Pistoleer Archive

Thread: Can someone Help with Pistol Macros?

Amsaran
Fri May 13, 2005 7:56 am
#1


Hello all,


Since the CU my macros don't work they used to and I have to rethink them. As you know, most of actions require a cool down time. Does anyone have any suggestions on writing Combat Macros for post CU?


My clock is getting cleaned. I like hunting solo70% of the time and 30% of the time in a group. I need to figure out if I can write a good Pistols Macro for hunting. This way I can survive.


Any suggestions?

Message Edited by Amsaran on 05-13-2005 09:47 AM



Amsaran Sarate

Master Spy: Elder Ranger/Gunslinger/ Rifleman
"Jedi Knight in Denial"/Hunter of those on the Dark Side

Alt Toon: Sabien Orenasai--Master AS/WS Trader Shadow Gate, Rori--Gorath Server
Nifty
Fri May 13, 2005 8:07 am
#2

what do you mean by macro?


do you mean one button you press and it fights the whole fight for you? or do you mean macros that run small combos of attacks?





Starsider: Abici Sselof, Master Entertainer, Musician and Pistoleer; Master Pilot
Amsaran
Fri May 13, 2005 8:46 am
#3


Yes on the attacks and one button (saved space).


I used to have thesemacros in the old command structure (of course commands were different)


#1 Bleed


/Healthshot1;

/bodyshot2;

/healthshot2;


#2


/meleedefense2;

/aim;

/stoppinghot;

/bodyshot2;


These helped me by keeping me from using indivudual commands on my toolbar for actions.


Things are a little different now of course. Ispend a lot of time trying to do individual commands while I move and shoot. I am not even sure if combat macros work now that the combat que is gone. I have tested stacking individual commands by pressing several actions in a row. Only one command will become highlighted in yellow (signifying it is waiting to go next).


Message Edited by Amsaran on 05-13-2005 09:47 AM



Amsaran Sarate

Master Spy: Elder Ranger/Gunslinger/ Rifleman
"Jedi Knight in Denial"/Hunter of those on the Dark Side

Alt Toon: Sabien Orenasai--Master AS/WS Trader Shadow Gate, Rori--Gorath Server
Maivee
Fri May 13, 2005 2:40 pm
#4

not an advocate of the one button tactics...i dunno i just think it takes some fun out of the game. but to answer your question, i would just assume you should stick some /pauses in there to account for the cool down and warm up timers and it should be similar to what you were doing pre-CU.

Example:
#1 Bleed

/Healthshot1;
/pause #;
/bodyshot2;
/pause #;
/healthshot2;
/pause #;

where # is the amount of seconds it takes before you can do the next attack

Message Edited by Maivee on 05-13-2005 02:42 PM

Message Edited by Maivee on 05-13-2005 02:50 PM



Elder BH 90_________
Maivee Jatt
"Impressive. Most Impressive..."
Lotifo
Fri May 13, 2005 6:18 pm
#5


I can't find the post this came from, so I dont' know who to credit, but this one works pretty nicely:



/stoppingShot;
/pause 48
/alarmAddIn 0 0 Stopping Shot Ready!






With a little modification this should work pretty well for you. I also like the little alarm message...didn't know you could do that...

Gaven69
Fri May 13, 2005 7:00 pm
#6

macros are simple best thing 2 do is get some1 2 mail u a example





master smuggler
Proud member of craft
Amsaran
Mon May 16, 2005 6:27 am
#7

Thanks a bunch. I look forward to this.




Gaven69 wrote:
macros are simple best thing 2 do is get some1 2 mail u a example








Amsaran Sarate

Master Spy: Elder Ranger/Gunslinger/ Rifleman
"Jedi Knight in Denial"/Hunter of those on the Dark Side

Alt Toon: Sabien Orenasai--Master AS/WS Trader Shadow Gate, Rori--Gorath Server
BadgerSmaker
Mon May 16, 2005 8:42 am
#8






Lotifo wrote:


I can't find the post this came from, so I dont' know who to credit, but this one works pretty nicely:



/stoppingShot;
/pause 48
/alarmAddIn 0 0 Stopping Shot Ready!






With a little modification this should work pretty well for you. I also like the little alarm message...didn't know you could do that...






It was me!A guildy and I came up with that lil one...



