Pistoleer Archive

Thread: Hunting grounds for pistoleers

hrmpf2
Wed Sep 08, 2004 2:36 am
#1

Howdy,
as a budding pistoleer and smuggler, I'm unfortunatly about to give up my Fencing profession. Being rather new to the game, I don't know popular pistoleer hunting grounds, so some advice is needed. What I'd like to know is more or less the whole deal, both buffed and non-buffed Oh, and I don't have access to more than pretty standard guns (i.e no Kyrat stuff) and simple socket fillers, so I guess it's pretty lowend. Additionally, this is 100% geared towards PvE, maybe some day PvP, but I'll most likely read or ask here by then.

1) During the move towards master, currently doing naffs in groups, or solo with buff. What would you recommend for the most XP? See below for my current status.
2) When decided on both smuggler and pistoleer, which order of skill build up would oyu recommend? As of now I got Pistoleer xx44 (had some combat XP saved) and building the smuggler xx4x, is this the way to go?
3) Once mastered, where would a pistoleer go and do missions? As a fencer I've had no real problems with Jantas, however these tend to swarm around me (like nasty 'naffs do), so something like Fanshot would only hit one, the point blank area doesn't really seem to have the damage going for it, combined with no CoB, how the devil could that be done?
4) Eventually I'd of course like to go to the harder places, where is the limit of the pistoleer? Maybe by then I'd have better guns, but surely nothing exceptional.

Thanks in advance



- Ondal (on Infinity)
Master Smuggler - Looking for Weapon and/or Armor smith connection.
Talasa
Wed Sep 08, 2004 6:19 am
#2

I like your name

1.) most people, including me will point you to Dantooine, Quenkers and Savage Quenkers within a solo group. Naffs in groups is very nice if you like going hunting in groups as they are one of the few mobs people are still willing to group for. The XP ratio is lower, though.

2.) Build up the third tier of pistoleer first, in order to gain some defenses as well as Fan Shot. Fan Shot will help you a lot levelling up faster. You might also do the smuggler tree first, as Last Ditch is particularly stronger than Fan Shot - but instead of Defense Mods you'll gain Feign Death. Matter of taste, really.
After one of these, I'd go for pistol accuracy - then the rest. Pistol speed will build up automatically since the speed line is combat XP.

3.) Janta missions are easy to do. Lowblow or Melee Defense 1, then Panic shot to keep the buggers down and Fan-Shot/Stop-Shot/Last Ditch them to hell.

4.) You will be able to kill quite a few things in game and ditch out various types of damage. A geonosian stun blaster will be your best friend as many mobs are vulnerable to it. Personally, my limit is at Nightsister Elders, graul marauders and the like (template Mpistoleer, 0040 BH, 0040 Smuggler).



***
Never trust a grinning horse. It is always planning something.
MujtahiD
Wed Sep 08, 2004 6:27 am
#3


Primarily, welcome to the smuggler/pistoleer route. The profs need quite a bit of fixing, so dont be disheartened if when you master it all, it turns out to be a little underpowered. Hopefully the revamp will fix that.


1) Get buffed, get in a solo group, and kill Quenkers on Dantooine or Baz nitches on Dathomir. (Big baz nitches are tougher than normal baz nitches and generally go for 10 - 11k/mission on an unsliced terminal. More xp with those, but the normal ones are easier to kill. Dont bother with mutant baz nitches. Not worth the xp they dole out).


2) Well, you've already got the speed, accuracy and fan shot from x/x/4/4 pistoleer. You can go up any branch you like. Personally, i saved the dodge tree for last and went up the marksmanship tree first, so that i'd miss less. As for smuggler, 2 of the 4 trees are unrelated, so you can pick any day to concentrate on slicing or spices. For a good guide on how to level a smuggler, mosey on over to our forums. As for the pistols xp part of smuggler, just use all the pistoleer tricks to obtain theunderworld tree by lvling off the aforementioned mobs. I generally laid off last ditch while soloing prior to hitting master pistoleer, since i could spam HS2 faster, and it wasnt a random HAM special.


3) For mobs that swarm around you, switch to a VK and let 'er rip with an AoE special. What? You dont have TKM?


Hmm...


(You're going to have kill them off one at a time, unless you can line them up in a cone. Fanshot takes a l'il practice, but for 4 or 5 jantas, i generally just lowblow and lastditch/HS2 them to death. Our most damaging pistoleer AoE is borked currently, so take them on individually).


4) It depends on what your 3rd profession will be. If you're stacking some defenses alongwith pistoleer/smuggler, you ought to be able to level pretty much anywhere in a good group, or even solo high end content other folks do, albeit with a little strategy. Naturally, you're not going to be as battle-hardy as a triple-melee stacker, but with FD, bleeds, SEAsand a Sliced Krayt pistol, you should get along fine.





