Pistoleer Archive
Thread: NPCs and creatures will not Immediately resume standing when knocked down
Anyone else?
rufus102 wrote:
This is part of the Update notes. I did not notice any change to knockdown last night using Pistol Melee Defense 1.
Anyone else?
I think this is an old item from the last patch notes that somehow snuck its way into the latest patch notes by mistake.
However, if I try to knock something down, and it resists it, I can attempt to do it again and not have to worry about the 30 sec timer until I actually succeed.
This may have been changed earlier, I'm a little slow sometimes ![]()
Also, doing a KD on and already KD'd opponent seems to make them get right back up.
Philosopher1976 wrote:
rufus102 wrote:
This is part of the Update notes. I did not notice any change to knockdown last night using Pistol Melee Defense 1.
Anyone else?
I think this is an old item from the last patch notes that somehow snuck its way into the latest patch notes by mistake.
Ok - at least I know. Thanks for the info.
That is part of the patch notes for the last big patch...used to be sometimes you'd knock a PvE thing down but it would immediately pop back up....its bleed over from the last patch unless it was simply a fix for a bug I observed sometimes where you'd knock something down, it would immediately pop back up, *then* fall back down for the alloted knockdown time.
I havn't had a chance to test and see if the visual bug has been fixed...but in terms of knockdown capability, no, thats not changed at all.
What does work nice though, and did since the big patch before this one, if you have someone in your group that can do a dizzy attack(rifleman flurry shot is nice
) have them do so, that way if you knock something down...9 times out of 10 you'll get a free second knockdown because the thing will be too dizzy to stand ![]()