Pistoleer Archive

Thread: Who here really thinks Pistoleer is meant to be a stand-alone profession?

AdiWanTinova
Mon Mar 29, 2004 9:28 am
#1

Look, I've never seen Pistoleer as a true combat profession ... I've never seen them as a stand-alone profession, but moreover really a profession that Doctors take on their trips to mastering, so that they can defend themselves out in the field. Or perhaps a dabble for a stacker, that might want the dodge modifiers. Does anyone else share in this sentiment?


Basically, if we break it down to the basics ... and think about it in terms of real world battle field combat, does a pistol really hold the weight (or firepower, for that matter) that a Rifle does? Perhaps a mid-ranged assault rifle (carbine) .... ? Not really. A pistol is meant to be a last resort weapon, where you're in close ranged combat, or in a one-on-one situation, at close range - I suppose.


Essentially ... the reason for posting this is to just get the sentiments of the profession ... or developers ( yeah right! - ) - to see if the Pistoleer was meant to hang one-on-one with a rifleman. Or a carbineer. Or if it was meant to be used in conjunction with Bounty Hunter, or Smuggler, like it so commonly is.


Or should we be able to hang with people that use the heavy weapons? Thoughts?





" DO, OR DO NOT. THERE IS NO 'TRY'. "

___________________________________________________
REMNANTS OF THE JEDI
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.: C O U N C I L M A N :.
ADI-WAN TINOVA
Niklesnitz
Mon Mar 29, 2004 9:39 am
#2

I think we should be able to hang as well as any other combat profession. A bullet from a pistol at close range is just as deadly as a bullet from a rifle from far away. The devs just need to fix us from being battered by the nerf bat so long ago.


Real world mechanics aside, this is a game. Every combat profession should be viable and as close to being balanced as possible.





Holosim - Master Architect of Flurry
Emee
- Gunslinger of Flurry


Come see the market of New Freeport, Naboo - Flurry

Just a Hop, Skip and a Jump from the Shuttleport


AdiWanTinova
Mon Mar 29, 2004 10:55 am
#3



Speaking to balancing out professions ... I don't really think it should be a fair fight 100% of the time. I think a rifleman should be able to drop people from far range (i.e. modify their shooting capabilities to 80 m's) but, as soon as they get mid-ranged attackers shooting at them, they become harder to hit for them. Speaking to that point, it's curtains when a pistoleer gets within 0-30 meters, you know? Carbines should own mid-ranged firefights, but - get spanked in the trenches by a pistoleer.


I would rather there be strengths and weaknesses based upon your skill/trade, but ... everyone has a strength, and everyone has a weakness .... rather than a Rifleman/TKM being unbeatable at any range with only their rifle equipped... and a Pistoleer getting the short end of the stick anywhere from 0 m's - 64 m's. You know?


I dunno, it's just my thought.

Message Edited by AdiWanTinova on 03-29-2004 09:57 AM





" DO, OR DO NOT. THERE IS NO 'TRY'. "

___________________________________________________
REMNANTS OF THE JEDI
___________________________________________________
.: C O U N C I L M A N :.
ADI-WAN TINOVA
Bzzzz
Mon Mar 29, 2004 12:29 pm
#4

Once again (and again and again), "real-world" tactics have very little bearing on Star-Wars. Why? It's bloody Star-Wars.. compare the number of effective riflemen in the films to gunfighters (or tally up pistol kills vs. anything else)and you'll see how important the pistol is in the universe. You want real-world, go play Raven-Shield.


That aside, there's no reason that the pistoleer should be any more or less viable in combat as the TKA or Riflemen. Until they start spending more skill-points or need to earn more xp than we do, they're out of balance. Different range-envelopes is fine, but overall advantages/disadvantages need even out across the elites.



-Zz

Ryutek
Mon Mar 29, 2004 12:36 pm
#5

I agree with your ideas on making the ranges matter, but wanted to respond to the first part the thread for examples.



Pistols are not meant to be used as the primary weapon for a large military force in a major assault. This much is true. However, many peopl do not give pistols the credit they deserve. Law Enforcement relies heavily on handguns because they have to be able to defend themselves at close to moderate ranges. SWAT Teams generally use a mixture of handguns, assault weapons, and snipers. All weapons have their place, just many people do not realize the strengths and practical uses of each one.


I think Pistoleer is fine as a stand alone profession. There just needs to be some way to distinguish each profession from the other. Riflemen should be deadly from 60m out (provided they are stationary, you don't run and shoot with a rifle). Carbineers should have the advantage from 60m in, but should still be penalized some for movement. The carbine is not supposed to be an extremely accurate weapon (modern submachine guns are a hybrid between a pistol and a carbine) but instead relies on its rapid friepower. Pistols are prceise weapons that focus on making the shot count (One to tthree round kills, because you have to reload much more often) and are fairly fast, but their main advantage is that a pistol can be very accurate whether you are moving or not depending on the skill of teh shooter.


