Pistoleer Archive

Thread: What do you think of this skill set-up?

sfadsad
Sat Nov 29, 2003 4:52 pm
#1

Smuggler 0-0-4-0, Medic 4-4-3-0, Master Pistoleer, Marksman 0-4-0-3, TKA 4-4-0-4


The only think Im not sure about is the TKA... but since the 0-4-0-0 will give me melee mitigation and 4-0-0-0 will give me power boost and force of will perhaps its worth it...


Perhaps CH 1-1-0-0 and medic 4-1-3-0 instead of TKA is better? But the big "CH nerf" patch will probably go live rather soon...


Thank you very much for opinions and thoughts.

BZebub
Sat Nov 29, 2003 5:11 pm
#2

i don't really think medic is going to be asuseful to combatants with the new system. would probably be best to test out how much it helps with the new HAM before yourate its potential.
sfadsad
Sat Nov 29, 2003 6:24 pm
#3

Yeah, forgot about that... Well, if I just remove the 0-4-0-0 for the medic tree then?
Since I wont need to be able to heal fast with the new system...


ok, over to somethingelse() :Would the set-up I mentioned in my first post beat a commando 0-0-4-0 ?

llllMaverickllll
Sun Nov 30, 2003 12:25 am
#4

For the next update my personal favorite Pistol PvP template will be:

Master Pistoleer
Smuggler DF
Master TKA
Master Fencer

Considering the amazing stacking defenses involved there, and the accuracy of the commando FT line, I think you'd be sitting pretty. Not to mention the power which comes from DF + Spd.

Your template has the bonus of stim B's at high spd, but i could easily drop a skill set and pick up stim b's at a slower spd (with BE clothing healing 600+ per stim) and still have massive defenses.




Porkchop Sandwhiches!!!!!!????
Teoco Capwn - Wanderhome
Akumaru - Wanderhome
sfadsad
Sun Nov 30, 2003 2:53 am
#5

And with my set-up I would be able to use stims Cs not Bs
-GKar-
Sun Nov 30, 2003 3:09 am
#6

u got ur medic ideas whacked imo.....Pharm 4 is very important...way more then first aid 4 or diagnostics 4 .....being able to use 850 heal stim D's is nice.



Returned to the Knights of Kauri.
Jedi padawan - 10-12-2004
"If you cant beat them, Be them!" - Wrath Guild
sfadsad
Sun Nov 30, 2003 4:33 am
#7

Well, perhaps you are right... But with pharm. III I can use 450-500 stim Cs and with the FA IV I can easily heal over700-800 with that... I only got 900 health
sfadsad
Sun Nov 30, 2003 4:41 am
#8

I got another skill set-up here: Master Smuggler, Master Pistoleer, Marksman 0-4-0-4, Medic 4-3-4-0


I can eat spice instead of the power boost


Do you thinka guy withtheskills above would win against a Commando 0-0-4-0 ?

vGeist
Sun Nov 30, 2003 4:58 am
#9

why do you guys think it's so hard to kill commandos? it's not.
sfadsad
Sun Nov 30, 2003 9:58 am
#10

Yeah, some people say its easy some dont


Im just wondering couse I got owned yesterday by a novice commando with a flamethrower... Took him 5-10 secs and I was out of the gmae and with about 500 health wounds :/

Auspeks
Sun Nov 30, 2003 1:51 pm
#11

ehhh...Medic might not be useful for controlling HAM costs anymore, but...IT STILL HELPS HEAL DAMAGE.


*cough cough cough cough*


sorry...i'm unravelling a little bit, here...just...remember...HAM costs aren't the only thing that make your HAM disappear...Medic is *always* useful.

FMoS
Sun Nov 30, 2003 3:25 pm
#12

Hate to break it to you, but only morons get killed by 0|0|4|0 Commandos. They are only effective within 16 meters. And if you're dumb enough to let them get that close to you, then you deserve to die.




-FMoS
sfadsad
Sun Nov 30, 2003 4:39 pm
#13

lol fmos it wasnt a serious duel, I just wanted to see the power of the flamethrower...
I was kneeling right next to that guy... The thing is that I haddamaged like 1/8 of his heatlh when I was down... And all those horrible wounds!

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