Pistoleer Archive
Thread: Multi-Target Pistol Shot
It has no "Cone" but it does have an area of effect... I can be facing my target and then he'll turn 100degrees or so and shoot the lair.... crazy stuff. I like the special though.
DaHumAn wrote:
who cares? it sucks and i dont use it, it might as well be broken as a master box skill. thumbs down.
MetallicaJunkie wrote:
I think you'll find that multi-target pistol shot has a x4 damage mod so we should all care. A pistol move that attacks two opponents at once with a mod that's higher than any other move we have considering the multi-target, is worth using.
they are both redundant in and of themselves but with mtps it only has a higher dps if you are using a 1.2 speed pistol or grab up some bounty hunter or speed tapes
it works and i actually love running around using it againt a big group of fairly easymobs but the fact is it's not as useful as it SHOULD be
MetallicaJunkie wrote:
For those interested in this shot, I have tested further and found: although the two targets must be within the targettable area when activating the shot, but do not actually have to stay there. When testing on pikets the pikets actually seperated by almost 30m and I could still shoot both, fanshot could not do this. Also multi-target pistol shot is in effect an attack mode and NOT a shot. This means we only pay HAM cost ONCE but continue to fire at two targets until one dies or we activate another special. Time to learn how to use the pistol properly, hit that MTPS button ONCE and leave it at that and see the cost free ownage, it's time that combat became spam-free and true tactics were emplyed.
this is interesting, i'll test it out......... have you tried to log your results?
there's a thread somewhere around here about mtps where randon explains how to log and repost your results
Message Edited by Kevie on 05-27-2004 05:24 PM
Kevie wrote:
fanshot has a x4 mod and a far less delay
they are both redundant in and of themselves but with mtps it only has a higher dps if you are using a 1.2 speed pistol or grab up some bounty hunter or speed tapes
the real problem with mtps is once it kills any target or loses line of sight with any possible target, it empties the queue
it works and i actually love running around using it againt a big group of fairly easymobs but the fact is it's not as useful as it SHOULD be
actually fanshot has a 3.5 damage mod and yes the delay is lower, at master pistoleer you would need a weapon which defies current combat rules, ie: speed less that 1.5
Fanshot also clears the queue if something within it's AoE dies as does EVERY AoE attack for this matter including cones and spins.
As for usefulness, most of our specials aren't as useful as they SHOULD be, we just have to live with what we have, but surely the less specials we report as broken, the better our chances of getting the truly broken ones fixed in some unknown patch or publish down the line.
this is interesting, i'll test it out......... have you tried to log your results?
there's a thread somewhere around here about mtps where randon explains how to log and repost your results
MetallicaJunkie wrote:
DaHumAn wrote:
who cares? it sucks and i dont use it, it might as well be broken as a master box skill. thumbs down.
I think you'll find that multi-target pistol shot has a x4 damage mod so we should all care. A pistol move that attacks two opponents at once with a mod that's higher than any other move we have considering the multi-target, is worth using.
You used it when you hit master, didn't like it's first appearance and didn't use it again, it's almost as powerful as stoppingshot but not as slow and hits TWO opponents.
I urge all pistoleers to re-evaluate this move and possibly remove it as a broken/redundant special, yes it's not as fast as fanshot and doesn't hit as many targets but it's by far more accurate and does it's job well, if we can work on bringing pistoleer speed up or delay mods down this move will find it's way onto our toolbars again.
For those interested in this shot, I have tested further and found: although the two targets must be within the targettable area when activating the shot, but do not actually have to stay there. When testing on pikets the pikets actually seperated by almost 30m and I could still shoot both, fanshot could not do this. Also multi-target pistol shot is in effect an attack mode and NOT a shot. This means we only pay HAM cost ONCE but continue to fire at two targets until one dies or we activate another special. Time to learn how to use the pistol properly, hit that MTPS button ONCE and leave it at that and see the cost free ownage, it's time that combat became spam-free and true tactics were emplyed.
Murton
Genocide
Eclipse Server
Professor of Pistol Techniques
This attack has been broken for so long that people gave up on it, recently in the past few months it started working again. It is not a small cone aoe attack, it is a 360 degree area attack that hits all targets up to 65m out. So if you are standing in the middle of 15 dewbacks (or anything) you hit all of them once per special used and it is a really slow attack. It had a small bug a while back in january that when used near a structure it would inflict massive amounts of damage on all of the targets. So picture it as fan shot but instead of being a fast spamming attack that hits a small cone, it is 360 degree coverage at a much slower pace. When I use my krayted pistols, it hits each target for 2-4k dmg which is a nice step up from stopping shot.
You mentioned that you compared it to fan shot, they are very similar except that fan shot has a small area of coverage. I am glad to see that you noticed that it doesn't have a ham cost until one of the targeted enemies has been hit successfully, that is an overlooked asset of ours that needs to be noticed. In pvp this attack is useless due to the delay time that it has, I fire it at 3-4 seconds depending on my pistol being used. You are much better off using fan shot and other tactics for pvp. In pve and against those annoying pesky city limit aggros this attack is great for killing all of them at once in one fell swoop without buring up your ham. This attack does need a little more testing due to it being glitchy still, near structures such as city buildings and/or player based structures it acts a little buggy. There are even rumors that it is a ranged kd like low blow from smuggler, if that were true I would crap myself! Too bad that it has never kd'ed anything that I have ever attacked, it would be quite funny to have everyone around you fall down on their ass at once. ![]()
pistoleers are not meant to be surrounded. we are meant to run and gun, to kite.
in its current state, i don't see why running and using fanshot isn't much better.
BZebub wrote:
pistoleers are not meant to be surrounded. we are meant to run and gun, to kite.
in its current state, i don't see why running and using fanshot isn't much better.
djswift2k wrote:
this might be recent, but for months on end MTPS didnt even fire, just took up ham and attack queue.
stealth mcownzjoo of valcyn
Randonb wrote:
The special is flaky. Just because it works in some situations (such as wide open spaces) or not everybody sees or notices the LOS bugs doesn't mean I'm going to label it "working as intended." I will, however, do my best to record the issues accurately. The description stands until something changes, and that's the end of it. I cannot change it in good conscience when I (and some others, including our former correspondents) know that the bugs exist.
This time, I side with the pessimists. Because if they are right and I ignore them, no developer will ever know and the issue will remain. If they are wrong and I listen to them, that's 1 more nonexistent bug that isn't fixed.Make sense?
Very professional. I tip my hat to you sir. With you at the helm there may yet be hope for us pistoleers, although there are rumours of my first profession, Bounty Hunter once again becoming viable after the rebalance I may yet stick with my pistol to see what it brings.
Murton
Genocide
Eclipse Server
A pistoleer standing corrected