The main problem with SWG is that currently there is no distainction between each combat class. The only real differences between any of us at the moment is our weapons and specials. Riflemen should be designed to take down their opponent by utilizibg a surprise attack at long range. Carbiners should be the ones who focus on area attacks, "mowing" down multiple opponents because of their automatic fire. Pistoleers should be deadly at close range, and have a pretty high accuracy while moving.


Just my thoughts...





Ryutek

Former Teräs Käsi Correspondent, Circa 08/2004 to 02/2005

No longer holding out hope, SWG will never be the game we fought so hard for, that we believed so much in. Farewell friends.



[email protected]
Raptor2k1
Mon Mar 29, 2004 3:59 pm
#6

In my mind, any elite combat proffession should be a stand-alone profession (this goes for BH and Commando too, the elite-hybrid combat professions.)



Kyeran Halkyon

Master Gunfighter and Demolitionist of the Old Republic Navy
SWG Commando Forum


Ehecu
Mon Mar 29, 2004 10:30 pm
#7

Right now I don't think we are a very good stand-alone profession, but we are meant to be. Thing is, even once we're fixed, Rifleman are safe back there at 64m, whereas at close-range we have melee to deal with. Even if Rifleman and Pistoleer become equal in DPS (will never happen), they'll always be better because we have to stare down hammers, swords, pikes, and incredibly sharp and long-range fists on a daily basis. If you ask me we either need more melee defense or, better yet, melee mitigation 1 and possibly 2 included somewhere in our tree.

[EDIT] I in now way mean to convey the message that we should all rebel against rifleman and melee professions and try to get them nerfed through this post. Thank you.

Message Edited by Ehecu on 03-29-2004 11:32 PM



Ehecu
Rebel Alliance
Warrant Officer Second Class


"Yes I know my enemies, they're the teachers who taught me to fight me."
Niklesnitz
Tue Mar 30, 2004 1:19 am
#8






Bzzzz wrote:

Once again (and again and again), "real-world" tactics have very little bearing on Star-Wars. Why? It's bloody Star-Wars.. compare the number of effective riflemen in the films to gunfighters (or tally up pistol kills vs. anything else)and you'll see how important the pistol is in the universe. You want real-world, go play Raven-Shield.


That aside, there's no reason that the pistoleer should be any more or less viable in combat as the TKA or Riflemen. Until they start spending more skill-points or need to earn more xp than we do, they're out of balance. Different range-envelopes is fine, but overall advantages/disadvantages need even out across the elites.



-Zz







I think you are speaking of my post. Please read it more closely before you flame. You'll notice that I put real world mechanics aside and said this is a game and needs to be balanced.



Holosim - Master Architect of Flurry
Emee
- Gunslinger of Flurry


Come see the market of New Freeport, Naboo - Flurry

Just a Hop, Skip and a Jump from the Shuttleport


BeWary
Tue Mar 30, 2004 1:22 am
#9

We should be as viable as any other proff that takes 92 skill points to master. If the Doc in your example takes rifle instead of pistol is he not much better off?



Gigo Paku/Sai'Meez FightinFish/Lacks Drive


"Early to bed, and ealry to riseprobably indicate manual labour"- John Ciardi


Xamyr Epan is a thief



Bzzzz
Tue Mar 30, 2004 12:38 pm
#10






Niklesnitz wrote:

I think you are speaking of my post. Please read it more closely before you flame. You'll notice that I put real world mechanics aside and said this is a game and needs to be balanced.




Climb off the 'Me-wagon,' friend. I wasn't responding to you at all.Seeing you getting all pouty and butt-hurt(1-star) was worth a laugh, though.



-Zz

Squidwalker
Tue Mar 30, 2004 12:47 pm
#11

Well it should be. But since our profession is half or more broken its hard to tell. Im a pure pistoleer, with ranger, scout, novice medic as my others. I primarily am ranger and pistal is what I did to hunt with. ATM though its not worth crap as a stand alone combat prof. I dueled with a friend of mine, pure BH, not yet master, maybe barley halfway, with me being master pistoleer. He owned me bad. No armor, no buffs, just us and or pistals. He took me down fast. BH especially **edit** that we have all these defences and BH has non really. Well if that's so then those defences should have helped me fight against a BH that has way more damage output then me. But again its hard to say, cause our specials are broken. All I could do was melee defence once in the beginning, bleed and spam fanshot. Why? cause those are about the only shots that really are worth anything.


Even though my speed and accuracy were higher then him, he still nailed me with blind, dizzy, and setting me on fire. Then he just blasted me away, and I barely took him down to half a pool.


Pistoleer should be at par with other pur combat professions, if the profession was working fully, and the proper tactics used.





Teranus Blan'Fyl
OldSchool Ranger
Short-Timer
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