Pistoleer Archive

Thread: So frustrating...

BZebub
Tue Jun 01, 2004 8:44 pm
#1






SaraeItha wrote:


Either we have our priorities totally out of whack, or the developers do.





Randonb has all of our priorities in order. The pistoleer community wants nothing more than to be equivalent to other combat professions.


Yes, many people talk about dual wield because the developers have. Theoretically, dual wield could double our DPS, depending upon its implementation - not neccessarily just eye candy. There's a lot of ways it can be done other than cosmetic.


The pistoleer community has its priorities in check. I can't speak for the developers, though...Its a matter of opinion - was it better to do 2 months of work on one profession and then one month of work on all the rest of the combatants?
SaraeItha
Wed Jun 02, 2004 12:40 am
#2


I know this has probably been said before, but I mastered pistoleer, along with TKM recently (I also have smuggler 0440). I have been rifleman, carbineer, and BH as well as heavy swordsman (and weaponsmith).


Stock pistols for pistoleer are so weak. You have to spend millions to get a really good pistol (as a pistoleer). A really good geono costs a couple million at least, and they are still not on par with a Jawa which you can buy cheap as a rifleman. Carbines, rifles, and Scatters are all cheap and plentiful.


Our Dx2's are not even as good as a scatter, yet they are at least 5x harder to make. (From the perspective of a weaponsmith) We have 4 more ABPH's (most complicated subcomponent for a weaponsmith) than a scatter, but we get nothing for the extra trouble. This makes it hard to find even a decent Dx2 and almost imposible to get a good kryated one.


I dont see anyone raising this specific issue. (I could have missed it) but eliminating the 4 additional ABPH's required to make a Dx2 (putting it in line with the scatter from a construction perspective) would have been the single most effective change for putting our profession on par with the other combat professions we could have asked for. This means we would only need one tissue to enhance them, and they would be allot more plentiful, allowing us to get the right slice.


How difficult can it be to change a schematic requirement from a 5 to a 1? Has this issue been pushed by the community? It seems that this and an additional 20 speed would have put pistoleer where it needs to be.


Neither one of these changes would have been too much to ask for. It is hard for me to imagine that pistoleer has been broken for this long when 2 simple changes would have greatly improved the lives of many.


Sure the vanilla specials are something that should be improved, but the speed and pistol complexity necessary to make a simple pistol is rediculous. The animations and duel wielding is nothing but eye candy. Work on fundamentals first. Sorry if this seems negative, I am normally more positive about these issues I am just kinda frustrated at the moment.


It seems there are some very simple fundamental changes that could have turned this profession around, but all I see people talking about is eye candy. Isnt it the job of the correspondant to have an idea what is really needed? Adding additional content is cool from a long term perspective, but tweaking existing content is gonna get us allot further. I can help but to think that one of 2 things occurred. Either we have our priorities totally out of whack, or the developers do.




The professions of this game are like 32 spice fiends in the same room with a few fences. Everyone is screaming for their their fix. If you try to give everyone a little bump at the same time, nobody will be satisfied and the screaming will never end. If you single out each one really hook them up , you will slowly end the screaming. I know my turn is coming, but it still does not ease the pain of realizing I am nobody's favorite ho. XENOTKM/Master Gunfighter/Master Smuggler
Morath360
Wed Jun 02, 2004 6:26 am
#3


I do not believe our the opening poster is trying to dig on our correspondent, however he makes very good points. We have a lot of cool weapons and it seems they could be tweaked easily before all the dual wield stuff. I am amazed at how few good dx2 pistols are available. At least compared to other pistols. Now I apparently know why. The dx2 is crucial for all non BH's as it is the only decent ap1 weap that goes through shields that a pistoleer only has. I think the poster is right on the requirements piece to make one and I for one have never given that much thought. The Geo Pistol is a waste of money against any well prepared pvper. The slightest stun protection with a decent shield will make it virtually usless.


As for dual wield, I do think it is just eye candy stuff becuase you know there will be a bane of some sort for using it either accuracy or some negative modifier. If you believe that its simply going to add a second pistol, I think you are mistaken and it is a waste of "priorities" to put it up at the top of the list when we have so much potential with the profession.


Anyway just my thoughts..

Message Edited by Morath360 on 06-02-2004 06:30 AM



----------------------------------------------------

"In space all warriors are cold warriors.."


Morath {WRATH} MBH MD
Kahless {WRATH} Light Jedi Knight
JawaJoey2
Wed Jun 02, 2004 7:11 pm
#4

Yes, there are a few, simple, key things that could be changed to drasticaly improve the state of the proffession. Hopefully they'll all get done, and done first.


About the DX2, I agree that it should require less power handlers. It's really hard to krayt right now, andeven though the scatter pistol is better and is BH specific, the scatter is easier to improve. But just reducing the number of tissues to enhance a DX2 wouldn't be quite enough. That would make them easier to make, and easier to improve, but there is still the fact that riflemen can just go buy a Jawa Ion rifle and get a good stun weapon. Or go buy a T21, and the armor peircing will make it plenty damaing on its own. Pistoleers would still have to krayt a DX2 to get their good weapon.






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