Pistoleer Archive

Thread: Master Pistoleer can't use Scatter or other pistols?

Zori
Tue Mar 01, 2005 8:32 am
#1

Why is it that as a master pistoleer, I am not able to use a scout blaster, geo, scatter, etc...do I need some other skill from another skill tree?


Thanks.
BadgerSmaker
Tue Mar 01, 2005 8:35 am
#2

You are certified for the Scatter Pistol at Novice Bounty Hunter, and you are certified for the Launcher Pistol at Novice Commando.


The rest of the pistols you can use, what is the problem you are having when trying to use a Scout Blaster or Geonosian Sonic Pistol then?



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"BAD NPC SPAWNER IS HERE!, NO ENTRY IN NPC SPAWNERS DATATABLE"
Zori
Tue Mar 01, 2005 8:43 am
#3

Maybe it was just those two that "I don't have the skills" for -- do you think it is worth getting novice bounty hunter and novice commando in order to use those two weapons or do they not add much?

BadgerSmaker
Tue Mar 01, 2005 8:53 am
#4

Personally, I wouldn't... but then I have all my skillpoints tied up in Combat Medic and Doctor.


You might want to go down the Bounty Hunter route though, as the Bounty Hunter Pistols line is a great addition to Master Pistoleer, in that it will let you fire at the speedcap and give you some worthwhile special attacks.


Master Pistoleer on its own is quite tough to play without BH Pistols, but those of us that do find it challenging and rewarding.


The plus point with the Launcher Pistol is that it does Blast Damage, which is good against certain targets, but I've personally not found much reason to get that particular certification.



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"BAD NPC SPAWNER IS HERE!, NO ENTRY IN NPC SPAWNERS DATATABLE"
Ecnirp
Tue Mar 01, 2005 8:53 am
#5






Zori wrote:

Maybe it was just those two that "I don't have the skills" for -- do you think it is worth getting novice bounty hunter and novice commando in order to use those two weapons or do they not add much?








Scatter - not worth just getting Novice BH for the Cert - unless you are going to get some of the BH Pistol boxes for Speed and Accuaracy.... and the specials. Scatter IMO does not beat the DX2 which does the same type of damage (acid) and is also AP1. Main advantage I can think of with the Scatter is its easy to Enhance with Krayt Tissues as you only need 1 tissue.


Launcher Pistol - this is amore worthwhile certas it gives you Blast Damage which no other Pistol does, nice against AT-STs and NS Stalkers etc.


Since you have to Master Marksmanand 1 tree of either Brawler or Scout to get either, to make it worth the SP I'd get BH Pistols 4, then you will be speed capped and have Eye shot and Torso Shot, both very useful PVP specials - and Torso is very useful in PVE as well especially against MOBs with AR2 and AR3.

PercyBlackdragon
Tue Mar 01, 2005 8:58 am
#6

Most players get the BH line for the speed and accuracy mods, not for the cert for the scatter. So if you want more speed and accuracy go ahead, but don't get it just for the scatter cert, since you already have an acid gun in the DX2.



PERCIVAL BLACKDRAGON
GLORIFIED PEA SHOOTER

"Pro Lucror"
BadgerSmaker
Tue Mar 01, 2005 9:05 am
#7

Against AT-ST's, I find a DE-10 is ok... and for NS Stalkers I use a Gorax Striker... all works out quite well.


If you dont fancy using skillpoints on BH Pistols and want to try something else... to help with speed, buy yourself some +10 Pistol Speed stims from the bazaar, you should be able to find some for under 1k each, I have a macro that calls the stims from a toolbar, they last 5 minutes a charge and come in packs of 5 charges, Pistol Accuracy +10 are also available and are quite useful.


You can use FS skills to boost your speed as well, and get +12 speed at the cost of four skillpoints by getting the Melee SpeedFS Line.


Why Melee Speed? Ranged Speed is broken at the moment and Melee Speed works for all weapons, but you may want to wait until this is fixed, unless you plan on becoming a Jedi some day, in which case the Melee Speed line wont hurt.


So that's got us +22 Speed, if you get some Pistol Speed Clothing or Armour attachments you can get even more speed and this can stop you havng to rely on BH PIstols.


You still wont have a Mind Attack (eyeshot), and almost all your special attacks are redundant or broken, but you can stick on another profession that you enjoy with all the skillpoints you saved.



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"BAD NPC SPAWNER IS HERE!, NO ENTRY IN NPC SPAWNERS DATATABLE"
Vrond
Tue Mar 01, 2005 9:06 am
#8

some looted weapons give the you are not qualfied to use this weapo even if you are. Polished Black Carbine and Scout Pistols both have this bug.



Vrond Novawolf
Get onboard the Falcon kid this game is gonna blow
admiraljz
Tue Mar 01, 2005 10:04 am
#9

If you're a pistoleer who isn't dabbling into BH for Jedi hunting or additional pistol skill mods, then the DX2 is a superior weapon to the scatter pistol anyway. Damage and speed are near identical, as are damage type and armor piercing, and the DX2 has much better accuracy mods. I'm not sure if scatter pistols can be made better than a DX2 with the same level Krayt tissues (both should use just one power handler), but as far as base non-krayt weapons go, the DX is better than the Scatter.


The launcher pistol is good against mobs and objects (such as turrets) that are vulnerable to blast damage. It's an AP0 weapon, which means using it against anything with armor protection (or which isn't vulnerable) is futile.


