Pistoleer Archive

Thread: Pistoleer and armor...

ElectricEnergy
Tue May 10, 2005 10:34 am
#1

So i have been a master pistoleer for a very long time and plan on staying here. But i am kinda new to this CU and everything so i was just wondering what kind of armor we should use, and what kind of templates people have been using. Thanks
Nifty
Tue May 10, 2005 11:01 am
#2

Recon is our armor. It is more efficient against energy attacks, and less efficient against kinetic attacks. The most common second master seems to be Bounty Hunter, as it is a very good support profession for any of the 3 ranged profs. It gives some good defense numbers, it gives duelist stance which is very good (boosts defense by 160 points at Investigation IV), gives some more accuracy, and gives several good specials with Advanced Critical being your best damage move with the MP/MBH template.


Assuming you go with the MP/MBH template, you have 52 points left over. You can go with the Squad Leader option for more defense and speed (and a little accuracy). You can go Rifles or Carbines for more accuracy and a little defense (rifles will give more ranged defense, but no more melee defense; carbines gives some of each. Carbines also gives you a snare attack.) You can go Combat Medic for extra healing or for health DoTs (you'll only be able to get one discipline, so you'll have to choose.)


Aside from the MP/MBH template, several are going MP/MSmuggler and some are going MP/MDoc or MP/MCM. There are a few going MP with MC or MR, but not as many. I haven't really heard any feedback on someone going MP along with a master melee prof. You lose out on a lot of accuracy that way, which affects how much damage you're going to do per hit.




Starsider: Abici Sselof, Master Entertainer, Musician and Pistoleer; Master Pilot
Ghost-Raven
Tue May 10, 2005 2:34 pm
#3

I went MP/MCH i got the best of recon armor and battle armor



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"Who we gonna find in there when she wakes up? The girl? Or the weapon?"

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Uthyr
Tue May 10, 2005 7:11 pm
#4

At first, I was really disappointed that I couldn't use battle armor, because it seemed like a good balance and I'd only need one set of armor. Now, I think it's better to just switch quickly between recon and assault (it literally takes all of 2 seconds and one push of a button to change, if you have a macro), so you're always at maximum protection for the type of mob you're fighting.



Col. Uthyr Pendragon | Artorius Pendragon
Elder Pistoleer/Rifleman/Bounty Hunter/Combat Medic
Elder Architect
Naritus vendors:
Tatooine (2369 -4123) - Castle Uthyr, Mos Eisley West

Falcon1024
Tue May 10, 2005 11:07 pm
#5


How about sharing that armor macro??



Please....




Mafo Rapi
-VF-
Master Pistoleer/Master Combat Medic
"You can not change the world in a day, but you can make a difference in a lifetime."
Retired Bounty Hunter
I refuse to change my sig!!!!

Uthyr
Wed May 11, 2005 12:10 am
#6

I tried out a bunch of templates, some including pistols, some not, and decided that the most fun one for me is MP/MBH/CM 0400. In addition to the really nice mods and specials you get by adding MBH, it gives you Assault armor certification, as an alternative to our Recon cert. I made a couple of macros that instantly change me back and forth between the two armor types (no more armor equipping delays!). If I'm about to fight a kinetic-damage dealer, I put on my Assault. For energy-damage dealers,I put on my Recon. The poison and burn from CM 0400 is really nice too--especially if you're used to the DOT's you used to have with Pistoleer pre-CU.



Col. Uthyr Pendragon | Artorius Pendragon
Elder Pistoleer/Rifleman/Bounty Hunter/Combat Medic
Elder Architect
Naritus vendors:
Tatooine (2369 -4123) - Castle Uthyr, Mos Eisley West

BadgerSmaker
Wed May 11, 2005 2:34 am
#7

Uthyr, you're such an exploiter.

Hahahah...



