Pistoleer Archive
Thread: Can someone Help with Pistol Macros?
Message Edited by Amsaran on 05-13-2005 09:47 AM
what do you mean by macro?
do you mean one button you press and it fights the whole fight for you? or do you mean macros that run small combos of attacks?
Message Edited by Amsaran on 05-13-2005 09:47 AM
Example:
#1 Bleed
/Healthshot1;
/pause #;
/bodyshot2;
/pause #;
/healthshot2;
/pause #;
where # is the amount of seconds it takes before you can do the next attack
Message Edited by Maivee on 05-13-2005 02:42 PM
Message Edited by Maivee on 05-13-2005 02:50 PM
/pause 48
/alarmAddIn 0 0 Stopping Shot Ready!
With a little modification this should work pretty well for you. I also like the little alarm message...didn't know you could do that...
Gaven69 wrote:
macros are simple best thing 2 do is get some1 2 mail u a example
Lotifo wrote:
I can't find the post this came from, so I dont' know who to credit, but this one works pretty nicely:
/stoppingShot;
/pause 48
/alarmAddIn 0 0 Stopping Shot Ready!
With a little modification this should work pretty well for you. I also like the little alarm message...didn't know you could do that...
It was me!A guildy and I came up with that lil one...
BadgerSmaker wrote:
Lotifo wrote:
I can't find the post this came from, so I dont' know who to credit, but this one works pretty nicely:/stoppingShot;
/pause 48
/alarmAddIn 0 0 Stopping Shot Ready!With a little modification this should work pretty well for you. I also like the little alarm message...didn't know you could do that...
It was me! A guildy and I came up with that lil one...
badger you are a macro king
i thought i was creative.... i had created a private channel and just had a msg pop up in that channel.... the alarm works so much better though
I've started to love the sound of that alarm now, when an Ancient Krayt has broken out of the root you put on it and electrolyte drain has a few seconds to go... you start to run and then the alarm starts singing to you...
I wanted to chose some of the other alarm sounds to use with it as they are less obtrusive but it doesn't seem you can set them in the syntax of the command.
BadgerSmaker wrote:I've started to love the sound of that alarm now, when an Ancient Krayt has broken out of the root you put on it and electrolyte drain has a few seconds to go... you start to run and then the alarm starts singing to you...
I wanted to chose some of the other alarm sounds to use with it as they are less obtrusive but it doesn't seem you can set them in the syntax of the command.
heh, i was going to ask if you could change the sounds.... would be nice to keep the alarm for duelist stance and stoppinshot seperate
oh well
/dizzyRecovery ;
/pause .5 ;
/knockdownRecovery ;
/pause .5 ;
/stunRecovery ;
/pause .5 ;
/blindRecovery ;
/pause .5 ;
Dizzy first, in case you're KD & Dizzy. If you're not blind, or stunned (or whatever), it will just give you a "wrong state" message and not waste any action. This one is more to free up toolbar space than anything else.
Thats a useful macro, but KD and dizzy doesn't work like it used to. Currently states do the following:
Intimidate: reduce opponent damage output.
Dizzy: reduce accuracy and defense.
Stun : stop ability point regeneration. (but in practice it is anotherdamage outputdebuff)
Blind: greatly reduce accuracy.
I only ever use KD recovery as I use stabilizer enhancers to clear states rather than state recoveries as this uses mind rather than action, but I'll give that one a whirl.