the fall of the Roman Empire was, lacking the number 0, they had no way to indicate successful return from their C programs.
BadgerSmaker
Sat May 28, 2005 2:22 am
#6

Those are SoE's descriptions taken from the CU docs.



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0100010101011011110110101001100100110110
1010101000011110100100001000001000100101
0011001100001100110111010101010011010000
0111100000010111111101110100101101000011
0110101101111001011110111101001000101011
0010100110100000010111010001101110011000
1011111100111011110011001111100110100100
"BAD NPC SPAWNER IS HERE!, NO ENTRY IN NPC SPAWNERS DATATABLE"
Kevie
Sat May 28, 2005 2:47 am
#7



KaiRan wrote:
A gift of gratitude!




i always loved banananananaphone too




Oaceen Tunaisea (Ow-seen Two-nay-see), Kettemoor
There is no command, mood, chat type: smuggle
"#*% damnit, no. Caboose; I'm not cold, I don't want a hotdog, and if you
put mustard in my #&$^ing sheets again I'm gonna kill you." - Tucker
-

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