-----------------------------------------------------

Master Smuggler / TKM / Master Pistoleer / Master Pilot / Aspiring Master Politician
IGN = ResurgencE (-=Imperial Colonel=-) Vendor = -4403, 3179 Theed, Naboo
Jeterb
Wed Sep 08, 2004 6:32 am
#4


I leveled very fast doing Giant Baz Nitch missions on Dathomir. 10-11k in the terminals. Get a solo group if you need to.

GBNs are good for many proffessions not just pistoleer and while moving between their lairs you can find a lot of high level creatures to keep up the pace.


My Method:

1. Buff, eat Canape & drink Brandy

2. Get into composite

3. Take missions

4. Select a pistol with as high speed as possible, a good DX2 with speedslice and powerup is 1.0-1.1 and have good damage

5. Use Health1 to attack only the health pool, this attack gives the best damage per second

6. When levelling go for accuracy and of course speed first. To hit faster and more often is more important than gaining specials.

7. Somewhere along the road it is useful to use a damage calculator to make sure that Health1 still gives the highest damage per sec.




Jeter Pidhe -Adventurer- Bo-tang Clan - 12pt AS --- LOST --
"If you are not confused, you are not paying attention."
Massive selection of stat capped armor sets at BoSam Armor.

MujtahiD
Wed Sep 08, 2004 6:32 am
#5


"2) Well, you've already got the speed, accuracy and fan shot from x/x/4/4 pistoleer."


Slight edit.


From your current pistoleer template, you dont have the accuracy just yet. Which is why i'd advise you to go up x/4/x/x next.


(Another edit: Whoops..Didnt realize i hit veteran status, and can edit now).

Message Edited by MujtahiD on 09-08-2004 06:33 AM



-----------------------------------------------------

Master Smuggler / TKM / Master Pistoleer / Master Pilot / Aspiring Master Politician
IGN = ResurgencE (-=Imperial Colonel=-) Vendor = -4403, 3179 Theed, Naboo
gibsonSG
Wed Sep 08, 2004 6:45 am
#6

Everyone has their favourite spots but savage quenkers and hurton huntresses on Dantooine are a safe bet. If you wanted to do jantas there I suggest fanshot with a fast DX2 while running, the jantas stay in a tight group while they follow you and they drop quite quickly (I would use speed powerups on speed sliced weapons without BH pistols or speed tapes).

As far as unbuffed goes I'm not sure what to recommend as I have no medic, but with brandy and good stims I'd say you might get away with a jantacamps once you get the dodge line, but you have feign death so its no problem. Also get some dodge food (aircake/pikkitta pie)and some accuracy food(citrus snow cake)to level faster

I'd get smuggler pistols first, as last ditch will help you earn xp with its damage multiplier, just remember to use the fastest speed pistolyou can. From the normal list of weapons, if you slice a gun to 1.5 speed then use a 33% powerup youll hit last ditch and all specials at the speed cap, a DL44 will normally go to 1.0 with powerupas will FWG5's. The fastest normal DX2 I got so far is 1.2 speed with a powerup and republic blasters around the same speed.

As far as what you like to do in the game, most things will be accessible but get a good geo pistol as soon as you can afford one, and consider taking something to compliment your template. Fencer is great for the dodge benefits, commando is good for the launcher pistol blast damage for NS/turrets/lairs) and TK is great for melee defence/meditation,fencer's not too shabby either.

Superhighend mobs will be tricky to all but a few in the game (those with medium to heavy armor piercing),but the Geo Lab will be fine with the right buffs/food/armor/weapons. The good thing is that you can feign death so you can wander around any location regardless of the mobs, just remember to be prepared for aggro when you stand again.


Anyway thats just my opinion so enjoy pistols/smuggling



Pembroke Castle <Dominus Nihil>
hrmpf2
Wed Sep 08, 2004 7:48 am
#7

Thank you, this is all some very great answers
About pistol speed, so far I've hard a terrible time finding something decent, actually the best ones I've seen has been at the bazaar, save some rediculous expensive ones at a random vendor. Would a "normal" weapon smith have the resources for making a decent pistol? Current problem would be speed, a 1.7 FWG5 hardly impresses me for HS2. I saw someone mentioning in a post here a gun with 200+ max should be sufficient, but I haven't come across a such yet (a hint to a WS on Infinity perhaps ), I assume when mastered speed won't be as important over damage?



- Ondal (on Infinity)
Master Smuggler - Looking for Weapon and/or Armor smith connection.
gibsonSG
Wed Sep 08, 2004 7:59 am
#8

Sadly you'll never hit the speed cap even at master pistoleer, use a damage calculator to check your speed for various specials, but at basic master level to hit last ditch at speed cap you'll still need a fast pistol.As long as the base speed is 1.5 or so youll be ok with a speed powerup to shoot it at 1.0 and hit last ditch once a second.