1101000001100110111110111110010010010010
0100010101011011110110101001100100110110
1010101000011110100100001000001000100101
0011001100001100110111010101010011010000
0111100000010111111101110100101101000011
0110101101111001011110111101001000101011
0010100110100000010111010001101110011000
1011111100111011110011001111100110100100
"BAD NPC SPAWNER IS HERE!, NO ENTRY IN NPC SPAWNERS DATATABLE"
Kevie
Tue May 17, 2005 1:06 am
#9



BadgerSmaker wrote:


Lotifo wrote:
I can't find the post this came from, so I dont' know who to credit, but this one works pretty nicely:
/stoppingShot;
/pause 48
/alarmAddIn 0 0 Stopping Shot Ready!

With a little modification this should work pretty well for you. I also like the little alarm message...didn't know you could do that...




It was me! A guildy and I came up with that lil one...


badger you are a macro king


i thought i was creative.... i had created a private channel and just had a msg pop up in that channel.... the alarm works so much better though




Oaceen Tunaisea (Ow-seen Two-nay-see), Kettemoor
There is no command, mood, chat type: smuggle
"#*% damnit, no. Caboose; I'm not cold, I don't want a hotdog, and if you
put mustard in my #&$^ing sheets again I'm gonna kill you." - Tucker
-

BadgerSmaker
Tue May 17, 2005 1:26 am
#10

I've started to love the sound of that alarm now, when an Ancient Krayt has broken out of the root you put on it and electrolyte drain has a few seconds to go... you start to run and then the alarm starts singing to you...


I wanted to chose some of the other alarm sounds to use with it as they are less obtrusive but it doesn't seem you can set them in the syntax of the command.




1101000001100110111110111110010010010010
0100010101011011110110101001100100110110
1010101000011110100100001000001000100101
0011001100001100110111010101010011010000
0111100000010111111101110100101101000011
0110101101111001011110111101001000101011
0010100110100000010111010001101110011000
1011111100111011110011001111100110100100
"BAD NPC SPAWNER IS HERE!, NO ENTRY IN NPC SPAWNERS DATATABLE"
Kevie
Tue May 17, 2005 1:29 am
#11



BadgerSmaker wrote:

I've started to love the sound of that alarm now, when an Ancient Krayt has broken out of the root you put on it and electrolyte drain has a few seconds to go... you start to run and then the alarm starts singing to you...

I wanted to chose some of the other alarm sounds to use with it as they are less obtrusive but it doesn't seem you can set them in the syntax of the command.




heh, i was going to ask if you could change the sounds.... would be nice to keep the alarm for duelist stance and stoppinshot seperate

oh well




Oaceen Tunaisea (Ow-seen Two-nay-see), Kettemoor
There is no command, mood, chat type: smuggle
"#*% damnit, no. Caboose; I'm not cold, I don't want a hotdog, and if you
put mustard in my #&$^ing sheets again I'm gonna kill you." - Tucker
-

Iniaes
Tue May 17, 2005 4:10 am
#12

I put all my recovery moves in one macro:

/dizzyRecovery ;
/pause .5 ;
/knockdownRecovery ;
/pause .5 ;
/stunRecovery ;
/pause .5 ;
/blindRecovery ;
/pause .5 ;

Dizzy first, in case you're KD & Dizzy. If you're not blind, or stunned (or whatever), it will just give you a "wrong state" message and not waste any action. This one is more to free up toolbar space than anything else.
BadgerSmaker
Tue May 17, 2005 4:17 am
#13

Thats a useful macro, but KD and dizzy doesn't work like it used to. Currently states do the following:


Intimidate: reduce opponent damage output.
Dizzy: reduce accuracy and defense.
Stun : stop ability point regeneration. (but in practice it is anotherdamage outputdebuff)
Blind: greatly reduce accuracy.


I only ever use KD recovery as I use stabilizer enhancers to clear states rather than state recoveries as this uses mind rather than action, but I'll give that one a whirl.




1101000001100110111110111110010010010010
0100010101011011110110101001100100110110
1010101000011110100100001000001000100101
0011001100001100110111010101010011010000
0111100000010111111101110100101101000011
0110101101111001011110111101001000101011
0010100110100000010111010001101110011000
1011111100111011110011001111100110100100
"BAD NPC SPAWNER IS HERE!, NO ENTRY IN NPC SPAWNERS DATATABLE"
Page 1 of 1
Previous Next