Pistoleer Archive
Thread: Am DISGUSTED and OUTRAGED ... but your comments greatly appreciated ...
Deepfry wrote:
Hi All ... Your views and comments on the following would be GREATLY appreciated ... for unless you have anything encouraging to tell me, i think i will be putting a very swift end to my career as a Pistoleer !
I did an experiment recently, doing the same destroy mission (quenkers on Dantooine) with two different characters:
First of all with my TK Novice (1121 and no armour) ... he had absolutely no trouble, and finished the lair in about 4 minutes.
Secondly with my Novice Pistoleer (1131, armed with a sliced Republic Blaster and power-up, and wearing full Ubese armour with 70% Kinetic resist) ... it took him13 minutes just to get halfway though the mission and i had to use almost my entire reserve of Stims to stay alive. I then, of course, ran out of Mind and was slain.
I am absolutely disgusted by this huge difference between professions. Is there ANY POINT WHATSOEVER in remaining a Pistoleer?
Thank you ...
Hehe, I could have told you that lol. When I was at 0/0/4/0 in Teras Kasi, I could solo almost any mission easy (with buffs & armor) except maybe Enraged Rancors (1 maybe, 2 is reallypushing it). Pistoleer at 0/0/4/0, I was slow, inaccurate, weak and last but not least had the best specials the profession had to offer in ONE tree but still felt like a Novice.
To be fair your comparing what is quite possibly the best mele profession and one of thebest working professions overall in the gameto Pistoleer whichhas been Nerfed to high heaven.Try to keep in mind Pistoleer at Master is a world of a difference (still falls short of what we should be), where as Teras Kasi at Master you probably dont notice as much because you were kicking ass the whole time.
All I can say we can only get better when the fixes start coming........It can't possibly get any worse (of course if they dont fix that doge animation I'm going to blow a gasket).
Deepfry wrote:
Hi All ... Your views and comments on the following would be GREATLY appreciated ... for unless you have anything encouraging to tell me, i think i will be putting a very swift end to my career as a Pistoleer !
I did an experiment recently, doing the same destroy mission (quenkers on Dantooine) with two different characters:
First of all with my TK Novice (1121 and no armour) ... he had absolutely no trouble, and finished the lair in about 4 minutes.
Secondly with my Novice Pistoleer (1131, armed with a sliced Republic Blaster and power-up, and wearing full Ubese armour with 70% Kinetic resist) ... it took him13 minutes just to get halfway though the mission and i had to use almost my entire reserve of Stims to stay alive. I then, of course, ran out of Mind and was slain.
Pistoleers are less powerful, and worse in defence, than TKA's, but we already have heard this, however something is wrong if your getting beaten that badly and if you want to get pistol XP then look below.
Some advice...
I used Savage Quenkers to master pistoleer myself. Here are a few pointers:
* Don't use the Republic Blaster. It's horrid at close range, and it's inherently slow. Use a DX2 or FWG5.
* Get Pistol Techniques ASAP. Fan Shot is your bread and butter in PvE. You'll see a drastic increase in the ease of missions after obtaining this special.
* I never used buffs, but I did make extensive use of muon gold. And you're in luck, because unfortunately, the market price of muon has gone way down since the chef revamp. Vasarian Brandy is also a good choice. Keeping the mind high will allow you to use stims as often as needed without too much fuss.
I'm working TKA now, and you're right. It is a lot easier. But if you follow those tips, I think you'll find that pistoleer is not so hard to level up as it seems to be for you now. Good luck.
Well first off, when you have lvl 2 in power techniques you get an increase to both speed and damage. With pistoleer you need to have pistol marksmanship and pistol stances to be both accurate and fast with the pistol. And your pistoleer character only had lvl 1 on both of these trees. Another problem you will have when using a Rep. Blaster on Quenkers is they have a resist to energy damage. If you picked up a DX-2 pistol and spammed healthshot 2 on them, you would take them down alot faster because they have NO resist to acid damage. I have no probs what so ever with my character on bria who is a Master Smuggler Pistoleer 0434 and TKA 2011, on taking out quenker lairs. Just devote more skill points to the Pistol Marksmanship and Pistol Stances tree to hit more often alot faster and you should be fine.
Deepfry wrote:
Hi All ... Your views and comments on the following would be GREATLY appreciated ... for unless you have anything encouraging to tell me, i think i will be putting a very swift end to my career as a Pistoleer !
I did an experiment recently, doing the same destroy mission (quenkers on Dantooine) with two different characters:
First of all with my TK Novice (1121 and no armour) ... he had absolutely no trouble, and finished the lair in about 4 minutes.
Secondly with my Novice Pistoleer (1131, armed with a sliced Republic Blaster and power-up, and wearing full Ubese armour with 70% Kinetic resist) ... it took him13 minutes just to get halfway though the mission and i had to use almost my entire reserve of Stims to stay alive. I then, of course, ran out of Mind and was slain.
I am absolutely disgusted by this huge difference between professions. Is there ANY POINT WHATSOEVER in remaining a Pistoleer?
Thank you ...