Pistoleer Archive
Thread: Who here really thinks Pistoleer is meant to be a stand-alone profession?
I think we should be able to hang as well as any other combat profession. A bullet from a pistol at close range is just as deadly as a bullet from a rifle from far away. The devs just need to fix us from being battered by the nerf bat so long ago.
Real world mechanics aside, this is a game. Every combat profession should be viable and as close to being balanced as possible.
Message Edited by AdiWanTinova on 03-29-2004 09:57 AM
Once again (and again and again), "real-world" tactics have very little bearing on Star-Wars. Why? It's bloody Star-Wars.. compare the number of effective riflemen in the films to gunfighters (or tally up pistol kills vs. anything else)and you'll see how important the pistol is in the universe. You want real-world, go play Raven-Shield.
That aside, there's no reason that the pistoleer should be any more or less viable in combat as the TKA or Riflemen. Until they start spending more skill-points or need to earn more xp than we do, they're out of balance. Different range-envelopes is fine, but overall advantages/disadvantages need even out across the elites.
-Zz
I agree with your ideas on making the ranges matter, but wanted to respond to the first part the thread for examples.
Pistols are not meant to be used as the primary weapon for a large military force in a major assault. This much is true. However, many peopl do not give pistols the credit they deserve. Law Enforcement relies heavily on handguns because they have to be able to defend themselves at close to moderate ranges. SWAT Teams generally use a mixture of handguns, assault weapons, and snipers. All weapons have their place, just many people do not realize the strengths and practical uses of each one.
I think Pistoleer is fine as a stand alone profession. There just needs to be some way to distinguish each profession from the other. Riflemen should be deadly from 60m out (provided they are stationary, you don't run and shoot with a rifle). Carbineers should have the advantage from 60m in, but should still be penalized some for movement. The carbine is not supposed to be an extremely accurate weapon (modern submachine guns are a hybrid between a pistol and a carbine) but instead relies on its rapid friepower. Pistols are prceise weapons that focus on making the shot count (One to tthree round kills, because you have to reload much more often) and are fairly fast, but their main advantage is that a pistol can be very accurate whether you are moving or not depending on the skill of teh shooter.
The main problem with SWG is that currently there is no distainction between each combat class. The only real differences between any of us at the moment is our weapons and specials. Riflemen should be designed to take down their opponent by utilizibg a surprise attack at long range. Carbiners should be the ones who focus on area attacks, "mowing" down multiple opponents because of their automatic fire. Pistoleers should be deadly at close range, and have a pretty high accuracy while moving.
Just my thoughts...
[EDIT] I in now way mean to convey the message that we should all rebel against rifleman and melee professions and try to get them nerfed through this post. Thank you.
Message Edited by Ehecu on 03-29-2004 11:32 PM
Bzzzz wrote:
Once again (and again and again), "real-world" tactics have very little bearing on Star-Wars. Why? It's bloody Star-Wars.. compare the number of effective riflemen in the films to gunfighters (or tally up pistol kills vs. anything else)and you'll see how important the pistol is in the universe. You want real-world, go play Raven-Shield.
That aside, there's no reason that the pistoleer should be any more or less viable in combat as the TKA or Riflemen. Until they start spending more skill-points or need to earn more xp than we do, they're out of balance. Different range-envelopes is fine, but overall advantages/disadvantages need even out across the elites.
-Zz
I think you are speaking of my post. Please read it more closely before you flame. You'll notice that I put real world mechanics aside and said this is a game and needs to be balanced.
Niklesnitz wrote:
I think you are speaking of my post. Please read it more closely before you flame. You'll notice that I put real world mechanics aside and said this is a game and needs to be balanced.
Climb off the 'Me-wagon,' friend. I wasn't responding to you at all.Seeing you getting all pouty and butt-hurt(1-star) was worth a laugh, though.
-Zz
Well it should be. But since our profession is half or more broken its hard to tell. Im a pure pistoleer, with ranger, scout, novice medic as my others. I primarily am ranger and pistal is what I did to hunt with. ATM though its not worth crap as a stand alone combat prof. I dueled with a friend of mine, pure BH, not yet master, maybe barley halfway, with me being master pistoleer. He owned me bad. No armor, no buffs, just us and or pistals. He took me down fast. BH especially **edit** that we have all these defences and BH has non really. Well if that's so then those defences should have helped me fight against a BH that has way more damage output then me. But again its hard to say, cause our specials are broken. All I could do was melee defence once in the beginning, bleed and spam fanshot. Why? cause those are about the only shots that really are worth anything.
Even though my speed and accuracy were higher then him, he still nailed me with blind, dizzy, and setting me on fire. Then he just blasted me away, and I barely took him down to half a pool.
Pistoleer should be at par with other pur combat professions, if the profession was working fully, and the proper tactics used.