Pistoleer Archive

Thread: the real issue is

UnDisputed
Mon Apr 19, 2004 11:57 am
#1


#1 i think we are looking at the wrong thing here. The real issue with this game is HAM costs in general. sorry to say it is one of the dummist ideas in game history. If somone in star wars is shooting a gun are to cost accual health action and mind from they player they would litterally be shooting themselves. Is everyone in the galaxy so retarded that they are spraying themselfs down with lazers. See i think the devs got it all wrong, they want to put in ham costs to keep ppl from spamming special attacks. Heres an idea instead of having each special costing ham how bout the special decreases attack rating. WOW theirs an idea. like the normal attack rating on a pistol is 2.0 or close to that how bout for a special like eye shot that needs percision to hit take 5 sec to reaim the shot because its a percision shot. that right their would stop the bitching about ham costs. And if you say well shooting a gun wears you out, I DONT THINK SO, look at the military they in the middle of a battle shooting ppl you think after they shoot 5 bullets they have to call for a medic to come ease their stress of fireing their gun. i dont think so. Yes other action should cost ham like healing urself because it is stressful on yourself to concentrait on bandaging a wound in the middle of combat. But accually damaging ur health while shooting a weapon is bogus.


And thats my 2 cents



- I support the new CU and am willing to try out any new changes DEVS place in game
Hawaii5_o
Mon Apr 19, 2004 3:56 pm
#2






UnDisputed wrote:


#1 i think we are looking at the wrong thing here. The real issue with this game is HAM costs in general. sorry to say it is one of the dummist ideas in game history. If somone in star wars is shooting a gun are to cost accual health action and mind from they player they would litterally be shooting themselves. Is everyone in the galaxy so retarded that they are spraying themselfs down with lazers. See i think the devs got it all wrong, they want to put in ham costs to keep ppl from spamming special attacks. Heres an idea instead of having each special costing ham how bout the special decreases attack rating. WOW theirs an idea. like the normal attack rating on a pistol is 2.0 or close to that how bout for a special like eye shot that needs percision to hit take 5 sec to reaim the shot because its a percision shot. that right their would stop the bitching about ham costs. And if you say well shooting a gun wears you out, I DONT THINK SO, look at the military they in the middle of a battle shooting ppl you think after they shoot 5 bullets they have to call for a medic to come ease their stress of fireing their gun. i dont think so. Yes other action should cost ham like healing urself because it is stressful on yourself to concentrait on bandaging a wound in the middle of combat. But accually damaging ur health while shooting a weapon is bogus.


And thats my 2 cents







/agree


HAM costs are a rediculous idea. The same goes for armor encumberance. How would wearing armor hurt me in any way except slow me down? The entire HAM system is pretty lame as it is.




Arogalt Torgalt - Master Gunfighter
Kettemoor Phalanthropist
BZebub
Mon Apr 19, 2004 5:42 pm
#3

the idea is that...


shooting a rifle requires concentration. this drains your mind pool.


shooting carbines requires lots of energy: the weapon shakes, rattles, and recoils.


pistols...well, theoretically, they should drain health. they drain action, though, and thats another balancing mistake.



the ham revamp is scheduled with publish 10, i believe. at least the part where specials mostly drain from the Force pool instead of HAM pools.


Hawaii5_o
Mon Apr 19, 2004 6:38 pm
#4






BZebub wrote:

the idea is that...


shooting a rifle requires concentration. this drains your mind pool.


shooting carbines requires lots of energy: the weapon shakes, rattles, and recoils.


pistols...well, theoretically, they should drain health. they drain action, though, and thats another balancing mistake.



the ham revamp is scheduled with publish 10, i believe. at least the part where specials mostly drain from the Force pool instead of HAM pools.






Why should pistols drain your health? Have you ever shot any type of gun?




