Pistoleer Archive
Thread: Wasted AntiDecayKit on Pre-Nerf?
I have a pre-nerf Krayt FWG, and had it master sliced for 30% it now does a min 80 max 334, with power up it comes to min 92 max 438 speed is 1.4.
Thanks,
Gwreng
Verii wrote:
hey my suggestion is wait to do anything till the CU, we know the weapons damage system will be different but we don't know how exactly, so if weapons get completely overhauled, then your 400 max damage FWG5 might be horrible, or it might be uber, theres no way to know, so just wait. Also there are better pistols out there, i have a DE-10 that is 443 max damage w/o pup, so you know you should definitely wait if you think about it that way.
Well, if the pistol you put an ADK on turns out to be unimpressive after the CURB, you could always destroy it and recover the ADK. In the meantime, at least you'll get some good use out of the ADK, because who knows how long it will be until it comes out... could be months.
I personally have 3 ADKs, and considered saving at least one of them for after the CURB, but then thought better of it. I put one on my DE-10 (even though I am trying hard to find an even better DE-10 someday, at least I will have gotten a lot more use out of it than I would have without the ADK), one went on a PSG (never a bad choice since those things are relatively cheap to destroy to recover the ADK), and the last one is the one that I really might regret... I put it on an absolutely awesome pair of comp armor gloves with ultra-low encubrance, really excellent damage protection, and then put tworeally expensiveAA's on it. Right after I ADK'd it, I read that hands and feet are going to be removed as a valid hitpoints with the CURB (due to the fact that some species can't wear them), so I wonder if that means that hand armor (as well as foot armor) will become obsolete? It will really be a shame to have to destroy those gloves and the AA's to recover that ADK!