Pistoleer Archive

Thread: Template Vs Nightsisters?

ViithSamoor
Wed May 05, 2004 6:08 pm
#1

I am only a master pistoleer/master smuggler. I can only kill the initiates, rangers and the low-end ones. The others take too much time.
handleorsomething
Thu May 06, 2004 12:54 am
#2

I read all of the boards I could find about pistoleers vs nightsisters but I never found anyone promote or advise against getting commando for the sole purpose of adding one more damage type to their arsenal(other than for turrets--I don't pvp). First off, this is not a complaint, but a sincere question. I can solo most nightsisters no problem because of energy damage but it is driving me crazy that something with reasonably low HAM is invincible to me. I have been able to bleed/burn spellweavers and stalkers to death with healthshot and torso shot but the protectors are still beyond me. I wonder if a launcher pistol would help me? Would a tangle or striker pistol work just as well? Assuming I only pve, and I am determined to solo protectors as a pistoleer, is it wise to drop BH pistols for commando in order to attain blast damage? Has anyone tried a good launcher pistol on them? Will losing the speed cap make attaining blast damage unsubstantial? Basically, what will be better, the speed cap with tangle/striker, or 74 speed with launcher and no BH pistols? I am determined to find a method for pistoleers to solo what others can solo, there must be a way! If we unite, we can find a way! By the way I don't seem to need any more defense as long as I'm armored, buffed, and fighting only as many as I can handle. Needing more defense for an elder may be a different story though. Could a pistoleer withagood repub blaster and tk/fencer defense solo an elder within a reasonable amount of time? (no need to complain about AP2 here). Thanks for any advice.



Kettemoor.Ro'Cronodon - Master of blades
Shadowfire.Deadaim - Gunslinger extraordinarie
RebAerall
Thu May 06, 2004 2:43 pm
#3

IMHO the launcher pistol really only has one purpose: enable a pistoleer to level Commando quickly. I know about the damage type and the damage output of these guns but here is the key point: Launcher Pistols are AP0. Nightsister Elders and Protectors which have the blast vulnerability also have heavy armor rating (I know Elders have heavy armor and I think Protectors might have medium). Regardless, your damage output is going to be maybe 1/4 to 1/8 of what the stats on the gun are, so it will take you a year to kill these Sisters. Plain and simple if you want to solo Nightsister Elders you have to be a Master Swordsman. IMO Master Swordsman is the most effective template in taking out the toughest PvE MOBs in the game.


-Aerall Draddok, Master Pistoleer, Smuggler, and TKA
Kevie
Thu May 06, 2004 3:50 pm
#4






RebAerall wrote:

IMHO the launcher pistol really only has one purpose: enable a pistoleer to level Commando quickly. I know about the damage type and the damage output of these guns but here is the key point: Launcher Pistols are AP0. Nightsister Elders and Protectors which have the blast vulnerability also have heavy armor rating (I know Elders have heavy armor and I think Protectors might have medium). Regardless, your damage output is going to be maybe 1/4 to 1/8 of what the stats on the gun are, so it will take you a year to kill these Sisters. Plain and simple if you want to solo Nightsister Elders you have to be a Master Swordsman. IMO Master Swordsman is the most effective template in taking out the toughest PvE MOBs in the game.


-Aerall Draddok, Master Pistoleer, Smuggler, and TKA







armor rating and armor piercing are not calculated when a damage type a target is vulnerable is applied
no increase, no decrease in damage at all


meaning that ap0 would fire the same if it were ap3, would fire the same if the target had ar0





Oaceen Tunaisea (Ow-seen Two-nay-see), Kettemoor
There is no command, mood, chat type: smuggle
"#*% damnit, no. Caboose; I'm not cold, I don't want a hotdog, and if you
put mustard in my #&$^ing sheets again I'm gonna kill you." - Tucker
-

handleorsomething
Fri May 07, 2004 3:55 am
#5

Thanks for your opinion man, the last part about AR confused me though. I think you needed a comma somewhere in there x= But yeah I have read how the AP and AR function. The thing is that the striker pistol is also AP0 so the launcher pistol is comparable.I had a striker pistol made for me yesterday and it was almost 200 max damage. How high can a launcher pistol get? can they be krayted? Is speed cap with 200max AP0 better or worse than 74 speed AP0 with best launcher pistol damage? This is the question i pose.



Kettemoor.Ro'Cronodon - Master of blades
Shadowfire.Deadaim - Gunslinger extraordinarie
nerf_you
Fri May 07, 2004 5:11 am
#6

Rather than using a launcher pistol, go up to 0040 commando, use a flamethrower, and spam flamesingle2. A burn ticking at 2000-4500 damage will take elders down eventually, this is how I do it. For me, the launcher pisol is reserved purely for turrets.



Voltrox (shadowfire)





Voltrox - Master Loot Whore, 12 point kill-stealer
Lacci - Master Doc / Musician 4000 / Dancer 4003 (+25 med exp, +25 med assy, +25 music enh, +25 dance enh)
Selling buffs and other medical supplies at 2 S Main in Brenn, Naboo, and -195 -5830 near Coronet.
Kevie
Fri May 07, 2004 3:45 pm
#7






handleorsomething wrote:

Thanks for your opinion man, the last part about AR confused me though. I think you needed a comma somewhere in there x= But yeah I have read how the AP and AR function. The thing is that the striker pistol is also AP0 so the launcher pistol is comparable.I had a striker pistol made for me yesterday and it was almost 200 max damage. How high can a launcher pistol get? can they be krayted? Is speed cap with 200max AP0 better or worse than 74 speed AP0 with best launcher pistol damage? This is the question i pose.







sorry about that, armor rating and piercing is really confusing until you get a real grasp of it



if something has lower AP than the mob it's attacking, damage will be reduced by half for each level of AR above the AP of your weapon
this halves it, then halves it again for each level


AP0 vs AR0 = 100% dmg
AP0 vs AR1 = 50% dmg
AP0 vs AR2 = 25% dmg
AP0 vs AR3 = 12.5% dmg
THEN, any resists are calculated


if the AP is higher than the AR, then you add 25% dmg for each lvl, done in the same
AP3 vs AR3 = 100% dmg
AP3 vs AR2 = 125% dmg
AP3 vs AR1 = 156.25% dmg
AP3 vs AR0 = 195.3125% dmg


when something is vulnerable, armor rating is not applied at all, ALL attacks will do 100% dmg, regardless of AP and AR


i hope this makes a little more sense lol





Oaceen Tunaisea (Ow-seen Two-nay-see), Kettemoor
There is no command, mood, chat type: smuggle
"#*% damnit, no. Caboose; I'm not cold, I don't want a hotdog, and if you
put mustard in my #&$^ing sheets again I'm gonna kill you." - Tucker
-

Pthdora
Sat May 08, 2004 11:49 pm
#8

u want to kill NS, become a swordsman, I tankl elders all day long



- I support a rollback and keeping & balancing the old combat system.
...and making SWG a better place to be.
Your voice counts!
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