Pistoleer Archive

Thread: Need some help figuring out the math of MP/MBH (two of my macros included)

SomeUser
Tue Jun 07, 2005 3:39 am
#1


Ok guys, I spent all freaking night trying to make some macros for my Master Marksman/Pistoleer/Bounty Hunter and the only two that I could get to work right are as follows:



/eyeshot;
/pause 2.9;
/confusionshot;
/pause 2.9;
/underhandshot


Great for applying blind/dizzy finishing with a KD



/rollshot;
/pause 2;
/torsoshot;
/pause 2.5;
/lethalshot;
/pause 1;
/kipup shot;


Just a fun macro... You roll into a kneel, stick on a bleed, use the Master Marksman special, and jump back to your feet.




So here is my question:


Whats the math used post CU so I can accurately time my macros? More specifically how can I determine how long to pause between various specials? As I said, I'm a Master Marksman/Pistoleer/Bounty Hunter and I use a HC Scatter with the following stats:


Attck speed: 2.21

Mod speed: 1.33

Dam: 311 - 766





**EDIT**


So far my macros have been "timed" by hours of trial and error to get the optimal time... Obviously I hope there is a faster way to do this.... I dont want to macro everything but I have way too many specials at Master Marksman/Pistoleer/Bounty Hunter to manage then without condensing some of the commonly used combos into efficient macros....

Message Edited by SomeUser on 06-07-2005 05:45 AM





Vezek


BadgerSmaker
Tue Jun 07, 2005 3:52 am
#2


The way I worked out all my macros was to start with a high pause of about 2 seconds then start shaving 0.1 off after every mob.


I grabbed some non social animal missions from my player city terminal and ran the macro on them one by one. If it worked out ok and didn't skip any specials I'd shave off 0.1 for the next mob until it broke, then I put the 0.1 back on and had a macro that opitmised damage output.


Wedon't know the exact formulas for how your modified speed and special move recovery timers interact, if I get time I'll do some testing with a gun that gives me exactly 1.0 modified speed and then we can find out what the various recovery timers are on different specials.


Once we know that we can start doing some maths.


Also, why use so many combo's via macros? Surely its better to queue them manually so you can react to misses and such better and just use a macro to dump damage.

Message Edited by BadgerSmaker on 06-07-2005 11:54 AM



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0110101101111001011110111101001000101011
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"BAD NPC SPAWNER IS HERE!, NO ENTRY IN NPC SPAWNERS DATATABLE"
SomeUser
Wed Jun 08, 2005 3:50 pm
#3

Howdy BadgerSmaker,


Sorry it took me a bit to respond, I've been having connection problems.


I was hoping to get some hard mathematical data on pistoleer specials as it would ensure a highly tuned macro without any unnecessary pause... However, being that the data isnt available I'll just have to continue to use the method you describe (inset a 2 sec delay as a base and go down from there).



I personally like to have to following set-up when it comes to my combat toolbarPane00 (which is mosly geared towards PvE):


First grp consist of my default attack with the rest being various macro combat macros designed to take the repetitiveness of "clicking". Generally I like this small grp of commands to consist of 90% of the buttons I have to pay attention to.


Second grp I break down into my default combat moves with my state recovery macro (my state recovery macro is mapped to my "Q" key as well).


3rd grp is stuff like burst run, mask scent, arm weapon, ect ect ect.



My overall goal is to have a system (when it comes to PvE) that is very simple and compact. My goal is to optimize my macros in my first grp as to be as efficient as possible... If something fails to "stick" I have all my important stand alone moves in my 2nd grp on my toolbarPane00 so that I can then compensate for "missed" shots.


Since PvE is can get pretty repetitive I dont find it necessary to break everything down into single combat moves that I must constantly monitor and decide among... This save lots of space (and brain power) to then dedicate 2 toolbarPanes to PvP which I like to also map to my keyboard for rapid responses...




Anyhow, that is where I'm coming from. Thank you for responding BTW. I greatly appreciate your feedback






Vezek


BadgerSmaker
Thu Jun 09, 2005 1:15 am
#4






SomeUser wrote:

My overall goal is to have a system (when it comes to PvE) that is very simple and compact. My goal is to optimize my macros in my first grp as to be as efficient as possible... If something fails to "stick" I have all my important stand alone moves in my 2nd grp on my toolbarPane00 so that I can then compensate for "missed" shots.


Since PvE is can get pretty repetitive I dont find it necessary to break everything down into single combat moves that I must constantly monitor and decide among... This save lots of space (and brain power) to then dedicate 2 toolbarPanes to PvP which I like to also map to my keyboard for rapid responses...





I couldn't agree more about having your inteface set up so that it is easy to use. It's something I keep telling people to do, I even wrote a guide (link in my sig) on hwo to bind special moves to keys.


I only use the forst toolbar pane as everything is mapped my to keyboard. In there I have my guns, chef buffs and spice and a few Stim D.


