Pistoleer Archive
Thread: Hunting grounds for pistoleers
as a budding pistoleer and smuggler, I'm unfortunatly about to give up my Fencing profession. Being rather new to the game, I don't know popular pistoleer hunting grounds, so some advice is needed. What I'd like to know is more or less the whole deal, both buffed and non-buffed
1) During the move towards master, currently doing naffs in groups, or solo with buff. What would you recommend for the most XP? See below for my current status.
2) When decided on both smuggler and pistoleer, which order of skill build up would oyu recommend? As of now I got Pistoleer xx44 (had some combat XP saved) and building the smuggler xx4x, is this the way to go?
3) Once mastered, where would a pistoleer go and do missions? As a fencer I've had no real problems with Jantas, however these tend to swarm around me (like nasty 'naffs do), so something like Fanshot would only hit one, the point blank area doesn't really seem to have the damage going for it, combined with no CoB, how the devil could that be done?
4) Eventually I'd of course like to go to the harder places, where is the limit of the pistoleer? Maybe by then I'd have better guns, but surely nothing exceptional.
Thanks in advance
1.) most people, including me will point you to Dantooine, Quenkers and Savage Quenkers within a solo group. Naffs in groups is very nice if you like going hunting in groups as they are one of the few mobs people are still willing to group for. The XP ratio is lower, though.
2.) Build up the third tier of pistoleer first, in order to gain some defenses as well as Fan Shot. Fan Shot will help you a lot levelling up faster. You might also do the smuggler tree first, as Last Ditch is particularly stronger than Fan Shot - but instead of Defense Mods you'll gain Feign Death. Matter of taste, really.
After one of these, I'd go for pistol accuracy - then the rest. Pistol speed will build up automatically since the speed line is combat XP.
3.) Janta missions are easy to do. Lowblow or Melee Defense 1, then Panic shot to keep the buggers down and Fan-Shot/Stop-Shot/Last Ditch them to hell.
4.) You will be able to kill quite a few things in game and ditch out various types of damage. A geonosian stun blaster will be your best friend as many mobs are vulnerable to it. Personally, my limit is at Nightsister Elders, graul marauders and the like (template Mpistoleer, 0040 BH, 0040 Smuggler).
Message Edited by MujtahiD on 09-08-2004 06:33 AM
About pistol speed, so far I've hard a terrible time finding something decent, actually the best ones I've seen has been at the bazaar, save some rediculous expensive ones at a random vendor. Would a "normal" weapon smith have the resources for making a decent pistol? Current problem would be speed, a 1.7 FWG5 hardly impresses me for HS2. I saw someone mentioning in a post here a gun with 200+ max should be sufficient, but I haven't come across a such yet (a hint to a WS on Infinity perhaps
hrmpf2 wrote:
Thank you, this is all some very great answers
About pistol speed, so far I've hard a terrible time finding something decent, actually the best ones I've seen has been at the bazaar, save some rediculous expensive ones at a random vendor. Would a "normal" weapon smith have the resources for making a decent pistol? Current problem would be speed, a 1.7 FWG5 hardly impresses me for HS2. I saw someone mentioning in a post here a gun with 200+ max should be sufficient, but I haven't come across a such yet (a hint to a WS on Infinity perhaps), I assume when mastered speed won't be as important over damage?
Hmm...Gonna have to define what you mean by a 'normal' WS. Y'mean a master WS utilising average resources? If so, you're still gonna have to get the weapon sliced and possibly pup'd, since the quality of the gun reflects the price.
Check WS vendors for a good Dx2. You dont really need it sliced for speed even though you dont have BH pistols or SEAs, since you atleast have the 4 boxes of pistol stances. It'll do for lvling mobs, especially because many mobs are vulnerable or have less resistance to acid as opposed to the FWG5 you mentioned. If you decide on going on a groupEnraged Rancor hunt for some socializing, you're gonna have to keep your FWG5 holstered.
gibsonSG wrote:
it costs millions for the extra 12 points (is that how many? I'm not sure) or get some BH pistols for increased speed and accuracy
http://killyourpc.org/swg/swg_dps.php
hrmpf2 wrote:
Thank you, this is all some very great answers
About pistol speed, so far I've hard a terrible time finding something decent, actually the best ones I've seen has been at the bazaar, save some rediculous expensive ones at a random vendor. Would a "normal" weapon smith have the resources for making a decent pistol? Current problem would be speed, a 1.7 FWG5 hardly impresses me for HS2. I saw someone mentioning in a post here a gun with 200+ max should be sufficient, but I haven't come across a such yet (a hint to a WS on Infinity perhaps), I assume when mastered speed won't be as important over damage?
I was reading all of this post and did not realise you were on Infinity. Anyway, my guild weaponsmith, Syrinx, can knock out some top notch pistols at a VERY reasonable price. Send her a tell or mail in game and she can sort out your needs.
Itoela Ocaro
Master Bounty Hunter and soon to be Master Pistoleer
MujtahiD wrote:Hmm...Gonna have to define what you mean by a 'normal' WS. Y'mean a master WS utilising average resources? If so, you're still gonna have to get the weapon sliced and possibly pup'd, since the quality of the gun reflects the price.
Check WS vendors for a good Dx2. You dont really need it sliced for speed even though you dont have BH pistols or SEAs, since you atleast have the 4 boxes of pistol stances. It'll do for lvling mobs, especially because many mobs are vulnerable or have less resistance to acid as opposed to the FWG5 you mentioned. If you decide on going on a group Enraged Rancor hunt for some socializing, you're gonna have to keep your FWG5 holstered.
Yesterday I found a WS with a (for me) rather high damage Geonosian stun gun, incidentally I had just been doing a few Jantas (fencer style tho) to get money for this whole pistol adventure, and with /examine found they were vulnerable to stun(!), which I also remember Mokks being. I guess those SWG gods are smiling at pistol users sometimes
Anyway, I assume most weapon smiths will have some sort of resources for better weapons laying around, if for nothing else the odd person wanting to place a specific order, this is what I mean by "normal", one who has the stuff but don't usually use it. As you can imagine I have little idea of price, only the few better guns I've seen around, but I'd guess for the right, yet not insane, price most WS' would be able to wipe out something nice.
Are pistol speed armor or clothes attachments popular among pistol folks, hence affecting prices in a bad way? Seeing it's impossible to hit the cap with less than extremly highend guns, I'd imagine them to be, or does all "real" pistoleers also go bounty hunter thereby not needing them?
Itheoco, I'll be sure to give her a call.