Pistoleer Archive
Thread: armor attachments which ones work??
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JeCy
Sun Jun 12, 2005 2:43 pm
#1
im makign a suit of RIS and need to know which ones work
+pistol aim
+ while moving
+ while standing
+speed
Vs knock down
Vs diesease
Vs poison
thanks
je'Cy
Message Edited by JeCy on 06-12-2005 03:04 PM
kieglae04
Sun Jun 12, 2005 6:44 pm
#2
im understanding that they all work now
but if the tape has 3 mods on it it takes 3 slots but all 3 work
BadgerSmaker
Mon Jun 13, 2005 1:47 am
#3
The rest are fine.
JeCy wrote:
im makign a suit of RIS and need to know which ones work
+pistol aim - pistol aiming would be checked when using the old /aim command and as such doesn nothing now.
+ while moving - broken
+ while standing - broken
+speed
Vs knock down
Vs diesease
Vs poison
thanks
je'Cy
Message Edited by JeCy on 06-12-2005 03:04 PM
CaixCatab
Mon Jun 13, 2005 3:45 am
#4
Badger, not a pistoleer issue, but unless they've done it already and all we're seeing is leftovers, it would be nice to have a dev go over the loot tables and remove all no-longer working mods.
And do stat defenses work now that they corresponding mods appear to have died? If they do, my to-be ultimate recon suit will need three more mods to hold...
BadgerSmaker
Mon Jun 13, 2005 4:14 am
#5
The redundant SEA mods is on our issues list, a lot of SEA's need a conversion pass but I've not heard anything about it yet.
I assume the "def vs [state]" SEA's still work, I'll have a test of it later. Stick an old +15 Def Vs Stun BE shirt on and see if it comes up on the character sheet.
CaixCatab
Mon Jun 13, 2005 4:46 am
#6
Appearing in the character sheet doesn't mean it actully has an effect on the resists though. We'd either have to duel and see if notice any kind of difference in sticking chance, or ask someone who can look at the code directly.
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