Pistoleer Archive

Thread: Multi-Target Pistol Shot

MetallicaJunkie
Thu May 27, 2004 9:51 am
#1

I want to take a moment to describe what this pistol special is supposed to do, everyone keeps claiming it's broken whereas I happen to have read it's description and actually used the special with that in mind.


This shot has the description: "This ranged attack for pistol can hit multiple tagets at once" and that is precisely what it does, it targets two creatures taht fall within it's area of effect and shoots those two creatures alone. Try it and you'll see what I'm talking about.


No offense to Randonb but mistaking a shot that you can plainly see is only targetting two creatures (as shown byt he second target box) for a cone attack similar to fanshot is just dumb. I mastered pistoleer months ago and although I didn't use multi-target too often, it is by no means broken. It's fine the way it is and this is how I think dual wield will most likely be implemented, I think that we pistoleers need to use this special and take a real look at how it is working and then decide whether or not it's a special we need, to tell the devs it's something it is not and therefore not working properly is simply unacceptable. I love pistols and will forever be a pistoleer no matter what profession I pick up after our next nerf forces me to give up on actively using a pistol pending our rebalance against the rest of the galaxy.


Murton

Genocide

Eclispe Server

A multi-targetting Pistoleer
DigiDante
Thu May 27, 2004 10:48 am
#2

I was about to make a post about this special also... I hit each shot around 1800 - 2000 with this special. It has a problem of targetting lairs though...

It has no "Cone" but it does have an area of effect... I can be facing my target and then he'll turn 100degrees or so and shoot the lair.... crazy stuff. I like the special though.



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MetallicaJunkie
Thu May 27, 2004 2:15 pm
#3






DaHumAn wrote:
who cares? it sucks and i dont use it, it might as well be broken as a master box skill. thumbs down.






I think you'll find that multi-target pistol shot has a x4 damage mod so we should all care. A pistol move that attacks two opponents at once with a mod that's higher than any other move we have considering the multi-target, is worth using.


You used it when you hit master, didn't like it's first appearance and didn't use it again, it's almost as powerful as stoppingshot but not as slow and hits TWO opponents.


I urge all pistoleers to re-evaluate this move and possibly remove it as a broken/redundant special, yes it's not as fast as fanshot and doesn't hit as many targets but it's by far more accurate and does it's job well, if we can work on bringing pistoleer speed up or delay mods down this move will find it's way onto our toolbars again.


For those interested in this shot, I have tested further and found: although the two targets must be within the targettable area when activating the shot, but do not actually have to stay there. When testing on pikets the pikets actually seperated by almost 30m and I could still shoot both, fanshot could not do this. Also multi-target pistol shot is in effect an attack mode and NOT a shot. This means we only pay HAM cost ONCE but continue to fire at two targets until one dies or we activate another special. Time to learn how to use the pistol properly, hit that MTPS button ONCE and leave it at that and see the cost free ownage, it's time that combat became spam-free and true tactics were emplyed.


Murton

Genocide

Eclipse Server

Professor of Pistol Techniques
Kevie
Thu May 27, 2004 2:22 pm
#4






MetallicaJunkie wrote:



I think you'll find that multi-target pistol shot has a x4 damage mod so we should all care. A pistol move that attacks two opponents at once with a mod that's higher than any other move we have considering the multi-target, is worth using.





fanshot has a x4 mod and a far less delay
they are both redundant in and of themselves but with mtps it only has a higher dps if you are using a 1.2 speed pistol or grab up some bounty hunter or speed tapes


the real problem with mtps is once it kills any target or loses line of sight with any possible target, it empties the queue
it works and i actually love running around using it againt a big group of fairly easymobs but the fact is it's not as useful as it SHOULD be








MetallicaJunkie wrote:




For those interested in this shot, I have tested further and found: although the two targets must be within the targettable area when activating the shot, but do not actually have to stay there. When testing on pikets the pikets actually seperated by almost 30m and I could still shoot both, fanshot could not do this. Also multi-target pistol shot is in effect an attack mode and NOT a shot. This means we only pay HAM cost ONCE but continue to fire at two targets until one dies or we activate another special. Time to learn how to use the pistol properly, hit that MTPS button ONCE and leave it at that and see the cost free ownage, it's time that combat became spam-free and true tactics were emplyed.