Here's part of my pistoleer mappings:


Num 7 - /intimidateShot
Num 8 - /burstShot
Num 9 - /disarmingShot
Num 4 - /stoppingShot
Num 5 - /bodyShot
Num 6 - /fanShot
Num 1 - /firearmStrike
Num 2 - /quickDraw
Num 3 - /warningShot
, - /kipupShot
. - /rollShot
/ - /diveShot

Scroll lockplays a looping body shot and quickdraw damage dump macro, Pause plays a ranged shot spamming macro for action regen and Num Lock plays my state recoveries macro.


Then for targetting I have:


Num * - bound to target next
Num - - bound to target last
Num / - target under reticle


So you can see I have that all under one hand... I find it works rather well, as long as you are right handed that is.




1101000001100110111110111110010010010010
0100010101011011110110101001100100110110
1010101000011110100100001000001000100101
0011001100001100110111010101010011010000
0111100000010111111101110100101101000011
0110101101111001011110111101001000101011
0010100110100000010111010001101110011000
1011111100111011110011001111100110100100
"BAD NPC SPAWNER IS HERE!, NO ENTRY IN NPC SPAWNERS DATATABLE"
Lotussutol
Thu Jun 09, 2005 9:36 am
#5






BadgerSmaker wrote:






SomeUser wrote:

My overall goal is to have a system (when it comes to PvE) that is very simple and compact. My goal is to optimize my macros in my first grp as to be as efficient as possible... If something fails to "stick" I have all my important stand alone moves in my 2nd grp on my toolbarPane00 so that I can then compensate for "missed" shots.


Since PvE is can get pretty repetitive I dont find it necessary to break everything down into single combat moves that I must constantly monitor and decide among... This save lots of space (and brain power) to then dedicate 2 toolbarPanes to PvP which I like to also map to my keyboard for rapid responses...





I couldn't agree more about having your inteface set up so that it is easy to use. It's something I keep telling people to do, I even wrote a guide (link in my sig) on hwo to bind special moves to keys.


I only use the forst toolbar pane as everything is mapped my to keyboard. In there I have my guns, chef buffs and spice and a few Stim D.


Here's part of my pistoleer mappings:


Num 7 - /intimidateShot
Num 8 - /burstShot
Num 9 - /disarmingShot
Num 4 - /stoppingShot
Num 5 - /bodyShot
Num 6 - /fanShot
Num 1 - /firearmStrike
Num 2 - /quickDraw
Num 3 - /warningShot
, - /kipupShot
. - /rollShot
/ - /diveShot

Scroll lockplays a looping body shot and quickdraw damage dump macro, Pause plays a ranged shot spamming macro for action regen and Num Lock plays my state recoveries macro.


Then for targetting I have:


Num * - bound to target next
Num - - bound to target last
Num / - target under reticle


So you can see I have that all under one hand... I find it works rather well, as long as you are right handed that is.






do you really use all those shots or do you find you have a certain few that you use?

and what is this? Num / - target under reticle


I really need to bind some group targeting skills for my healing...I keep forgetting to do that.


SomeUser
Thu Jun 09, 2005 4:10 pm
#6

I had read your thread in the Game Guild forum a few days agoBadgerSmaker and I have to say it was one of the best guides I read in a L-O-N-G time. Very well done!



The setup you detailed is certainly a possibility that I may well end up using... Back a year + ago when I was a MCH I had used the keypad to map all my creature commands to for fast access (I long ago learned the uselessness of using the keypad for camera options hehe).


My main problem now with doing a major remap of my keyboard options is I'm just so use to my setup (been using it for a long time) that it would take some time to adjust to something as different as you detailed.... Anyhow, like I said, it is still a possibility as your layout appears to be a very solid one that still leaves room for some customizing






Vezek


BadgerSmaker
Thu Jun 09, 2005 11:32 pm
#7






Lotussutol wrote:
do you really use all those shots or do you find you have a certain few that you use?

and what is this? Num / - target under reticle


I really need to bind some group targeting skills for my healing...I keep forgetting to do that.





Oh yes, I use every move... well not so much the posture changes. I only use those to show off when tanking ranged mobs.


But I definately use every Pistoleer move I have, even more so now that I have changed my template to Master CM and have the CM Shock ability that reduces a targets state resists.









SomeUserwrote:


My main problem now with doing a major remap of my keyboard options is I'm just so use to my setup (been using it for a long time) that it would take some time to adjust to something as different as you detailed.... Anyhow, like I said, it is still a possibility as your layout appears to be a very solid one that still leaves room for some customizing






If you are used to the way you have yours set up them don't change it. My setup isn't "the right way" its just how I have mine at the moment. I started off with a few macros bound to keys when I first stared playing SWG as it was something that I had always wanted to be able to do in UO, which I played for about 3 years and the interface on that wasn't very customisable at all.


Then it all spiralled out of control and I have all sorts of macros bound to my keyboard, so much so that if I lag or forget to press enter and start typing all manner of strange macros start playing.





1101000001100110111110111110010010010010
0100010101011011110110101001100100110110
1010101000011110100100001000001000100101
0011001100001100110111010101010011010000
0111100000010111111101110100101101000011
0110101101111001011110111101001000101011
0010100110100000010111010001101110011000
1011111100111011110011001111100110100100
"BAD NPC SPAWNER IS HERE!, NO ENTRY IN NPC SPAWNERS DATATABLE"
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