Pistoleer Archive

Thread: pistols crafting experiment

BloodMonk
Fri Sep 09, 2005 11:29 am
#1

just got lucky with some cells, so I asked the WS to make different BHP's for one pistol.


I'm planning on trying to cap on speed/damage, then get a critslice and use a sac pup.

to gain about 1.8s in speed I'd end up with 10-20 extra sac according to some test the WS did.


now why do I want to try this?


well mainly because I have a cell to spare lol


I was just wondering, with a "normally" crafted pistol you usually cap sac and dam, and with some luck end up wiht 1.9 speed

you got two options for pups:


dam/speed: you don't gain much DPS, single hits hit harder, but the added speed kind of sucks

sac/acc: you don't gain any damage, but sac gets lower....putting a sac pup on a 65sac gun is kind of a waste imo....atm I'm still using my pre-curbs with 84 sac, with a pup that's lowered below 60, and I don't seem to run out of action easily...


so with a 1.7xs speed pistol capped for damage anda sac pup I was wondering if I just wouldn't do more damage over time than with the normal way of using a sac capped pistol with dam/speed pup.

..worst case I end up with 85 sac which still is below 60 with a pup ,but I'll still be close to or at the speedcap



your thoughts please


sly



Proud Member of -BLOOD-

I HATE GRINDING)

"Invader's blood marches through my veins like giant radioactive rubber pants! The pants command me! Do not ignore my veins!"

Managing the Bloodmonks Weapon Facility (aka Sly's Slavepit), Producer of fine specialty weapons.
BadgerSmaker
Fri Sep 09, 2005 11:36 am
#2

If you aren't running out of action, then SAC isnt a problem. When using damage spamming macros you will run out of action ecven with a 45 SAC gun.


So, feel free to damage and speed cap a gun.





1101000001100110111110111110010010010010
0100010101011011110110101001100100110110
1010101000011110100100001000001000100101
0011001100001100110111010101010011010000
0111100000010111111101110100101101000011
0110101101111001011110111101001000101011
0010100110100000010111010001101110011000
1011111100111011110011001111100110100100
"BAD NPC SPAWNER IS HERE!, NO ENTRY IN NPC SPAWNERS DATATABLE"
BloodMonk
Fri Sep 09, 2005 11:55 am
#3

I never use any macro's.... and the reason I never run out of action might be because I'm just about always buffed, ande if not buffed still on food/spice


hmm now I'm wondering how I can somehow test which does most damage over a certain time





Proud Member of -BLOOD-

I HATE GRINDING)

"Invader's blood marches through my veins like giant radioactive rubber pants! The pants command me! Do not ignore my veins!"

Managing the Bloodmonks Weapon Facility (aka Sly's Slavepit), Producer of fine specialty weapons.
BadgerSmaker
Sat Sep 10, 2005 12:29 am
#4

I'm always capped on Action regen with buffs, still run out of action with a 45 SAC gun after about a minute and a half of spamming damage.


That shows how fast Pistoleers can shoot with macros.




1101000001100110111110111110010010010010
0100010101011011110110101001100100110110
1010101000011110100100001000001000100101
0011001100001100110111010101010011010000
0111100000010111111101110100101101000011
0110101101111001011110111101001000101011
0010100110100000010111010001101110011000
1011111100111011110011001111100110100100
"BAD NPC SPAWNER IS HERE!, NO ENTRY IN NPC SPAWNERS DATATABLE"
Page 1 of 1
Previous Next