Arogalt Torgalt - Master Gunfighter
Kettemoor Phalanthropist
BZebub
Mon Apr 19, 2004 7:12 pm
#5

i'm just talking about design-wise. if rifles attack mind anduse mind, and carbines attack action and use action, and pistols attack health, then it is logical by design for them touse health.

not that it neccessarily makes sense, but assuming there was a complete systemwide balance, that's how itd be.
Mythic_YCS
Mon Apr 19, 2004 7:32 pm
#6

Would getting rid of HAM costs really solve our problems? Don't be so quick to judge. Sure , it is not a good idea, but I am now so sure your suggestion is any better.


What your suggesting is take away HAM costs and add a time increase/accuracy decrease in special attacks. So really what you are saying here is take away a problem by adding a whole new problem? Your idea would make fighting totally unrealistic. It would be as if the entire galaxy suddenly regressed back to using a musket. We would be waiting to shoot our specials... that's no fun.


If you want a real solution: add a real action pool to the HAM, one that cannot be targeted or damaged by attacks. The only purpose of the pool would be to drain after specials are used.


Don't take my opinion as a agressive act here, UnDisputed... I only want you to consider the tedium of waiting on every special you do.


"Hey Luke! Shoot that storm trooper!," said Han. "Can't...," replied Luke,"I have 5 more seconds until I can use a move that does enough damage." Han cried,"**edit**... I DIDN'T CLONE!"





Mythic - Naritus galaxy ||
Proud Member of YCS ||

TKM/DOC/CM - chasing badges and smacking rebels
Hawaii5_o
Mon Apr 19, 2004 7:48 pm
#7






Mythic_YCS wrote:

Would getting rid of HAM costs really solve our problems? Don't be so quick to judge. Sure , it is not a good idea, but I am now so sure your suggestion is any better.


What your suggesting is take away HAM costs and add a time increase/accuracy decrease in special attacks. So really what you are saying here is take away a problem by adding a whole new problem? Your idea would make fighting totally unrealistic. It would be as if the entire galaxy suddenly regressed back to using a musket. We would be waiting to shoot our specials... that's no fun.


If you want a real solution: add a real action pool to the HAM, one that cannot be targeted or damaged by attacks. The only purpose of the pool would be to drain after specials are used.


Don't take my opinion as a agressive act here, UnDisputed... I only want you to consider the tedium of waiting on every special you do.


"Hey Luke! Shoot that storm trooper!," said Han. "Can't...," replied Luke,"I have 5 more seconds until I can use a move that does enough damage." Han cried,"**edit**... I DIDN'T CLONE!"








This sounds like a good idea. The thing that I agree with on the original post is the fact that HAM costs are rediculous and unrealistic. A cost of delay and accuracy is a pretty bad idea and would be shot down quickly in Test Center.



Arogalt Torgalt - Master Gunfighter
Kettemoor Phalanthropist
BZebub
Mon Apr 19, 2004 7:58 pm
#8






Mythic_YCS wrote:

If you want a real solution: add a real action pool to the HAM, one that cannot be targeted or damaged by attacks. The only purpose of the pool would be to drain after specials are used.






rumor has it, thats what the force bar is going to be, when everyone is FS.


edit:

as in, has some force sensitivity ability. with the jedi revamp.

Message Edited by BZebub on 04-19-2004 07:59 PM

UnDisputed
Tue Apr 20, 2004 10:21 am
#9

how is time delay unrealistic, i dont think ur seeing my point. grab a gun and aim it at a target across the room and shoot the gun in rapid fire. see how many times that you hit the target, then take the same gun aim for a few seconds and fire i bet ur accuracy increases. the thing with specials like leg shot and eye shot and stuff like that to be percise you would have to aim your weapon. aiming the weapon takes time their for when you use certain specials like eye shot which requires accuracy or leg shot which requires accuracy also it should take a little more time to actually hit where your aiming. But another good idea that i saw that could still use "HAM" or have a cost for specials is to add another pool that when you use a special it pulls from their instead and when that pool is empty you dont die u just cant use another special. that would be alot better. and then maybe you could have like an adrenalin shot which replenishes the special pool but drains from your ham. i think that is a better concept. that would get rid of the quote i bet i can kill me before you can



