Pistoleer Archive
Thread: Question about Bleeds..
Example:
Health shot 1 : 200 damage (unhappy with the damage, try again)
Health shot 1 : 300 damage (still unhappy, try again)
Health shot 1 : 640 (woot, not bad, maybe i shall try for even higher)
Health shot 1 : 400 damage (grr..)
Health shot 1 : 425 damage (grr..)
Health shot 1 : 385 damage (give up)
Anyone know if the bleed effect take the max damage (ie, 640 in my example) or does it take the last applied effect (ie, 385) ?
Cheers!
Highest.
Exotin wrote:
Anyone know if a newly applied bleed shot override the older effect? Or does it always take the highest bleed damage that has already applied on to the creature?
Example:
Health shot 1 : 200 damage (unhappy with the damage, try again)
Health shot 1 : 300 damage (still unhappy, try again)
Health shot 1 : 640 (woot, not bad, maybe i shall try for even higher)
Health shot 1 : 400 damage (grr..)
Health shot 1 : 425 damage (grr..)
Health shot 1 : 385 damage (give up)
Anyone know if the bleed effect take the max damage (ie, 640 in my example) or does it take the last applied effect (ie, 385) ?
Cheers!
on a seconds note, Health Shot I and Health Shot II stack ![]()
2 DoTs
philos, could you be more specific on how the dots work please?
as in, I shoot target for.. say, 100 damage to use an easy number.
how much dot damage will be applied per tick? 100? or is ita % of the damage applied on the initial bleed shot? (like, 50%?).
I know bleed1 and bleed2 stack... now another bomb question for you is: do melee-applied bleeds stack with pistol applied bleeds?
as in, pistol healtshot1+fencer healthhit1 .. do those stack? or does the system consider them the same?
tacwraith wrote:
how much dot damage will be applied per tick? 100? or is ita % of the damage applied on the initial bleed shot? (like, 50%?).
100. Whatever the floating number over the target's head, that's what you get per tick.
as in, pistol healtshot1+fencer healthhit1 .. do those stack? or does the system consider them the same?
They stack; you can have all four active.