Pistoleer Archive
Thread: Is there a cap to pistol speed?
DeathThreat wrote:
If i use AA and CA is there a speed cap?? I dont wat to waste money on attachments.
There is no hard cap on speed, but the benefits diminish the higher your mod is, because of the logarithmic formula. In other words, a +10 increase in your speed mod when you are over, say, 100, will not give you as much of a real speed increase as when you are at 50. There comes a point when it is pointless to waste any more SEA's on speed, but where that point is depends on how much you value small increases in your speed, so there's no one answer as to where to stop trying. If you're a dual combat master (with good speed mods already), I'd probably spend the credits on other kinds of attachments instead (like accuracy or defenses).
There is still a speed cap ofone special a second, all speed does now is determine the recovery times on the specials you use.
With enough speed you can reduce the recovery timers on certain specials to under 1 second, enabling you to fire them at speedcap.
Thanks alot...i already have a 105 speed, would it be worth going to 120?
Considering the importance ofaction costs and the fact that food and drinks don't stack as they used to, I think there's little benefit to having more than 105 speed--at least if you're using a pistol with speed equal to 2 or better (lower).
I have 108 speed. If I use my best specials all the time (torso shot, advanced critical, body shot, intimidate, eye shot), I deplete my action bar before I can kill a CL80 Blacksacle guard, for example. When fighting this kind of NPC, at some point I have to pause, heal myself, and let my action bar regen. Basically, additional speed will help you kill lower-level creatures and NPC's faster, but it won't be much help against creatures or NPC's with CL80 or higher.
Personally, I would invest in accuracy tapes rather than speed tapes. I don't have precise numbers, but increasing your accuracy increases your "damage per point of action cost" ratio (because you don't miss as often, or because you do more damage per shot, or both--I'm not sure). Increasing speed will improve your damage per second, but it will also increase your action cost per second.
Message Edited by Cartouche on 05-31-2005 05:12 AM
Cartouche wrote:
I have 108 speed. If I use my best specials all the time (torso shot, advanced critical, body shot, intimidate, eye shot), I deplete my action bar before I can kill a CL80 Blacksacle guard, for example.
I used to have this problem, I have x/x/x/4 Doc so have the action regen buff, then add in some blob candy for an hour of 100+ action regen and use Reinforced Stock powerups that shave 30% off my converted DX2's 84 SAC, down to under 60 SAC.
With that you can use quite a few high level specials before you run out of action, typically I would use warning shot and then run my damage dump macro, which spams quickdraw and bodyshot.
Usually that would kill a CL80with half a bar of action left. For mobs with more health than I can dump action on, I dump my action then go to throwing poison and fire and then a few states... by that time I have regened almost all my energy and its time for another action dump.
Either that or you use less action draining moves from marksman to keep up the damage output.
Cartouche wrote:
Thanks alot...i already have a 105 speed, would it be worth going to 120?
Considering the importance ofaction costs and the fact that food and drinks don't stack as they used to, I think there's little benefit to having more than 105 speed--at least if you're using a pistol with speed equal to 2 or better (lower).
I have 108 speed. If I use my best specials all the time (torso shot, advanced critical, body shot, intimidate, eye shot), I deplete my action bar before I can kill a CL80 Blacksacle guard, for example. When fighting this kind of NPC, at some point I have to pause, heal myself, and let my action bar regen. Basically, additional speed will help you kill lower-level creatures and NPC's faster, but it won't be much help against creatures or NPC's with CL80 or higher.
Personally, I would invest in accuracy tapes rather than speed tapes. I don't have precise numbers, but increasing your accuracy increases your "damage per point of action cost" ratio (because you don't miss as often, or because you do more damage per shot, or both--I'm not sure). Increasing speed will improve your damage per second, but it will also increase your action cost per second.
Message Edited by Cartouche on 05-31-2005 05:12 AM
Well, to ask the follow up question. How good should I push my accuracy?
My speed is 110 and my acc is 255. Which should I focus on? I am relatively untaped, but have a few more FS boxes to fill out
SpunkyKuma wrote:
From what I have seen, 1.25 is the speed cap, but that could be a bug however getting as much speed as you can seems to help the DPS and raises the average damage done. My commando/smuggler/pistoleer 4101 has +130/+231 HW speed/acc and +129/+200 pistol seed/acc, almost all pistols and flamethrowers over 500 DPS and almost none of the specials except ranged shot do less than 800 points of damage.
I indeed am.
+24 HW speed, +11 HW acc, +9 HW defense, +23 pistol speed, +1 general range speed
Message Edited by SpunkyKuma on 05-31-2005 04:57 PM
See this thread. It contains some information on the benefits of increased accuracy in PvE. The author says that, against a CL80 creature, he hit his weapon's max damage with an accuracy that was somewhere between 215 and 250. It would be interesting to do some tests against creatures with higher CL's. My guess is that, the higher the CL, the more accuracy you need to max out your damage. But i'ts only a guess.
Since respec is over for most players, maybe you should buy those accuracy tapes and let us know how much damage you make with and without the tapes
.
For PvP, I think there's a benefit to increasing your accuracy well above 250. Some players have ranged defense in the low 300's before COB or Duelist Stance. I believe that COB gives you a +300 defense bonus, and Duelist Stance gives you a +160 bonus.
Message Edited by Cartouche on 06-01-2005 04:59 AM
COB is +500 to defense, IIRC. When I turn it on against PvE mobs, it cuts damage by a lot. (can't remember numbers, but I think it went from 150 to around 50 or so after armor mitigation.)
Cartouche wrote:
Well, to ask the follow up question. How good should I push my accuracy?
See this thread. It contains some information on the benefits of increased accuracy in PvE. The author says that, against a CL80 creature, he hit his weapon's max damage with an accuracy that was somewhere between 215 and 250. It would be interesting to do some tests against creatures with higher CL's. My guess is that, the higher the CL, the more accuracy you need to max out your damage. But i'ts only a guess.
Since respec is over for most players, maybe you should buy those accuracy tapes and let us know how much damage you make with and without the tapes
.
For PvP, I think there's a benefit to increasing your accuracy well above 250. Some players have ranged defense in the low 300's before COB or Duelist Stance. I believe that COB gives you a +300 defense bonus, and Duelist Stance gives you a +160 bonus.
Message Edited by Cartouche on 06-01-2005 04:59 AM