Pistoleer Archive

Thread: If you can't fix pistoleer, fix the mobs (new combat system idea)

MetallicaJunkie
Fri Aug 06, 2004 7:09 am
#1

Just a thought,as a pistoleer I always examined a mob before attacking it to see which pistol was best to use, basically to see what it had lowest resists to. Some mobs are immune to a damage type, 100% some are semi-resistant and some have no resistance at all (not listed) there are also occasions where a mob is "vulnerable" can someone explain the difference between vulnerable and not resisted?


The dictionary definition of "vulnerable" states: Vulnerable: Susceptible to attack. Liable to to injury.


whereas the dictionary definition of unresisted states: Unresisted: Not resisted; unopposed.


In a crude example of resistance vs vulnerability, you could wear some padding in your shirt and feel it less when someone punches you in the chest, but that padding isn't gonna stop a bullet. This is something that could easily be implemented into the game's combat mechanics and for PvE is possibly the only change that would be necessary to keep us going until the fabled combat revamp.


Here is my idea.


Leave all mob resistances and armour levels as they are currently, and introduce a new vulnerability system that allows players with access to the right damage types to exploit that vulnerability to do soand gain an advantage. The system I propose is to reduce the armour rating of the mob by 1 point ifthevulnerability is exploited. For example, Mob X has medium armour andno energy resists but has a vulnerability to acid. In the current combat system whether we chose the acid or energy is irrevelant, the result would be the same. Under this system the republic blaster would suffer a 25% penalty to it's damage for only beating half of the mobs armour while the DX2 can punch through one for being acid damage, and the other because it's also a light armour piercing weapon and do it's full damage. This system gives new use to one of our less seen weapons and of course the launcher pistol. In the current system the launcher pistol is hitting blast vuln turrets and ATSTs which have 80% and higher resists to energy and medium/heavy amrour and being outperformed by the heavy armour piercing T21 energy rifle, adding this new vuln system will correct that and make damage types a difference making factor again.


This system is of particular use to pistoleer who has access to almost every damage type in the game (with a little dabbling) and no armour piercing above light, we could effectively negate some of the armour problems and contribute in high end PvE simply by exploiting a mobs vulnerability.


What does everyone else think?
MetallicaJunkie
Sun Aug 08, 2004 3:34 pm
#2


/bumped for the good of the pistoleer community

Message Edited by MetallicaJunkie on 08-16-2004 04:53 AM

MetallicaJunkie
Mon Aug 16, 2004 4:54 am
#3

/bumped again
maRRsTu
Mon Aug 16, 2004 6:23 am
#4

ok well vunrable meand that if it has a armor raiting (ie light heavy or medium) You do not lose 50% if your weapon has lower AP then the MOB's armor raiting. Now if the MOB has armor raiting medium but energy is not listed then with a weapon which dose not have AP heavy but uses energy you will lose 50% but if the MOB is vunrable too energy you will not lose that 50%.



=-Marrstu Taglee-=


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Newap
Mon Aug 16, 2004 7:24 am
#5

Good Idea but the highend krayts and nightsisters have no vulnerabilities they have some resist to almost every damage type battledroids only have vulnerability to lightning i belive.



Gabrial Fletcher
Master Pistoleer/BH 0-4-4-0/Master Marksman/
Commando 0-0-3-0/Scout 4-0-0-0
Newap Aienkluva
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MetallicaJunkie
Mon Aug 16, 2004 4:23 pm
#6

A few of the top end mobs are lacking in vulnerabilities, something which could easily be amended to allow pistoleers, fencers and other low damage professions access to high end combat.


I don't get why the devs are putting pistoleer loots in places a pistoleer can't survive never mind obtain loot rights, I respect the fact that we're supposed group up with others to get our loots from these high end mobs, but in a player run economy where loots are so desperately sought after and carry an insane pricetag, the only people pistoleers can group with are pistoleers and guildies. Pistoleers can't deal enough damage, if any at all to any mob carrying pistol related loot, one rifleman equal about three or sometimes more pistoleers for damage and not every pistoleer can convince his guild to accompany him on a personal loot run... The devs have to realise that combat for pistoleers end at running janta missions for cash to buy the new loots that are added, the majority of combat above that level is complete locked due to medium armour and and/or 80% resists to energy and acid.


I hope these new pistols we've been seeing in the .tre files are slightly more accessible than the others we have seen as of late.
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