Pistoleer Archive
Thread: So frustrating...
SaraeItha wrote:
Either we have our priorities totally out of whack, or the developers do.
I know this has probably been said before, but I mastered pistoleer, along with TKM recently (I also have smuggler 0440). I have been rifleman, carbineer, and BH as well as heavy swordsman (and weaponsmith).
Stock pistols for pistoleer are so weak. You have to spend millions to get a really good pistol (as a pistoleer). A really good geono costs a couple million at least, and they are still not on par with a Jawa which you can buy cheap as a rifleman. Carbines, rifles, and Scatters are all cheap and plentiful.
Our Dx2's are not even as good as a scatter, yet they are at least 5x harder to make. (From the perspective of a weaponsmith) We have 4 more ABPH's (most complicated subcomponent for a weaponsmith) than a scatter, but we get nothing for the extra trouble. This makes it hard to find even a decent Dx2 and almost imposible to get a good kryated one.
I dont see anyone raising this specific issue. (I could have missed it) but eliminating the 4 additional ABPH's required to make a Dx2 (putting it in line with the scatter from a construction perspective) would have been the single most effective change for putting our profession on par with the other combat professions we could have asked for. This means we would only need one tissue to enhance them, and they would be allot more plentiful, allowing us to get the right slice.
How difficult can it be to change a schematic requirement from a 5 to a 1? Has this issue been pushed by the community? It seems that this and an additional 20 speed would have put pistoleer where it needs to be.
Neither one of these changes would have been too much to ask for. It is hard for me to imagine that pistoleer has been broken for this long when 2 simple changes would have greatly improved the lives of many.
Sure the vanilla specials are something that should be improved, but the speed and pistol complexity necessary to make a simple pistol is rediculous. The animations and duel wielding is nothing but eye candy. Work on fundamentals first. Sorry if this seems negative, I am normally more positive about these issues I am just kinda frustrated at the moment.
It seems there are some very simple fundamental changes that could have turned this profession around, but all I see people talking about is eye candy. Isnt it the job of the correspondant to have an idea what is really needed? Adding additional content is cool from a long term perspective, but tweaking existing content is gonna get us allot further. I can help but to think that one of 2 things occurred. Either we have our priorities totally out of whack, or the developers do.
Message Edited by Morath360 on 06-02-2004 06:30 AM