Pistoleer Archive

Thread: Master commando/Master pistoleer, or Master commando/TKM?

Rocacca
Sat May 01, 2004 2:34 pm
#1


I have two choices for my template



Master Commando/Master TKA


benefits:

1. I could get unarmed toughness to tank things

2. Meditation, wound healing, disease healing, etc.

3. New blacksun razor knuckler is coming out, 98-250 damage, light ap, heat damage, andunsliced

4. Melee mitigation

5. Dizzy KD

6. good ranged and melee defense



Master Commando/Master Pistoleer


benefits:

1. Ability to completely own turrets with a Launcher pistol and fanshot

2. Ability to do stun damage with a geo pistol (great for pvp)

3. Great def vs. KD, dizzy, posture change,etc.

4. good dodge and decent ranged and melee defense

5. close range knockdown

6. new de-10 pistol coming out, not sure of the stats yet though.



please help me decide, TKA and pistoleer are both great additions and its hard for me to choose
JLG88
Sat May 01, 2004 2:54 pm
#2

Master commando (if you must its not good for nething in my opinion after nerf)/Master Rifleman (ability to own anything in the game)



ULTRA- !!!!!
TarannisBane
Sat May 01, 2004 3:07 pm
#3

go master pistoleer 0040 commando and 4344 tka



gnn[[[[[[[[]nnWX9gggggggggggggggggggggg)
New VENDORS open right outside theed -6548 3390 No more BS!!! Black Widow Ships and Detailing And Miva's Loots
Right Outside Theed a few hundered Meters from Theed Shuttle B
IGN Miva
STOP SUPPORTING THE EXTORTION OF PLAYERS!!!!!

[
[]cn≡≡≡≡≡vn[]/Xgggggggggggggggggggg

Rocacca
Sat May 01, 2004 3:35 pm
#4

I have the most uber flamethrower on my server, if you saw it, you would understand why I want commando
TarannisBane
Sat May 01, 2004 3:58 pm
#5

and 0040 will make that uber FT even more uber seeing as how that is the shock trooper tree for FT. But why waste your SP on things you wont use 4000 is def but you get better def with pistoleer.


0004 is the acid tree and not even MCs use the acid cannon for too much and last is 0400 thrown weapons worthless so I say go 0040 commando to use your uber Ft to the fullest and still get awsome def from your Pistoleer and TKA trees and you get the healing you wanted from the medatate tree in TKA now you can be a mystic ohhhhhhh





gnn[[[[[[[[]nnWX9gggggggggggggggggggggg)
New VENDORS open right outside theed -6548 3390 No more BS!!! Black Widow Ships and Detailing And Miva's Loots
Right Outside Theed a few hundered Meters from Theed Shuttle B
IGN Miva
STOP SUPPORTING THE EXTORTION OF PLAYERS!!!!!

[
[]cn≡≡≡≡≡vn[]/Xgggggggggggggggggggg

Tyyylowyspetily
Sat May 01, 2004 4:02 pm
#6

I wonder which way I would go? lol . Seriously? Flamethrowers 4 would be pretty good all by itself, without the need to spend more points than that on commando. Before I found that I really enjoyed TKM, I was a Master Gunfighter; TK 4/0/0/0; Commando 0/0/4/0/; and Smuggler 0/0/4/0. Of all the things I miss from that template, I would say that the ability to drop big things that got too close in one shot from my flamethrower is at the top of the list. Launcher pistol is something you get at novice commando, no need to master for that.



Tyyy LowYspetily:
_______\^/_______
~ Wookiee at LarGe ~

Rocacca
Sat May 01, 2004 4:19 pm
#7

Ive also heard you need to be Master commando,master SL,master ranger, or master BHto wear mandolorian armor


and I want to wear it....


MCPrimetime
Sat May 01, 2004 8:38 pm
#8

TKA, the state effects alone are worth their weight in gold.



MCPrimetime
Jingles
Jrockin

OzPot
Sun May 02, 2004 12:32 pm
#9

Why not try Master pistoleer/TKM and go 3-0-0-0 on commando u can still use Launcher pistol plus u get good all round defences. TKM things when they r up close and when they run u don't need to chase switch to pistol. I find it works well for me.



Koelind
Sun May 02, 2004 8:22 pm
#10

Commando is lame unless you are all PvE. It is totally useless PvP. Heat damage on good armor is resisted 90% and the DoT is easy to extinguish.
Raptor2k1
Sun May 02, 2004 9:14 pm
#11

Pistoleer Commando is fun, albeit rather inefficient in your standard PvP scenario. Once both professions are balanced/fixed in patch 10 I think it will be one of the funnest ones available, myself.


Until then though, I'd say your best off getting MP/MTKA and maybe as much of heavy support weapons or the flamethrower line as you can (The fire DoT is very useful PvE, and the HSW have high AP to compensate for pistoleer's lack of it.)





Kyeran Halkyon

Master Gunfighter and Demolitionist of the Old Republic Navy
SWG Commando Forum


JawaJoey2
Sun May 02, 2004 11:39 pm
#12

"TKA, the state effects alone are worth their weight in gold."


And how much do state effects weigh exactly?



Basically, with Master TKM, you'll get all TK has to offer, and that's a lot. Pistoleer will get you some specials and mods to go along with that launcher pistol of yours, which will make it actually useful. Just imagine owning AT-STs with just fanshot and a launcher.


Commando is a ranged proffession, so it's good to have a melee backup so you don't get owned in close quarters, but if you want to accentuate your ranged fighting, pistoleer would be a better option.







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