Pistoleer Archive
Thread: Pistoleer, a sad story
Yes, I know, marketing.... ![]()
But when you conside this you have to ask yourself the question: By introducing melee class in Star wars game are you getting more people to play then not having them? Since we all know melee is here to stay let's rephrase this: By making the melee class stronger then ranged, whith no logical explanation (projectile shields and such), are you getting more or less players? I would tend to say less...
I mean, I play for three major reasons:
1) It's Star Wars (music, feels, jedi, stormtrooper, creatures etc)
2) It's a futuristic game so less melee more guns which haven't been done this far in mmorpg...
3) The crafting in SWG is really the best system of crafting in MMORPGs.
Now, given this, and I am quite sure I am not alone for the two first. Having melee chars does not really prevent me from enjoying 1) and 2). But having melee class that are not "in support of" range but are main class do ruin 2) and, in the long run, tends to ruin 1).
And so this bring us back to marketing, are you gaining more players or not by having melee class stronger then ranged class in a futuristic environment? It seems obvious to me. To be rather blunt; If I wanted to play melee only class I would go for a fantasy themed game where it is logical.
Pik Bloodfin, Pixo Kauri, Ackema Master Chef Gorath
agreed. But you are taking one of the best melee professions against one of the worst ranged professions, if not the worst combat profession overall. I'd have to defer you to the "famed" combat revamp. Hopefully this will balance things out a bit.
Honeslty, I don't think the fact that there is meleeprofessions has much of an impact on why people play the game or why they don't. It certainly does for some, but overall, its probably not a determining factor.