Pistoleer Archive
Thread: Accuracy While Moving...
the accuracy while moving mod just lessens the negative effect that you get when moving around. i think moving automatically decreases accuracy by 60 (usually making it at -50), but with the accuracy while moving mods it decreases it by less than 60.
i personally wouldn't mind it if you guys had some accuracy mods i suppose, butthe ideamakes me worry all the more that pistoleer will never be anything more than a dabbler's delight.
In my opinion it would only be accuracy while moving, I've never wanted to see outright Accuracy and speed mods in Smuggler as I felt it would take from pistoleer too much...
I want you guys to be as viable as any other combat profession. Which is why I asked about this, and your thoughts.
Thanks for the informations ![]()
Personally I think that Pistoleers / Smugglers should have the best Range Accuracy while moving. I think Rifleman should have the worst and I think Carbineer should be in the middle.
I see Smugglers as being a profession to augment Pistoleer with special abilities.
For example... Why not have a Smuggler Pistol special that would be like getting in "The Zone". You would use the special and for a short period of time your accuracy would greatly increase. and because people hate timers I would make this a special ability that could be used with no time restrictions. The catch would be that each time you use the ability the odds of successfully using the special again would be cut in half. This would wear off over time.
Hmm, I think it's a dodgey subject Caylin, and not just on these boards (many are sick to the teeth of the fact that BH expert and Pistoleer Master is really the only option if you want to be relatively effective witha pistol). These matters will be adressed in the combat balance, so anything we ask for in the revamp document mod skill wise might get swept under the carpet with a generic CB answer (pistoleer is quite possibley the hardest to balance combat profession because of the ways it can be augmented).Some think (myself included) that the only way the combat balance can work and remain working is if stacking between elite combat professions is stopped, so that you're either fighting as a master pistoleer, or a BH expert, not the two combined. If this were implemented (no idea what the Devs are doing though, so who knows) there'd be no stickyness around the issue of Smuggler getting mods in the Dirty Fighting tree. If not, then I really don't know; in true TH style, we'll have to wait for the combat balance.
P.S. Good to see you on this forum btw ![]()
Smuggler_Caylin wrote:
In my opinion it would only be accuracy while moving, I've never wanted to see outright Accuracy and speed mods in Smuggler as I felt it would take from pistoleer too much...
I want you guys to be as viable as any other combat profession. Which is why I asked about this, and your thoughts.
Thanks for the informations
in all honesty i wouldn't mind seeing some speed mods in smuggler
actually..... what i REALLY wouldn't mind is seeing some pistol speed mods taken from bounty hunter and pistoleer and added to marksman pistols IV so smugglers have a bit more speed and pistoleers/bounty hunters have the same
as for the pistol accuracy while moving..... carbineers get the same +30 that we get and i think
that should change whether by adding some in smuggler or pistoleer or both
Caylin,
I think it is a real good idea, and I wouldn't at all mind seeing some Accuracy while Moving modifiers in the dirty fighting tree. ![]()
Kevie wrote:
in all honesty i wouldn't mind seeing some speed mods in smuggler
actually..... what i REALLY wouldn't mind is seeing some pistol speed mods taken from bounty hunter and pistoleer and added to marksman pistols IV so smugglers have a bit more speed and pistoleers/bounty hunters have the same
as for the pistol accuracy while moving..... carbineers get the same +30 that we get and i think
that should change whether by adding some in smuggler or pistoleer or both
JediBohemian wrote:
wow i'm surprised this thread hasn't been locked or deleted yet
Thats because we talk things out, before using the abuse tab, it only takes one person to lock a thread. talk things out, before using the abuse tab, it only takes one person to lock a thread.
run and gun with smuggler, stand with pistoleer (i would like at master pistoleer to have the same accuracy while kneeling or prone as standing)
Smuggler_Caylin wrote:Hello,I find myself wondering about a great deal of things, when I was a master pistoleer I didn't think much about this, but now it's become a more interesting question for me and I would appreciate it if someone could clarify it for me.Does Accuracy while Moving actually *increase* your accuracy? Or just help negate the penalty of moving around while firing?So if I stood still, I would not gain an accuracy bonus from both Pistol Accuracy and Accuracy while Moving at the same time.If Accuracy while Moving does indeed work this way, would such a modifier in the smuggler skill set make you all uncomfortable?It would not necessarily increase our accuracy, just increase our ability to run away and be able to hit something reliably to an extent instead of miss 80% of the time.In short, a more defensive modifier instead of an offensive one.We would still require pistol accuracy modifiers to increase our chance to actually hit the target, correct?Any information you all can give me would be appreciated.
I've spent a great deal of time testing accuracy in pvp situations.
