Pistoleer Archive

Thread: Scoped Weapons

RylanStorm
Fri Jan 24, 2003 5:00 pm
#1

The best I've been able to get a scope down to is 1 HAM. And that was with materials with stats of about 975 and higher.


I've yet to see a 0 HAM scope and I don't think I ever will. The stats would have to be 1000 each if the current maths is correct.


The problem is finding a weaponsmith with all 12 experimentation points and the right equipment. Since it tales the 10 points gained at master to get down to 1 HAM, you only get a very small bonus. The extra two points make it worthwhile.


Make sure it's experimented for HAM first and you've got a winner.



__________________________________________



Rylan Storm - Pistoleer

Master Smuggler

Rogue's Hideaway - Naboo - Sylvex


Eclipse Rocket Launcher and Proton Grenade Sale

__________________________________________


Shufflefield
Fri Jan 30, 2004 10:54 am
#2

What is the deal with these? I bought a few, and I think they are a bit better, but my brain might just be compensating for the fact that they are about 2-5k more than regular weapons of the same type. The guy told me that they do something with the range, but I didn't quite get the whole jist of it.



Verio WeeGee
So I guess they nerfed sigs too?
tartos
Fri Jan 30, 2004 2:13 pm
#3

The scope is an additional component that enhance the range modifiersof weapon, at a little HAM cost.

If it's well made, it won't be more than 5 points more on the HAM cost. You should definitly not buy another republic that has no scope integrated,since this pistolhas a terrible -20 or such in "ideal range" by design.


There's another optional component, the "stock", that adds damage, but unfortunately not for pistols.
BeWary
Fri Jan 30, 2004 3:52 pm
#4

A master smith can make a 0 HAM scope if he can get the right rescources. My guy had a pile of these made and every gun I had him make for me included a scope. Sadly he has left the game.



Gigo Paku/Sai'Meez FightinFish/Lacks Drive


"Early to bed, and ealry to riseprobably indicate manual labour"- John Ciardi


Xamyr Epan is a thief



KnightHawk420
Fri Jan 30, 2004 6:24 pm
#5

I've been giving more thought to scopes too, especially considering the highly defensive templates.



Cheylin Mena - R.I.P.
Menon Mena - R.I.P.
Hunglo Bavmador - R.I.P.
roymitchel1
Fri Jan 30, 2004 8:12 pm
#6

i like scoped pistols.



ROCK AND ROLL!
Confusion12345
Sat Jan 31, 2004 1:48 am
#7

I'm guessing you get better accuracy with scopes, but I've never had a weapon with a scope, so I can't be too certain.



-Confusion12345

"The shroud of Confusion has fallen. Begun, the Dumb War has."
-Jedi Master Stupid
Vaelorn
Sat Jan 31, 2004 8:15 am
#8

Don't forget, when the weaponsmith is crafting the components, such as scopes and barrels, he can choose from about 8 different graphic designs for the component. On the final screen for customizing the component, there is a pull-down menu in the upper left corner of the window that let's you choose the look of the component. I've made a D18 pistol before with a big shiny silver ported barrel on the end, and a long shiny silver scope on top; the components show up on some of the weapons when you craft them. Some weapons, like the scout blaster, don't show these graphics, though. Nothing looks quite as goofy as a DL44 pistol with a telescopic rifle scope on top of it, that's actually bigger than the gun.
BeWary
Sat Jan 31, 2004 4:14 pm
#9

Both my Krayt FWG's have the giant scope on em, it's as long as the gun and looks pretty nifty, IMO.



Gigo Paku/Sai'Meez FightinFish/Lacks Drive


"Early to bed, and ealry to riseprobably indicate manual labour"- John Ciardi


Xamyr Epan is a thief



RylanStorm
Sat Jan 31, 2004 5:00 pm
#10

The best I've been able to get a scope down to is 1 HAM. And that was with materials with stats of about 975 and higher.


I've yet to see a 0 HAM scope and I don't think I ever will. The stats would have to be 1000 each if the current maths is correct.


The problem is finding a weaponsmith with all 12 experimentation points and the right equipment. Since it tales the 10 points gained at master to get down to 1 HAM, you only get a very small bonus. The extra two points make it worthwhile.


Make sure it's experimented for HAM first and you've got a winner.



__________________________________________



Rylan Storm - Pistoleer

Master Smuggler

Rogue's Hideaway - Naboo - Sylvex


Eclipse Rocket Launcher and Proton Grenade Sale

__________________________________________


BeWary
Sat Jan 31, 2004 5:26 pm
#11

We're on diff servers, head to SWGCraft.com and check the rescource spawns on Valcyn. Either we get better rescources than you, or he was a better smith. ( had more experimentaion tapes/plates than you do, as that's what it all comes down to, really).

We did get a spawn of some insanely good green stone for this and my understanding is that this is quite often the stopper on Adv. scopes.



Gigo Paku/Sai'Meez FightinFish/Lacks Drive


"Early to bed, and ealry to riseprobably indicate manual labour"- John Ciardi


Xamyr Epan is a thief



SanTsu
Sat Jan 31, 2004 6:51 pm
#12

Scopes rock.

I just wish other people could see how cool my dx2 and my metal dl44 look with a scope and advanced barrels.



______________________________________________________
The First Smuggler Correspondent (retired)
Johny Longshoot
Master Smuggler/ Master Gunfighter/ Teras Kasi Master
Who needs hokey religions and ancient weapons just give me something to smuggle.
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