this is interesting, i'll test it out......... have you tried to log your results?
there's a thread somewhere around here about mtps where randon explains how to log and repost your results

Message Edited by Kevie on 05-27-2004 05:24 PM




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-

MetallicaJunkie
Thu May 27, 2004 4:02 pm
#5



Kevie wrote:







fanshot has a x4 mod and a far less delay
they are both redundant in and of themselves but with mtps it only has a higher dps if you are using a 1.2 speed pistol or grab up some bounty hunter or speed tapes


the real problem with mtps is once it kills any target or loses line of sight with any possible target, it empties the queue
it works and i actually love running around using it againt a big group of fairly easymobs but the fact is it's not as useful as it SHOULD be









actually fanshot has a 3.5 damage mod and yes the delay is lower, at master pistoleer you would need a weapon which defies current combat rules, ie: speed less that 1.5


Fanshot also clears the queue if something within it's AoE dies as does EVERY AoE attack for this matter including cones and spins.


As for usefulness, most of our specials aren't as useful as they SHOULD be, we just have to live with what we have, but surely the less specials we report as broken, the better our chances of getting the truly broken ones fixed in some unknown patch or publish down the line.




this is interesting, i'll test it out......... have you tried to log your results?
there's a thread somewhere around here about mtps where randon explains how to log and repost your results





I'll look for this thread and get a log done of my experience with the shot, for now I just thought I'd tell the tale in hope of it reaching my pistoleer friends, it is one special that does not require us to be buffed to be effective as it is an activated ability that continues until the death of our enemy.


Murton

Genocide

Eclipse Server

Your friendly neighborhood gunfighter
Randonb
Thu May 27, 2004 6:48 pm
#6

Nobody has mistaken MTPS for a cone effect for many, many months. We know what it is supposed to do, but it has LOS errors. The DPS is also somewhat low, despite seemingly high "per hit" damage.


We've discussed it, we've tested it, and what I have in the Status of Pistoleer Specials is what we found.


The special is flaky. Just because it works in some situations (such as wide open spaces) or not everybody sees or notices the LOS bugs doesn't mean I'm going to label it "working as intended." I will, however, do my best to record the issues accurately. The description stands until something changes, and that's the end of it. I cannot change it in good conscience when I (and some others, including our former correspondents) know that the bugs exist.


This time, I side with the pessimists. Because if they are right and I ignore them, no developer will ever know and the issue will remain. If they are wrong and I listen to them, that's 1 more nonexistent bug that isn't fixed. Make sense?





"...You're going to find that many of the truths we cling to depend greatly on our own point of view." biwan:
Former Pistoleer Correspondent (02/04/04 - 09/05/04)
Veehawk
Thu May 27, 2004 7:41 pm
#7






MetallicaJunkie wrote:





DaHumAn wrote:
who cares? it sucks and i dont use it, it might as well be broken as a master box skill. thumbs down.






I think you'll find that multi-target pistol shot has a x4 damage mod so we should all care. A pistol move that attacks two opponents at once with a mod that's higher than any other move we have considering the multi-target, is worth using.


You used it when you hit master, didn't like it's first appearance and didn't use it again, it's almost as powerful as stoppingshot but not as slow and hits TWO opponents.


I urge all pistoleers to re-evaluate this move and possibly remove it as a broken/redundant special, yes it's not as fast as fanshot and doesn't hit as many targets but it's by far more accurate and does it's job well, if we can work on bringing pistoleer speed up or delay mods down this move will find it's way onto our toolbars again.


For those interested in this shot, I have tested further and found: although the two targets must be within the targettable area when activating the shot, but do not actually have to stay there. When testing on pikets the pikets actually seperated by almost 30m and I could still shoot both, fanshot could not do this. Also multi-target pistol shot is in effect an attack mode and NOT a shot. This means we only pay HAM cost ONCE but continue to fire at two targets until one dies or we activate another special. Time to learn how to use the pistol properly, hit that MTPS button ONCE and leave it at that and see the cost free ownage, it's time that combat became spam-free and true tactics were emplyed.


