Pistoleer Archive
Thread: Do You Collect Dodge Stuff?
RenKesson wrote:
No. +125 is the hard cap for Dodge. Foods, tapes, and skills can't bump it up past that.
Correction to the above. +125 is hard cap for skill stacking. Any non-proffesion skill mod should add to this. Ask a doc with +150 wound treatment when he eats bivoli.
100 from master doc
25 from clothes
25 from bivoli
the buffs get better with each increment and same applies for all other skills in game though from what i hear +150 is actual hard cap so if a skill is at 125 you cant add 25 from attachment and another 25 from food.(notable exception is unarmed damage and all accuracy)
zolari wrote:
RenKesson wrote:
No. +125 is the hard cap for Dodge. Foods, tapes, and skills can't bump it up past that.
Correction to the above. +125 is hard cap for skill stacking. Any non-proffesion skill mod should add to this. Ask a doc with +150 wound treatment when he eats bivoli.
100 from master doc
25 from clothes
25 from bivoli
the buffs get better with each increment and same applies for all other skills in game though from what i hear +150 is actual hard cap so if a skill is at 125 you cant add 25 from attachment and another 25 from food.(notable exception is unarmed damage and all accuracy)
+125 is the hard cap placed on Dodge/Counterattack/Block and Melee/Ranged Defense only.
No other skills have hard caps, those are the only ones, and they can't be boosted over with food or clothing mods.A Doctor can get +150 wound treatment because there's currently no cap on the Wound treatment skill. That's a privelege reserved for Dodge/Counter/Block and Melee/Ranged Defense.
The only exception to the hard cap on these six skills is the Squad Leader's passive group Melee and Ranged Defense mods, which can actually bump Melee/Ranged Defense to +155.