It seems that the "cap" is +50. (Head out to your local chuba farm or find a friend for pvp tests to see the number above their head increase/decrease in various situations)
I have the cap for accuracy, accuracy while moving and accuracy while standing in skill tapes (+25 each) and I notice a slight difference, but nothing major sadly, I find the other factors, like weapon accuracy much more important. Part of the problem is, we simply don't know the forumlas.
The number above the target bumps bases on the number of tapes you have, but will never exceed +50 or go below -50. Standing mod does not work with while moving mod, they kick in depending on which you are doing (standing or moving) where accuracy by iteself is always present.
There are other thigns to take into consideration too, like the targets dodge/counterattack/block ability and your weapons accuracy. A high range accuracy scoped pistol is essential for pvp, it makes all the difference. A DX2 is pure gold for ideal and point blank ranges. Republic/DE-10/Sonic Blaster are great at their ideal ranges as well (republic can be 0/0/0, making it non-negative for any range). I never use a non-scoped pistol that isn't maxed for accuracy at the cost of HAM. My DE-10, Geo, etc. are all +60 at ideal or better. I think +75 is the best I have. Some weapons, like the republic, are gated with lower numbers. 0 is acutally good for a republic.
Also, there is the /aim command that a even a triple master (smugg/pist/TK) can get at ranged support 1. It bumps accuracy up when used as well, but seems to go away the second that either the aimer or the target moves making it, apparently, worthless. Unless of course both you and your target are staionary.
What I would find interesting, is if someone who has been master smuggler/pistoler with max skill tapes brings those same tapes with them and masters BH and runs tests with both classes.
Master Pistoleer gets:
Pistol Accuracy: 95
Pistol Accuracy while standing: 15
Pistol Accuracy while moving: 30
Master BH Gets:
Pistol Accuracy: 120
no standing
no moving
(BH could pickup some pistoleer lines for standing/moving and even more general accuracy, 7 boxes in pistoleer+MBH = PA 155, PAWS 15, PAWM 20)
A straight BH gets 120 accuracy, with +25 tapes thats +145 accuracy, +25 to the other mods. Thats pretty nuts. If that person picks up 7 boxes in pistoleer with MBH they get +180 accuracy and 35 standing and 45 moving.
I initially got my tapes way back when dodge stackers where everywhere (people with 125 dodge, the new cap, and food can still be like the old stackers, they just need food now) in hopes that I could hit them without using intimidate which would eat a round and not always stick. It didn't. It would be really interesting to see if a MBH with tapes/pistoleer could hit a stacker without intimidate, and if so, whatever that magic increase number is, would be really handy to have it added to smuggler DF line like you suggest.
So for example if you need +150 or better accuracy or +40 accuracy while moving to hit a stacker, making it useful, then having that in the smuggler tree would be great.
Smuggler_Caylin wrote:
Hello,
I find myself wondering about a great deal of things, when I was a master pistoleer I didn't think much about this, but now it's become a more interesting question for me and I would appreciate it if someone could clarify it for me.
Does Accuracy while Moving actually *increase* your accuracy? Or just help negate the penaltyof moving around while firing?
So if I stood still, I would not gainan accuracy bonus fromboth Pistol Accuracy and Accuracy while Moving at the same time.
If Accuracy while Moving does indeed work this way, would such a modifier in the smuggler skill set make you all uncomfortable?
It would not necessarily increase our accuracy, just increase our ability torun away and be able to hit something reliably to an extent instead of miss 80% of the time.
In short, a more defensive modifier instead of an offensive one.
We would still require pistol accuracy modifiers to increase our chance to actually hit the target, correct?
Any information you all can give me would be appreciated.
That point is incorrect. I do understand your plite though. The smuggler prof is not much good in combat with some pistoleer for the accurac and speed mods. After the CB who the hell knows. But with the current system I would say the smuggler should get "some" of those mods, both standar accuracy, and accuracy while moving. and some speed mods. They should not get nearly as much as the pistoleer, but I have no problem with some accuracty while moving. It makessence, cause if you think of smugglers you think of Han Solo. What was he doing most of the time whie shooting? He was moving, running, dodging.
Personally, I feel that no "hybrid" profession alone, should have as much mods as the standard combat profession alone. For example, smuggler should not have as much mods in pistols as pistoleer. BH should not have much mods in pistols as pistoleers, or as much mods in carbines as carbineers. Commando should not have as much mods in rifles as rifleman. Plain and symple. Those professions are doing and learning other things besides just that one weapons type. BH are learning and able to use 3 types of weapons. Commandos the same. Smugglers get to use pistols, but they are getting other skills and abilities outside of combat. The "pure" combat professions should the highest single profession for the appropriate mods, then any other single profession.