Pistoleer Archive
Thread: Are all DX2s like this?
pnjpenguin wrote:
Scout Blasters are a good weapon until you go up the speed line, after you're done with that a Republic Blaster will be great for engergy damage. As for the high HAM costs, it's a tradoff for the higher damage, plus who fights unbuffed anyway?
Depends.. if I'm just grinding exp or faction, I fight unbuffed and in the case of most creatures, unarmored. But then, my template allows for that.
Randonb wrote:
There are some handy Action and Action substat foods (my favorite is accarrgm) for the Pistoleer who doesn't want to mess with finding or paying for a Doctor.
accarragm is my favorite pistoleer supplement...... normal, unenhanced is roughly +200ish to all action stats for 40 mins, and you can usually take two swigs at a time..... BE enhanced will be in upwards of the mid 400's- that's almost 900 to all action stats
also blob candy is good (i know, i know, hear me out) it adds about +40 to action but you can eat like 10 at a time, for +400 to action.... there's also a food that adds to secondaries (very similar to accarragm, but just adds to the secondaries)
and booster blue is a good "panic button" spice to leave hot-keyed in case you're spamming too many specials and get close to biting it
just check on the chef boards and ask around and see if you can't find a chef near you to help you out ![]()
also doc buffs are great.... go outside of theed or coronet, look around for someone with a master doc title and a long line in front of them..... usually you will spend 6 to 10k for a full set, they last 2-3 hours, so you'll be in good shape for quite some time..... while doc buffed, you'll regenerate more than you waste from specials ![]()
sorry about the long post, i was rather inspired lol
*cough*
my DX2 has 60 action cost...
...
*sneaks off to buy a new pistol*
a Good Dx2 is the one im carrying.
Speed 2.1
Dmg 150-308 with powerup
I think hell yeah
BZebub wrote:
*cough*
my DX2 has 60 action cost...
...
*sneaks off to buy a new pistol*
Randonb wrote:
BZebub wrote:
*cough*
my DX2 has 60 action cost...
...
*sneaks off to buy a new pistol*
lol.. good idea. I wonder if we'll ever see looted item components that do things like increase accuracy or decrease HAM cost. All these damage items.. after awhile you need something for the semi-common man, even if it's just for variety. You know?
fwiw.. master pistol, master smuggler commando 0030. in pve my order of favorite guns dx2, fwg5 feather, lp, republic then scout
in pvp my order of fav guns are: dx2, lp, then the republic and then the geo
but then again i am master smuggler. i have been known to buy crates of dx2, lp, scouts and slice them and toss the bad sliced guns into the "guild grind pistol bag" and keep the pretty ones for my self. i dont intend to put a punch line in the next sentance. with all the combat medics running rampant on ahazi there is also a streak of rampant docs trying to counter these cm. there is an abundance of docs available inside the guild and outside the guild for buffing (aka my template has zero medic) therefore i dont care one single bit about ham. and maybe i do have an edge being master smuggler.. even on starter planets i can slice a terminal and get two missions high enough to pay the buff cost. yes i did have some pre what ever dx2.. they sucked and got destroyed immediately when my trusty weapon guy made some of the new dx2. i have also noticed that in pvp my dx2 does more damage then my crafted geo pistol (too bad i got a 31 speed slice on it) even with the nice high acid resist armor, i usually tend to do atleast 5 percent more damage with the dx2 over the geo (armor piercing.. as a pistoleer live it, learn it and obey it. none of our other cork guns can do diddle)
I remembered that the SR had AP a while back, but had never seen one with anything better than average stats. Since then, I've been trying to find one to see if they're any good, but it seems they are all but nonexistant. I guess I'll have to get a custom order or something.
Tyyylowyspetily wrote:
SolarusArc wrote:
My alternate character isa Master Weaponsmith and I've been doing some playing around with the SR Combat pistol. I always thought these were crap but I was pleasantly surprised by some of the stats, especially when you add a good quality scope to them (not to mention the gun looks incredible with a scope on it). Mine is sliced and I think it's 2.4 speed and 180 something max damage with AP1 on it. Not too bad. I'll post the HAM costs to it later when I am on.
SR Combat PIstols are pretty good. If I remember correctly, they have relatively small damage ranges which reduces the effect of ranged damage mitigation. Out of curiosity, what was the minimum damage on that weapon?