Pistoleer Archive
Thread: Pistoleers Nightsister Hunting?
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NikkitaSamuri
Mon Sep 13, 2004 5:45 am
#1
Ok so Im sitting in my house crafting, going through bags of materials
and find a couple crates of my old Spider Fanged Projectile Feeders (64 max dmg)
So make some featherweight runs with them and had 3-4 left over...
I look through the other weapons to see what these worked for and saw Striker Pistols
At first I was like naaaaah. Then I tought. I have a pistoleer and going on
Nightsisters hunts sucks because:
A) They are resistant to all my higher level guns 90-100%
B) We "pistoleers" dont really have any Armor Piercing.
Anyways... So I craft 4 Stryker Pistols that come out to something like......
89-158
2.1
I get them all sliced and get 2 with
89-206
2.1
or so then with a powerup the hit roughly
115-277
2.1
I think a little more... If a Pistoleer had a 277dmg Kinetic pistol
using Last ditch, a BH pistol more, or a Master Pistoleer move...
He would actually be useful on a hunt...
Either way was wondering if it seems like a good idea to you guys to market this....
Thanks!
and find a couple crates of my old Spider Fanged Projectile Feeders (64 max dmg)
So make some featherweight runs with them and had 3-4 left over...
I look through the other weapons to see what these worked for and saw Striker Pistols
At first I was like naaaaah. Then I tought. I have a pistoleer and going on
Nightsisters hunts sucks because:
A) They are resistant to all my higher level guns 90-100%
B) We "pistoleers" dont really have any Armor Piercing.
Anyways... So I craft 4 Stryker Pistols that come out to something like......
89-158
2.1
I get them all sliced and get 2 with
89-206
2.1
or so then with a powerup the hit roughly
115-277
2.1
I think a little more... If a Pistoleer had a 277dmg Kinetic pistol
using Last ditch, a BH pistol more, or a Master Pistoleer move...
He would actually be useful on a hunt...
Either way was wondering if it seems like a good idea to you guys to market this....
Thanks!
xPREDATORx
Mon Sep 13, 2004 6:20 am
#2
get novice commando and use the launcher pistol hitting there blast weakness is your only chance...
BaalVapula
Mon Sep 13, 2004 6:30 am
#3
Yea get novice commando for NS. I have a nice stryker that I use sometimes for Mok (I think it is them which ever of the cave men that is vul to kin damage) that is 375 max made with some gorax bone shards, kinda fun to run around with it in my hand also, get asked more about it than my DE10 
NikkitaSamuri
Mon Sep 13, 2004 6:35 am
#4
Well Ive tested it a bit just now and it works very well.
I cant fit Comando with my template and most other
Pistoleers dont go that route either.... this gives them a very good option
I cant fit Comando with my template and most other
Pistoleers dont go that route either.... this gives them a very good option
HoundMB
Mon Sep 13, 2004 6:36 am
#5
Janta's on dantooine are vuln to kinetic. I use a striker pistol to do all of my cash missions there 
NikkitaSamuri
Mon Sep 13, 2004 6:40 am
#6
What would a Striker of this strength go for...
81-205 w/o pup
110-276 /w pup
Remember this is made with good Spider Fanged Feeders.
81-205 w/o pup
110-276 /w pup
Remember this is made with good Spider Fanged Feeders.
hrmpf2
Mon Sep 13, 2004 7:49 am
#7
HoundMB wrote:Janta's on dantooine are vuln to kinetic. I use a striker pistol to do all of my cash missions there
It just happens both Jantas and Mokks are vulnerable to stun. So if you're strabbed for skill points, a good old fashioned geonosian stun blaster should be pretty effective.
Zandergeef
Mon Sep 13, 2004 9:32 am
#8
hrmpf2 wrote:
HoundMB wrote:
Janta's on dantooine are vuln to kinetic. I use a striker pistol to do all of my cash missions there
It just happens both Jantas and Mokks are vulnerable to stun. So if you're strabbed for skill points, a good old fashioned geonosian stun blaster should be pretty effective.
Mokk's are vulnerable to heat. Both mokks and jantas are relatively easy if you have master pistoleer. Just use the weapon that they are least resist to.
Zandergeef
Mon Sep 13, 2004 10:38 am
#9
A number of nightsisters are vulnerable to energy.. so wip out your republic blaster against some of them. Some of the tougher ones are invulnerable to energy like the protectors and spellweavers but if you pick up a little melee you can deal with them.
BaalVapula
Tue Sep 14, 2004 1:37 am
#10
Yea but I don't like to use my Geo in PvE only PvP. I payed to much for my Geo's to have them blow up after I try to fix them after a few Cavemen missions. Wouldn't be as pissed off if I losea Striker, FWG5 or Scatter doing them.
hrmpf2 wrote:
HoundMB wrote:
Janta's on dantooine are vuln to kinetic. I use a striker pistol to do all of my cash missions there
It just happens both Jantas and Mokks are vulnerable to stun. So if you're strabbed for skill points, a good old fashioned geonosian stun blaster should be pretty effective.
Message Edited by BaalVapula on 09-14-2004 01:39 AM
djswift2k
Tue Sep 14, 2004 4:09 am
#11
id be more inclined to go with astriker then an LP as i dont need to spend a ton of skill points to get a cert for it, of course i actualy use my tkm skills when ihunt NS, because its just so much damn easier. I always carry a good fanged striker in my pack just in case though.
stealth
Message Edited by djswift2k on 09-14-2004 07:11 AM
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