Murton

Genocide

Eclipse Server

Professor of Pistol Techniques





This attack has been broken for so long that people gave up on it, recently in the past few months it started working again. It is not a small cone aoe attack, it is a 360 degree area attack that hits all targets up to 65m out. So if you are standing in the middle of 15 dewbacks (or anything) you hit all of them once per special used and it is a really slow attack. It had a small bug a while back in january that when used near a structure it would inflict massive amounts of damage on all of the targets. So picture it as fan shot but instead of being a fast spamming attack that hits a small cone, it is 360 degree coverage at a much slower pace. When I use my krayted pistols, it hits each target for 2-4k dmg which is a nice step up from stopping shot.


You mentioned that you compared it to fan shot, they are very similar except that fan shot has a small area of coverage. I am glad to see that you noticed that it doesn't have a ham cost until one of the targeted enemies has been hit successfully, that is an overlooked asset of ours that needs to be noticed. In pvp this attack is useless due to the delay time that it has, I fire it at 3-4 seconds depending on my pistol being used. You are much better off using fan shot and other tactics for pvp. In pve and against those annoying pesky city limit aggros this attack is great for killing all of them at once in one fell swoop without buring up your ham. This attack does need a little more testing due to it being glitchy still, near structures such as city buildings and/or player based structures it acts a little buggy. There are even rumors that it is a ranged kd like low blow from smuggler, if that were true I would crap myself! Too bad that it has never kd'ed anything that I have ever attacked, it would be quite funny to have everyone around you fall down on their ass at once.





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BZebub
Thu May 27, 2004 9:52 pm
#8

pistoleers are not meant to be surrounded. we are meant to run and gun, to kite.


in its current state, i don't see why running and using fanshot isn't much better.


Kevie
Thu May 27, 2004 10:04 pm
#9






BZebub wrote:

pistoleers are not meant to be surrounded. we are meant to run and gun, to kite.


in its current state, i don't see why running and using fanshot isn't much better.







actually, with our specials (pointblanksingle1/2, pointblankarea1/2, pistolmeleedefense1/2, multi-target pistol shot) we are better off surrounded and up close in the thick of things

fanshot and disarmingshot2 are AOE cones that are better from long ranges, but all the rest of our long-range attacks are single target damage/healthshot/health bleeds


yah, i know they're all broken or redundent right now, i'm just pointing out the attacks we have and what the devs were probably envisioning when they thought of pistoleer




Oaceen Tunaisea (Ow-seen Two-nay-see), Kettemoor
There is no command, mood, chat type: smuggle
"#*% damnit, no. Caboose; I'm not cold, I don't want a hotdog, and if you
put mustard in my #&$^ing sheets again I'm gonna kill you." - Tucker
-

djswift2k
Fri May 28, 2004 12:23 am
#10

this might be recent, but for months on end MTPS didnt even fire, just took up ham and attack queue.

stealth mcownzjoo of valcyn

MetallicaJunkie
Fri May 28, 2004 12:43 am
#11






djswift2k wrote:

this might be recent, but for months on end MTPS didnt even fire, just took up ham and attack queue.

stealth mcownzjoo of valcyn







It's still listed as broken and I have confirmed it's actual working effect with a friend of mine who mastered pistoleer in january.
DaHumAn
Fri May 28, 2004 12:50 am
#12

who cares? it sucks and i dont use it, it might as well be broken as a master box skill. thumbs down.



--------------------------------------------------------------------------------





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MetallicaJunkie
Fri May 28, 2004 2:02 am
#13






Randonb wrote:

The special is flaky. Just because it works in some situations (such as wide open spaces) or not everybody sees or notices the LOS bugs doesn't mean I'm going to label it "working as intended." I will, however, do my best to record the issues accurately. The description stands until something changes, and that's the end of it. I cannot change it in good conscience when I (and some others, including our former correspondents) know that the bugs exist.


This time, I side with the pessimists. Because if they are right and I ignore them, no developer will ever know and the issue will remain. If they are wrong and I listen to them, that's 1 more nonexistent bug that isn't fixed. Make sense?







Very professional. I tip my hat to you sir. With you at the helm there may yet be hope for us pistoleers, although there are rumours of my first profession, Bounty Hunter once again becoming viable after the rebalance I may yet stick with my pistol to see what it brings.


Murton
Genocide
Eclipse Server
A pistoleer standing corrected

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