- I support the new CU and am willing to try out any new changes DEVS place in game
Oberon131313
Tue Apr 20, 2004 10:32 am
#10






Mythic_YCS wrote:


If you want a real solution: add a real action pool to the HAM, one that cannot be targeted or damaged by attacks. The only purpose of the pool would be to drain after specials are used.








that's exactly how the force bar for Jedi currently works, so it's already coded in game...the trouble is, you'll never convince a dev to go through and re-write all the coding for every weapon to use that bar...




Jemus Halcyon - Guardsman. Officer of ICE.Jemas' Ackran_Master DE / Tailor
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00000000000\00000/0000000000|....0000000000000000000000000000
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Hawaii5_o
Tue Apr 20, 2004 10:53 am
#11






UnDisputed wrote:
how is time delay unrealistic, i dont think ur seeing my point. grab a gun and aim it at a target across the room and shoot the gun in rapid fire. see how many times that you hit the target, then take the same gun aim for a few seconds and fire i bet ur accuracy increases. the thing with specials like leg shot and eye shot and stuff like that to be percise you would have to aim your weapon. aiming the weapon takes time their for when you use certain specials like eye shot which requires accuracy or leg shot which requires accuracy also it should take a little more time to actually hit where your aiming. But another good idea that i saw that could still use "HAM" or have a cost for specials is to add another pool that when you use a special it pulls from their instead and when that pool is empty you dont die u just cant use another special. that would be alot better. and then maybe you could have like an adrenalin shot which replenishes the special pool but drains from your ham. i think that is a better concept. that would get rid of the quote i bet i can kill me before you can






The problem with the delay is that there is already a delay for every special move. Some are faster than others. An accuracy decrease with special moves would negate the need for + mods to accuracy. Those mods are basically designed for specials because that's all someone is going to use when fighting a mob. No one is would ever be dumb enough to use the defualt attack just so they don't get penalized on accuracy for using a special.



Arogalt Torgalt - Master Gunfighter
Kettemoor Phalanthropist
Randonb
Tue Apr 20, 2004 11:39 am
#12

Hopefully some of the silliness with HAM costs will be resolved in the HAM revamp scheduled for some point over the next several publishes. No specific publish has been announced yet. "When it's ready, and not before" is the schedule for things these days. It's a pretty big change to the game, and from the sounds of it, the developers are excited to see what we think.


When it hits TC, we'll have the opportunity to suggest tweaks.






"...You're going to find that many of the truths we cling to depend greatly on our own point of view." biwan:
Former Pistoleer Correspondent (02/04/04 - 09/05/04)
UnDisputed
Tue Apr 20, 2004 1:05 pm
#13

kinda wanted to write this earlier but didnt have time. when the guy above wrote about luke tellin Han solo to shoot the storm trooper and hes like hang on i have 5 secs left till i can shoot again. Yeah thats kinda funny but if Luke told him to shoot the storm trooper he probally wouldnt use a special attack he would probally just aim and shoot. Specials are Specials remember that. You can still shoot normally without using a special attack. Yea it doese crap for damage but speratic fire doesnt always hit critical areas. What I think is strange is that the normal fire doese do less damage then a special. Maybe they should add hit boxes to players and have it so during speratic fire you have a chance of landing it on a critical area. That is more realistic then having special attacks add like 500 damage onto your attack. Just make it so that the special If it lands then it is Guarenteed to hit a critical area so it doese the extra damage everytime that you land a hit. Not sure if they already do it that way or not but it seems like my normal scatter pistol when im hitting a npc with normal fire it doese like 100 damage but when i do a special it hits for 800. I think that by chance normal hits would hit a sensitive area and cause the 800 damage like the special. Just random thoughts of mine, tell me what you think.



- I support the new CU and am willing to try out any new changes DEVS place in game
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