Pistoleer Archive
Thread: Damage multiplier for Health Shot 2 ?? is it bugged?
I just looked at that calculator and it shows it as doing most DPS second to fanshot for the majority of my pistols.
Its damage multiplier is fine, its our other specials that dont make sense. I mean, they give you a longer delay and a random HAM pool for the extra damage mod when they need lesser delay or target health (which I think the master box specials would be great for that change once fixed).
In the case of /bodyshot 2 or 3, I think their damage mods should be increased.
I love my sonic blaster, and it does make my pistol skills seem more of an asset now, but there needs to be a boost for base pistoleer instead of an expensive weapon.
i dont know guys... when i hunt giant baz nitches on dath i regularly do like 1050ish max damage to them. they have no armor and something like 25% acid resist, andi use a scatter. so the AP is "roughly" cancelled out by the resistance.
the damage on my scatter is about 240 or something. its a prenerf sliced for speed.
anyways, my math puts the damage multiplier around 4 to 4.5 ....
i'll check again next time i log in
Typho wrote:
The other thing to keep in mind with that website was that it was last updated in December of 2003. More than likely some of the information has changed since then (healthshot2).
Actually its been updated more recently thanthat, not long ago the health shots where not on the list for pistols, they are now, so it must have been updated...
And don't forget that the avg damage of your gun is first multiplied by the special multiplier and then by another multiplier (1.5 i think) which is why you seem to be doing more than 3 times damage for healthshot2
what is this other multiplier you speak of? how and why does it get applied?