Pistoleer Archive
Thread: Template Vs Nightsisters?
RebAerall wrote:
IMHO the launcher pistol really only has one purpose: enable a pistoleer to level Commando quickly. I know about the damage type and the damage output of these guns but here is the key point: Launcher Pistols are AP0. Nightsister Elders and Protectors which have the blast vulnerability also have heavy armor rating (I know Elders have heavy armor and I think Protectors might have medium). Regardless, your damage output is going to be maybe 1/4 to 1/8 of what the stats on the gun are, so it will take you a year to kill these Sisters. Plain and simple if you want to solo Nightsister Elders you have to be a Master Swordsman. IMO Master Swordsman is the most effective template in taking out the toughest PvE MOBs in the game.
-Aerall Draddok, Master Pistoleer, Smuggler, and TKA
armor rating and armor piercing are not calculated when a damage type a target is vulnerable is applied
no increase, no decrease in damage at all
meaning that ap0 would fire the same if it were ap3, would fire the same if the target had ar0
Rather than using a launcher pistol, go up to 0040 commando, use a flamethrower, and spam flamesingle2. A burn ticking at 2000-4500 damage will take elders down eventually, this is how I do it. For me, the launcher pisol is reserved purely for turrets.
Voltrox (shadowfire)
handleorsomething wrote:
Thanks for your opinion man, the last part about AR confused me though. I think you needed a comma somewhere in there x= But yeah I have read how the AP and AR function. The thing is that the striker pistol is also AP0 so the launcher pistol is comparable.I had a striker pistol made for me yesterday and it was almost 200 max damage. How high can a launcher pistol get? can they be krayted? Is speed cap with 200max AP0 better or worse than 74 speed AP0 with best launcher pistol damage? This is the question i pose.
sorry about that, armor rating and piercing is really confusing until you get a real grasp of it
if something has lower AP than the mob it's attacking, damage will be reduced by half for each level of AR above the AP of your weapon
this halves it, then halves it again for each level
AP0 vs AR0 = 100% dmg
AP0 vs AR1 = 50% dmg
AP0 vs AR2 = 25% dmg
AP0 vs AR3 = 12.5% dmg
THEN, any resists are calculated
if the AP is higher than the AR, then you add 25% dmg for each lvl, done in the same
AP3 vs AR3 = 100% dmg
AP3 vs AR2 = 125% dmg
AP3 vs AR1 = 156.25% dmg
AP3 vs AR0 = 195.3125% dmg
when something is vulnerable, armor rating is not applied at all, ALL attacks will do 100% dmg, regardless of AP and AR
i hope this makes a little more sense lol