Pistoleer Archive
Thread: Observations on Ranged Speed
The way I see speed mods work is that if you have enough you can shave off another second on some specials cooldown timers like Advanced Body Shot and Advanced Critical.
Speed mods will reduce the recovery timer on these moves but you may not notice it until you get enough speed to bring the recovery timer down from over 2 seconds to under 2 seconds.
That would mean you find yourself firing faster because you just shaved off a second each on the recovery timers for bodyshot and adv. critical.
Not sure exactly what you are saying there...
Basically I am saying from 120 speed to 129 I noticed no difference whatsoever.
From 129 to 132 there was a huge increase which lead me to believe that only a full 10 points makes any difference.
I'll have to get some speed foods and experiment going up to 140.
Ok, say for example at 120 speed, the cooldown timer for bodyshot is 2.5 seconds, effectively 3 seconds.
When you went to 132 speed it may have gone under 2.0 meaning the recovery is now 2 seconds rather than 3.
The same would happen to Critical shot, so you can get a lot more shots off with the extra speed.
Kodpese wrote:
So... you're saying that the only time your speed increases is when you have enough ranged speed to decrease recovery by a second? Fractions of a second would make no difference?
It seems that way to me, most people won't notice fractions of a second unless you write a macro to queue moves for you because of the way they appear in the combat spam.
I do it in twos, so have:
/quickDraw
/bodyShot
/pause 3
/macro Pistoleer-Spamdamage
I recently picked up a few pistol speed SEA's so I may be able to take a few fractions of a second off of the /pause 3, but I doubt it would make much difference.
I'd still see quickdraw followed by bodyshot a second later and then quickdraw again two seconds after that.
Now, if youit were possibleto get the recovery on bodyshot down under a second using SEA's and combat speed buffs then you would see a real difference.
This is all theoretical though, based on what I've seen when playing around with specials.
I'll do some testing and get my modified speed down to 1.0 and see what is possible.
Badger is correct in that it doesn't round down and only when using a macro one actually notices speed diferences. If i had to use empirical data ( meaning in the way you sense it without using tight macros) , I would say there's a jump between 105 to 120 speed, then another at about ~130 speed, but the one that follows it is around 155, and only noticeable with high delay specials.
Ok, that sounds like what I experienced. It's not that I didn't notice fraction of a second differences from 120 to 129, there was a definite jump in speed from 129 to 132.
Don't think I'll be able to make it to 155 though without changing my temp ![]()