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"BAD NPC SPAWNER IS HERE!, NO ENTRY IN NPC SPAWNERS DATATABLE"
NoStyleGuy
Wed May 11, 2005 3:44 am
#8


i had a system where i changed my armor too. Was cool for hunting stuff on Dant lik Voritors that would start spitting at you once they got far enough away. But my system involved leaving my inventory open and clickign REAL fast. lol i guess a macro is (was?) a better option. but now its gone ... o well.


im MP/MBH/ smuggler 4/0/0/0





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Elder Pistoleer, Elder Bounty Hunter, Elder Medic, Elder Carbineer, Elder Teras Kasi Artist
Uthyr
Wed May 11, 2005 6:58 am
#9

Hehe, Badger, it seemed to melike the devs intended for armor to be able to be changed quickly (at least outside of combat), since they obviously removed the armor equipping delay (unless it's just a fortuitous bug!). That was a welcome change, now that we are now apparently required to wear a complete set of armor (9 pieces!) for full protection, even though some pieces do not actually take hits. Badger, I think it was you who told me that on test center, formed an armor hole was formedif you didn't have a full set of the same kind of armor equipped?


Anyway, to answer your question, Falcon, what I did was put each piece of recon armor into the first nine slots of my 5th toolbar pane (pane #04), and then use the following macro called "Equip_Recon":


/ui action toolbarPane04;
/ui action toolbarSlot00;
/ui action toolbarSlot01;
/ui action toolbarSlot02;
/ui action toolbarSlot03;
/ui action toolbarSlot04;
/ui action toolbarSlot05;
/ui action toolbarSlot06;
/ui action toolbarSlot07;
/ui action toolbarSlot08;
/ui action toolbarPane00;


I then put a button for this macro in my main toolbar (or you can bind it to another key like Badger does--I can't keep that many unlabelled keys straight in my mind!).


Then I put the corresponding pieces of assault armor into the corresponding shift-keys, and make this macro called "Equip_Assault":


/ui action toolbarPane04;
/ui action toolbarSlot12;
/ui action toolbarSlot13;
/ui action toolbarSlot14;
/ui action toolbarSlot15;
/ui action toolbarSlot16;
/ui action toolbarSlot17;
/ui action toolbarSlot18;
/ui action toolbarSlot19;
/ui action toolbarSlot20;
/ui action toolbarPane00;


Now that I look at it, I realize that I don't need the last line in my macros anymore because I am alreadycalling the macro frommy main pane. You may need it though if you put the button in another pane and want to immediately switch back to your main combat pane.


I just now tested it to see if it still works after the last patch, and it does. It apparently just doesn't work after combat has initiated, so you have to decide what kind of armor you want to use before you engage your target. I guess it helps if you know in advance what kind of damage they deal!




Col. Uthyr Pendragon | Artorius Pendragon
Elder Pistoleer/Rifleman/Bounty Hunter/Combat Medic
Elder Architect
Naritus vendors:
Tatooine (2369 -4123) - Castle Uthyr, Mos Eisley West

BadgerSmaker
Wed May 11, 2005 8:15 am
#10

Yeah, Pre-CU wearing something like Corsec Gloves and bracers would negate the bracers... but now you can wear corsec gloves for +3 pistol speed, and corsec boots for +3 carb speed if you want.


I've got corsec gloves and rebel recon boots at the moment... shame you cant have Bio Engineer bonuses on gloves or boots.


Thats good to know that you can armour switch out of combat, I like to put my clothing on when having a chat to someone so I'll set my armour change macro back up.





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0100010101011011110110101001100100110110
1010101000011110100100001000001000100101
0011001100001100110111010101010011010000
0111100000010111111101110100101101000011
0110101101111001011110111101001000101011
0010100110100000010111010001101110011000
1011111100111011110011001111100110100100
"BAD NPC SPAWNER IS HERE!, NO ENTRY IN NPC SPAWNERS DATATABLE"
Nifty
Wed May 11, 2005 9:47 am
#11

aww, poor Uthyr, no longer can he exploit the armor system during combat.



Starsider: Abici Sselof, Master Entertainer, Musician and Pistoleer; Master Pilot
Uthyr
Wed May 11, 2005 10:50 am
#12

Hehe, to tell you the truth, I've never even tried switching armor in mid-combat, post-CU. I always just make sure I have the right armor set equipped before I start fighting. So the latest patch didn't really affect me.



Col. Uthyr Pendragon | Artorius Pendragon
Elder Pistoleer/Rifleman/Bounty Hunter/Combat Medic
Elder Architect
Naritus vendors:
Tatooine (2369 -4123) - Castle Uthyr, Mos Eisley West

Feistin
Wed May 11, 2005 12:30 pm
#13

CAUTION: since yesterdays' patch you CANNOT change armor in combat any more. :cry:



IGN: Feistin, Weaponsmith to death, Kauri
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