Pistoleer Archive
Thread: What do you think of this skill set-up?
Smuggler 0-0-4-0, Medic 4-4-3-0, Master Pistoleer, Marksman 0-4-0-3, TKA 4-4-0-4
The only think Im not sure about is the TKA... but since the 0-4-0-0 will give me melee mitigation and 4-0-0-0 will give me power boost and force of will perhaps its worth it...
Perhaps CH 1-1-0-0 and medic 4-1-3-0 instead of TKA is better? But the big "CH nerf" patch will probably go live rather soon...
Thank you very much for opinions and thoughts.
Yeah, forgot about that... Well, if I just remove the 0-4-0-0 for the medic tree then?
Since I wont need to be able to heal fast with the new system...
ok, over to somethingelse(
) :Would the set-up I mentioned in my first post beat a commando 0-0-4-0 ?
For the next update my personal favorite Pistol PvP template will be:
Master Pistoleer
Smuggler DF
Master TKA
Master Fencer
Considering the amazing stacking defenses involved there, and the accuracy of the commando FT line, I think you'd be sitting pretty. Not to mention the power which comes from DF + Spd.
Your template has the bonus of stim B's at high spd, but i could easily drop a skill set and pick up stim b's at a slower spd (with BE clothing healing 600+ per stim) and still have massive defenses.
I got another skill set-up here: Master Smuggler, Master Pistoleer, Marksman 0-4-0-4, Medic 4-3-4-0
I can eat spice instead of the power boost ![]()
Do you thinka guy withtheskills above would win against a Commando 0-0-4-0 ?
Yeah, some people say its easy some dont ![]()
Im just wondering couse I got owned yesterday by a novice commando with a flamethrower... Took him 5-10 secs and I was out of the gmae and with about 500 health wounds :/
ehhh...Medic might not be useful for controlling HAM costs anymore, but...IT STILL HELPS HEAL DAMAGE.
*cough cough cough cough*
sorry...i'm unravelling a little bit, here...just...remember...HAM costs aren't the only thing that make your HAM disappear...Medic is *always* useful.
Hate to break it to you, but only morons get killed by 0|0|4|0 Commandos. They are only effective within 16 meters. And if you're dumb enough to let them get that close to you, then you deserve to die.
lol fmos it wasnt a serious duel, I just wanted to see the power of the flamethrower...
I was kneeling right next to that guy... The thing is that I haddamaged like 1/8 of his heatlh when I was down... And all those horrible wounds!