Failing that get some speed tapes, it costs millions for the extra 12 points (is that how many? I'm not sure) or get some BH pistols for increased speed and accuracy



Pembroke Castle <Dominus Nihil>
MujtahiD
Wed Sep 08, 2004 8:03 am
#9






hrmpf2 wrote:
Thank you, this is all some very great answers
About pistol speed, so far I've hard a terrible time finding something decent, actually the best ones I've seen has been at the bazaar, save some rediculous expensive ones at a random vendor. Would a "normal" weapon smith have the resources for making a decent pistol? Current problem would be speed, a 1.7 FWG5 hardly impresses me for HS2. I saw someone mentioning in a post here a gun with 200+ max should be sufficient, but I haven't come across a such yet (a hint to a WS on Infinity perhaps ), I assume when mastered speed won't be as important over damage?






Hmm...Gonna have to define what you mean by a 'normal' WS. Y'mean a master WS utilising average resources? If so, you're still gonna have to get the weapon sliced and possibly pup'd, since the quality of the gun reflects the price.


Check WS vendors for a good Dx2. You dont really need it sliced for speed even though you dont have BH pistols or SEAs, since you atleast have the 4 boxes of pistol stances. It'll do for lvling mobs, especially because many mobs are vulnerable or have less resistance to acid as opposed to the FWG5 you mentioned. If you decide on going on a groupEnraged Rancor hunt for some socializing, you're gonna have to keep your FWG5 holstered.




-----------------------------------------------------

Master Smuggler / TKM / Master Pistoleer / Master Pilot / Aspiring Master Politician
IGN = ResurgencE (-=Imperial Colonel=-) Vendor = -4403, 3179 Theed, Naboo
MujtahiD
Wed Sep 08, 2004 8:08 am
#10






gibsonSG wrote:

it costs millions for the extra 12 points (is that how many? I'm not sure) or get some BH pistols for increased speed and accuracy






Depends on your weapon. With a DE-10 sliced for damage and no krayt tissues/pup, prolly a little more. Can check everything out here:

http://killyourpc.org/swg/swg_dps.php




-----------------------------------------------------

Master Smuggler / TKM / Master Pistoleer / Master Pilot / Aspiring Master Politician
IGN = ResurgencE (-=Imperial Colonel=-) Vendor = -4403, 3179 Theed, Naboo
Itheoco
Wed Sep 08, 2004 8:37 am
#11







hrmpf2 wrote:
Thank you, this is all some very great answers
About pistol speed, so far I've hard a terrible time finding something decent, actually the best ones I've seen has been at the bazaar, save some rediculous expensive ones at a random vendor. Would a "normal" weapon smith have the resources for making a decent pistol? Current problem would be speed, a 1.7 FWG5 hardly impresses me for HS2. I saw someone mentioning in a post here a gun with 200+ max should be sufficient, but I haven't come across a such yet (a hint to a WS on Infinity perhaps ), I assume when mastered speed won't be as important over damage?




I was reading all of this post and did not realise you were on Infinity. Anyway, my guild weaponsmith, Syrinx, can knock out some top notch pistols at a VERY reasonable price. Send her a tell or mail in game and she can sort out your needs.



Itoela Ocaro


Master Bounty Hunter and soon to be Master Pistoleer

hrmpf2
Thu Sep 09, 2004 12:50 pm
#12



MujtahiD wrote:

Hmm...Gonna have to define what you mean by a 'normal' WS. Y'mean a master WS utilising average resources? If so, you're still gonna have to get the weapon sliced and possibly pup'd, since the quality of the gun reflects the price.

Check WS vendors for a good Dx2. You dont really need it sliced for speed even though you dont have BH pistols or SEAs, since you atleast have the 4 boxes of pistol stances. It'll do for lvling mobs, especially because many mobs are vulnerable or have less resistance to acid as opposed to the FWG5 you mentioned. If you decide on going on a group Enraged Rancor hunt for some socializing, you're gonna have to keep your FWG5 holstered.





Yesterday I found a WS with a (for me) rather high damage Geonosian stun gun, incidentally I had just been doing a few Jantas (fencer style tho) to get money for this whole pistol adventure, and with /examine found they were vulnerable to stun(!), which I also remember Mokks being. I guess those SWG gods are smiling at pistol users sometimes

Anyway, I assume most weapon smiths will have some sort of resources for better weapons laying around, if for nothing else the odd person wanting to place a specific order, this is what I mean by "normal", one who has the stuff but don't usually use it. As you can imagine I have little idea of price, only the few better guns I've seen around, but I'd guess for the right, yet not insane, price most WS' would be able to wipe out something nice.

Are pistol speed armor or clothes attachments popular among pistol folks, hence affecting prices in a bad way? Seeing it's impossible to hit the cap with less than extremly highend guns, I'd imagine them to be, or does all "real" pistoleers also go bounty hunter thereby not needing them?

Itheoco, I'll be sure to give her a call.



- Ondal (on Infinity)
Master Smuggler - Looking for Weapon and/or Armor smith connection.
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