Pistoleer Archive
Thread: Defense Mods Test: Results
I have Stances and Grips 4 plus Spec. Abilities 3
so some melee defense and def. vs stun, knockdown, dizzy, posturechange
50 times i was attacked with various ranged specials that did one or more of the following
Didnt resist once
50 times attacked by a TSM that did one or more of the following
Didnt resist once
Think we can confirm thats def. mods dont do anything atm.
Not really my job to push it
I agree though, really needs to be fixed.
Varvidos01 ,
Thanks. It's already in our latest issues, now we have a test to back it up. Goes in the same bucket with dodge...it seems no defenses are working yet on players.
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It is interesting how they do seem to work in PvE though...
With maxed dodge, I see myself "side-step" maybe 1 out of 200 battles (at the minimum, usually more!)
Melee and ranged, however, would just cause a "miss",I believe, so it's much harder to tell - doesn't it just reduce the accuracy of the person hitting you (if you have +20 melee defense, the guy punching you have -20 to hit?)
One more thing to note about dodge is that, if it ever kicks off, then it's while I am trying to run away from something. The bad thing is ... my character stops walking/running/burstrunning to do the dodge animation.
I bet the critters that can then catch up to me and finish their job like it pretty much ![]()
Needs to be fixed. All professions defensive abilities are virtually useless.There is a huge imbalance in offensive skill potency vs. defensive skill potency.
Jim
I have also experienced the prone/roll dodge. I've also noticed the side-stepping that is done when a melee fighter approaches me. Don't recall seeing a dodge during a firefight though, but it may just be displayed as another miss.
Brambu
Flurry