Pistoleer Archive

Thread: a new interesting command

JediGohan
Wed Jul 30, 2003 6:08 pm
#1

What do you think about this


say you've been knocked down, what if you were able to roll over to the prone position and then be able to fire?


since we have short range guns we'd be able to fire at enemies close to us when we're proned other than the carbineer or rifleman who cant because they're guns are too big to do that.


What do you think?




pwnd
\
ò


JediGohan
Mon Mar 07, 2005 8:46 am
#2

What do you think about this


say you've been knocked down, what if you were able to roll over to the prone position and then be able to fire?


since we have short range guns we'd be able to fire at enemies close to us when we're proned other than the carbineer or rifleman who cant because they're guns are too big to do that.


What do you think?




pwnd
\
ò


babble
Mon Mar 07, 2005 9:36 am
#3

That sounds pretty cool. And since pistoleer isnt a crowd control class, making it able to still shoot but still taking the same damage as if knocked down(i think prone does this) would seem to balance this affect.



I like cake.
BadgerSmaker
Mon Mar 07, 2005 9:45 am
#4

Or just make Roll Shot and Kip up shot work when prone and the enemy is at close range.


If I have working moves, I want to use them, even if they only give my some snazzy animation.


I dont worry too much about getting KD'd and Dizzy as a Novice Doc, I just use a stand and healstate dizzy macro, gets you up pretty fast.


It really does annoy me when I use /diveShot to help with tanking a ranaged mob and then it runs over to me and I have to use my /stand key.


Sort of devalues my useless moves even further.


I do love those moves though... I do things like...


/diveshot


and fire specials at the target... if I get a state or need to heal then I queue up the following:


/rollshot

/healdamage self or /healstate whatever

/diveshot


Is really quite stylish.



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"BAD NPC SPAWNER IS HERE!, NO ENTRY IN NPC SPAWNERS DATATABLE"
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