All your certifications from Marksman (cdef, d18, dl44, scout, power5, tangle, FWG5, SR Combat) are still usable by a Master Pistoleer. The Geonosian Sonic Blaster is certified with Pistol Techniques 2. If you're a Master Pistoleer, you can use the Geonosian Blaster. At Master Pistoleer you're able to use the DE10. And at Novice Pistoleer you gain not only the DX2, but also the Republic Blaster (and Modified Republic Blaster, which causes a nice bleeding DoT).





Aucka - Eromi - Ecaro
Widowmakers
Test Center
New Aldera, Naboo
Officer - Jedi - Engineer

Ecnirp
Tue Mar 01, 2005 10:30 am
#10






admiraljz wrote:

If you're a pistoleer who isn't dabbling into BH for Jedi hunting or additional pistol skill mods, then the DX2 is a superior weapon to the scatter pistol anyway. Damage and speed are near identical, as are damage type and armor piercing, and the DX2 has much better accuracy mods. I'm not sure if scatter pistols can be made better than a DX2 with the same level Krayt tissues (both should use just one power handler), but as far as base non-krayt weapons go, the DX is better than the Scatter.


The launcher pistol is good against mobs and objects (such as turrets) that are vulnerable to blast damage. It's an AP0 weapon, which means using it against anything with armor protection (or which isn't vulnerable) is futile.


All your certifications from Marksman (cdef, d18, dl44, scout, power5, tangle, FWG5, SR Combat) are still usable by a Master Pistoleer. The Geonosian Sonic Blaster is certified with Pistol Techniques 2. If you're a Master Pistoleer, you can use the Geonosian Blaster. At Master Pistoleer you're able to use the DE10. And at Novice Pistoleer you gain not only the DX2, but also the Republic Blaster (and Modified Republic Blaster, which causes a nice bleeding DoT).






Nope DX2 takes 4 Power Handers not 1 - which means you need 5 Krayt Tissues to enhance one, thats why I said the only real advantage of the scatter is its easier to get hold of a decent enhanced one as you only need 1 tissue to enhance it.

admiraljz
Tue Mar 01, 2005 10:54 am
#11






Ecnirp wrote:



Nope DX2 takes 4 Power Handers not 1 - which means you need 5 Krayt Tissues to enhance one, thats why I said the only real advantage of the scatter is its easier to get hold of a decent enhanced one as you only need 1 tissue to enhance it.







Fascinating. In theory, then, shouldn't the DX2 be able to outperform both the Scatter and DE10 if properly enhanced? If I'm not mistaken, the DE10 takes 2 handlers now (used to be 4).





Aucka - Eromi - Ecaro
Widowmakers
Test Center
New Aldera, Naboo
Officer - Jedi - Engineer

Ecnirp
Tue Mar 01, 2005 11:05 am
#12






admiraljz wrote:





Ecnirp wrote:



Nope DX2 takes 4 Power Handers not 1 - which means you need 5 Krayt Tissues to enhance one, thats why I said the only real advantage of the scatter is its easier to get hold of a decent enhanced one as you only need 1 tissue to enhance it.







Fascinating. In theory, then, shouldn't the DX2 be able to outperform both the Scatter and DE10 if properly enhanced? If I'm not mistaken, the DE10 takes 2 handlers now (used to be 4).









The thing is you only get the Damage increase from the stats on the Power Handler x1 not x the number of Power Handlers you use. So if you used 100+ Damage Tissuesto make the 4 powers handlers for a DX2 you would only get a 100+ damage increase not 400+.


Imagine what Krayt Enhanced T21's would be like if this wasn't the case? They take 10 Power Handlers

Message Edited by Ecnirp on 03-01-2005 06:05 PM

admiraljz
Tue Mar 01, 2005 12:32 pm
#13






Ecnirp wrote:






admiraljz wrote:





Ecnirp wrote:



Nope DX2 takes 4 Power Handers not 1 - which means you need 5 Krayt Tissues to enhance one, thats why I said the only real advantage of the scatter is its easier to get hold of a decent enhanced one as you only need 1 tissue to enhance it.







Fascinating. In theory, then, shouldn't the DX2 be able to outperform both the Scatter and DE10 if properly enhanced? If I'm not mistaken, the DE10 takes 2 handlers now (used to be 4).









The thing is you only get the Damage increase from the stats on the Power Handler x1 not x the number of Power Handlers you use. So if you used 100+ Damage Tissuesto make the 4 powers handlers for a DX2 you would only get a 100+ damage increase not 400+.


Imagine what Krayt Enhanced T21's would be like if this wasn't the case? They take 10 Power Handlers


Message Edited by Ecnirp on 03-01-2005 06:05 PM





I guess this discussion is devolving into something better suited to the weaponsmith forum (and probably something a MBH with almost 2 years experience with every ranged weapon in the game should know even if he's never made a gun before), but am I getting the gist right:


Regardless of the number of Krayt tissues used, the bonus is still the base bonus. Ie, 4 +100 tissues as required by 4 handlers would give only +100 bonus, same as 1 +100 tissue used in a single handler weapon.


That said though, don't the greater number of power handlers increase the base output of the weapon without enhancements? Ie, a 10 handler T21 being more powerful than a 1-handler Scatter? By that logic, it should be possible to make DX2s as powerful as DE10s, which with the same AP but PSG bypassing acid damage and greater short-range accuracy, should make DX2s more attractive for PvP than any other pistol.


I'm guessing the stats on the looted DE10 barrels provide a lot of the kick the gun has, but I'd be interested in seeing the stats of a DX2 made with the same +74 tissues as my 365 max, 1-handler Scatter pistol, provided of course that the extra base power handler provides more kick.





Aucka - Eromi - Ecaro
Widowmakers
Test Center
New Aldera, Naboo
Officer - Jedi - Engineer

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