Pistoleer Archive

Thread: NPCs and creatures will not Immediately resume standing when knocked down

rufus102
Fri Nov 14, 2003 8:32 am
#1

This is part of the Update notes. I did not notice any change to knockdown last night using Pistol Melee Defense 1.

Anyone else?



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Bring back Holocron - at least he was HONEST.

This new "communication" is ruining the game.
Philosopher1976
Fri Nov 14, 2003 5:13 pm
#2






rufus102 wrote:
This is part of the Update notes. I did not notice any change to knockdown last night using Pistol Melee Defense 1.

Anyone else?




I think this is an old item from the last patch notes that somehow snuck its way into the latest patch notes by mistake.





Samra Hael
Master Pistoleer • Expert Bounty Hunter
KOTOR • Scylla


EasyMcRhinopants
Sat Nov 15, 2003 5:46 am
#3

However, if I try to knock something down, and it resists it, I can attempt to do it again and not have to worry about the 30 sec timer until I actually succeed.


This may have been changed earlier, I'm a little slow sometimes


Also, doing a KD on and already KD'd opponent seems to make them get right back up.

rufus102
Sat Nov 15, 2003 6:29 am
#4






Philosopher1976 wrote:





rufus102 wrote:
This is part of the Update notes. I did not notice any change to knockdown last night using Pistol Melee Defense 1.

Anyone else?




I think this is an old item from the last patch notes that somehow snuck its way into the latest patch notes by mistake.




Ok - at least I know. Thanks for the info.



-----------------------------
Bring back Holocron - at least he was HONEST.

This new "communication" is ruining the game.
rufus102
Sat Nov 15, 2003 6:32 am
#5

On further reflection on your answer,my knockdown lasts approx 3-5 seconds. Is this as it should be? Is there a skill mod that governs how long the knockdown lasts? Seems to make no difference what the level of the critter is. Makes a difference to my success rate, but not the length they stay down.



-----------------------------
Bring back Holocron - at least he was HONEST.

This new "communication" is ruining the game.
SolrFlare
Sat Nov 15, 2003 6:57 am
#6

That is part of the patch notes for the last big patch...used to be sometimes you'd knock a PvE thing down but it would immediately pop back up....its bleed over from the last patch unless it was simply a fix for a bug I observed sometimes where you'd knock something down, it would immediately pop back up, *then* fall back down for the alloted knockdown time.


I havn't had a chance to test and see if the visual bug has been fixed...but in terms of knockdown capability, no, thats not changed at all.


What does work nice though, and did since the big patch before this one, if you have someone in your group that can do a dizzy attack(rifleman flurry shot is nice ) have them do so, that way if you knock something down...9 times out of 10 you'll get a free second knockdown because the thing will be too dizzy to stand




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Solr_Flare

Server: Chilastra
Character: Solarius Kerash
Profession: Master Ranger/Pistoleer
realvorda
Sat Nov 15, 2003 12:09 pm
#7

Or, if you have panic shot, use it directly after the Kd. The 10 sec delay will be stacked with the kd delay (so it will be down 13-15 secs)



Vorda Treygath
Synergy
[Original Mandalorian Warrior]
SanTsu
Sun Nov 16, 2003 1:36 am
#8

You can still stand after being knocked down even with panicshot on you. just type /stand. Now this was the case before the patch I havent had a chace to test it since.



______________________________________________________
The First Smuggler Correspondent (retired)
Johny Longshoot
Master Smuggler/ Master Gunfighter/ Teras Kasi Master
Who needs hokey religions and ancient weapons just give me something to smuggle.
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