Pistoleer Archive

Thread: Do You Collect Dodge Stuff?

Pug
Mon Jan 31, 2005 3:54 pm
#1

Wondinering if I should drop some credits to pick up Dodge AA's that I find. If I was able to get up to +25 in total AA's, that would save me stomach space.


What do you do for Dodge bonuses?



May the Force be with you.

Pug
Bounty Hunter
Vendor in Valley of Shadows, Talus
/way -4307 2627
RenKesson
Mon Jan 31, 2005 4:06 pm
#2

Yeah, it would. Just remember that it caps at +125.



----------
"I've got black magic, a hair trigger, and a short fuse. Bring it!"
-Black Mage
eiporo
Mon Jan 31, 2005 4:15 pm
#3

i also have dodge questions. i use ca and aa attachments along with food.


about the caps. this is how i think it works but not sure...please give any feedback you can.


you can get up to 125 dodge with skills such as pistoleer and fencer.


then you can add 25 more dodge from attachments.


then you can still eat food to make it even higher.



anyone know if this is correct?



Eiporo - Jedi With A Chef Hat And A Nudey Suit
-Eiporo- Mighty Morphin Power Ranger
Novice Entertainer's Are My Life
(gggggggggggggxnnntnnnnnntnnnxggggggggggggg)
RenKesson
Mon Jan 31, 2005 4:42 pm
#4

No. +125 is the hard cap for Dodge. Foods, tapes, and skills can't bump it up past that.



----------
"I've got black magic, a hair trigger, and a short fuse. Bring it!"
-Black Mage
WTS
Mon Jan 31, 2005 7:55 pm
#5

the food "dodge" isn't quite like the pistol/fencer dodge... jedi are real big on it even though they don't have the dodge skill...



Arandis
Master Smuggler (Imperial FP for 125 credits each)
Agathon
12 point MDE, 12 point MAS, 14 point Master Artisan

Vendors at -3979 3643 Naboo, outside Theed

Trizax
Tue Feb 01, 2005 9:37 am
#6

Pikata pie (dodge food) is not a mod. It is a percentage to dodge your attacks. So it should work with all professions



kottonmouth
NBlack Lightsaber Duelist / Ghost TrollN
Stun Baton | Gaderiffi | Dagger | Geo Pistol | Scatter
-/dizzle - srh - debbie/-
kM's Vendor: Dark Citadel, Naboo
(-3119, 901)

zolari
Wed Feb 02, 2005 10:30 am
#7






RenKesson wrote:

No. +125 is the hard cap for Dodge. Foods, tapes, and skills can't bump it up past that.







Correction to the above. +125 is hard cap for skill stacking. Any non-proffesion skill mod should add to this. Ask a doc with +150 wound treatment when he eats bivoli.


100 from master doc


25 from clothes


25 from bivoli


the buffs get better with each increment and same applies for all other skills in game though from what i hear +150 is actual hard cap so if a skill is at 125 you cant add 25 from attachment and another 25 from food.(notable exception is unarmed damage and all accuracy)




And DE-10 here, he's the shepherd protecting my righteous a55 in the valley of darkness. Or it could be you're the righteous man and I'm the shepherd and it's the world that's evil and selfish. I'd like that. But that ain't the truth. The truth is you're the weak. And I'm the tyranny of evil men. But I'm tryin'. I'm tryin' real hard to be a shepherd.

Jedi should be executed, no trial, no jury just straight to execution.

Akkbar~~Bounty Hunter
Zolari~~Bounty Hunter
RenKesson
Wed Feb 02, 2005 11:06 am
#8






zolari wrote:





RenKesson wrote:

No. +125 is the hard cap for Dodge. Foods, tapes, and skills can't bump it up past that.







Correction to the above. +125 is hard cap for skill stacking. Any non-proffesion skill mod should add to this. Ask a doc with +150 wound treatment when he eats bivoli.


100 from master doc


25 from clothes


25 from bivoli


the buffs get better with each increment and same applies for all other skills in game though from what i hear +150 is actual hard cap so if a skill is at 125 you cant add 25 from attachment and another 25 from food.(notable exception is unarmed damage and all accuracy)








+125 is the hard cap placed on Dodge/Counterattack/Block and Melee/Ranged Defense only.


No other skills have hard caps, those are the only ones, and they can't be boosted over with food or clothing mods.A Doctor can get +150 wound treatment because there's currently no cap on the Wound treatment skill. That's a privelege reserved for Dodge/Counter/Block and Melee/Ranged Defense.


The only exception to the hard cap on these six skills is the Squad Leader's passive group Melee and Ranged Defense mods, which can actually bump Melee/Ranged Defense to +155.




----------
"I've got black magic, a hair trigger, and a short fuse. Bring it!"
-Black Mage
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