Pistoleer Archive
Thread: Ignoring Armour
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Rarrot
Mon Jun 21, 2004 8:25 pm
#1
As it stands, pistols are useless against high end mobs. Not only do pistols have 1/3 the listed damage of other weapon types, but the lack of anything higher than light ap means our damage will again be reduced by 1/4 or 1/8 against them. A variety of damage types does not make up for our inferior damage-dealing capabilities when those mobs don't have any vulnerabilities to exploit, and being able to hit it with something that it has a lower resist to (ie. 40% heat and 60% energy) doesn't help if we have to give up another level of ap to hit it? (So instead of doing 10% of the republic blaster's damage, we can do 7.5% of the FWG5s?) Even if the combat balance cuts a T21 to firing once every 10 seconds (which I doubt), it's still better than hitting for 1/12 the damage ten times with a pistol (or 1/24 if you don't use energy or acid).
I've read suggestions that we get a special which increases our AP, but that's not a great solution because it also makes us deal even more damage then they were intended to against lightly armoured targets. A republic blaster hitting as meduim ap against something with no armour and a 5% energy resist is going to do a lot of damage.
What if we had a master-level special where we completely ignore the target's armour, but it had no damage multiplier? You'd hit the target for your gun's listed damage in pve, and just one quarter that in pvp, regardless of resists (random-pool attack). Against lightly armoured targets like players, it's still a weak attack. At best, you could hit a player for 100 damage to a random pool with a krayt DE-10 (perhaps reduced by PSGs as normal?), and 50 or less with normal pistols. Nothing another attack couldn't outdo. But letting us hit mobs in heavy armour for our pistol's listed damage would let us actually contribute something to the fight without dealing a disproportionate amount of damage; a normal FWG5 would only hit for a max of 200 damage, and only half that's going to hit the pool you're working on, anyways (if that).
This ability doesn't seem unreasonable. By the time you've earned titles like trickshot and deadeye, you should be skilled enough to target the weak points in your opponents armour. But since you can't pick where those spots are going to be, it makes sense that you're not going to deal the damage you would targetting the vital spots that most specials would. What do you think?
If not something like this, they should at least ensure that every mob has at least one kind of vulnerability so we can actually hurt it. 05% or 90%, heavy armour still makes us do less than the listed damage on our gun with every shot.
I've read suggestions that we get a special which increases our AP, but that's not a great solution because it also makes us deal even more damage then they were intended to against lightly armoured targets. A republic blaster hitting as meduim ap against something with no armour and a 5% energy resist is going to do a lot of damage.
What if we had a master-level special where we completely ignore the target's armour, but it had no damage multiplier? You'd hit the target for your gun's listed damage in pve, and just one quarter that in pvp, regardless of resists (random-pool attack). Against lightly armoured targets like players, it's still a weak attack. At best, you could hit a player for 100 damage to a random pool with a krayt DE-10 (perhaps reduced by PSGs as normal?), and 50 or less with normal pistols. Nothing another attack couldn't outdo. But letting us hit mobs in heavy armour for our pistol's listed damage would let us actually contribute something to the fight without dealing a disproportionate amount of damage; a normal FWG5 would only hit for a max of 200 damage, and only half that's going to hit the pool you're working on, anyways (if that).
This ability doesn't seem unreasonable. By the time you've earned titles like trickshot and deadeye, you should be skilled enough to target the weak points in your opponents armour. But since you can't pick where those spots are going to be, it makes sense that you're not going to deal the damage you would targetting the vital spots that most specials would. What do you think?
If not something like this, they should at least ensure that every mob has at least one kind of vulnerability so we can actually hurt it. 05% or 90%, heavy armour still makes us do less than the listed damage on our gun with every shot.
Rarrot
Tue Jun 22, 2004 11:27 am
#2
I suppose I should have mentioned tkm and fencer; we're not alone in lacking the ap to do damage against the high-level mobs, but pistols are the only ones without some other redeeming abilities. Both tkm and fencer have great defenses, combat equilibrium, lots of state-effect attacks...what do we have? Ease of stacking with other professions?
Confusion12345
Tue Jun 22, 2004 11:36 am
#3
Rarrot wrote:
I suppose I should have mentioned tkm and fencer; we're not alone in lacking the ap to do damage against the high-level mobs, but pistols are the only ones without some other redeeming abilities. Both tkm and fencer have great defenses, combat equilibrium, lots of state-effect attacks...what do we have? Ease of stacking with other professions?
We look bad-ass if we manage to beat someone in a duel in a cantina, and then slowly walk out the door, pistol in hand, in a black duster, with the incapped player on the floor behind us......I guess that's something we have....
LorenzoMh
Tue Jun 22, 2004 12:50 pm
#4
After fighting nightsisters for several hours a night for the last week, I'm inclined to agree that pistoleers need some effective way of dealing damage to targets with medium/heavy armor. Nothing like shooting a target and seeing no damage numbers pop up over its head. 
As for people who might say, use your other skill points to pick up another profession with medium AP weapons, right now I'm a master smuggler/pistoleer/tka, so I don't have any medium AP weapons available to me. I don't think everyone should be forced tobecome swordsman/rifleman clones if they want tocontribute in high end PvE.
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