Pistoleer Archive
Thread: Idea for Devs to balance ranged combat a bit:
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Voltok
Mon Apr 19, 2004 8:10 am
#1
Sure, doubt they even pay attention to these..
But, why not swap the total speed mods for the 3 ranged..
Give Pistoleer the +90 from rifleman, give the +74 from Pistoleer to Carbineer, let Rifleman have the +60
That gives Pistoleer the highest speed and least accuracy (+95), which makes sense..
Carbineer gets the middle ground of both (+130 accuracy), and Rifle gets the highest accuracy (+160)and the lowest speed, all of which make perfect sense...
Which, of course, is why I doubt it would ever happen.. but hey.. maybe one of them will read this and realize it makes sense..
Nah....
BZebub
Mon Apr 19, 2004 6:08 pm
#2
they gave riflemen the most speed to try to improve their low speed weapons. they didn't realize that the speed equation was exponential, though, and thus totally screwed everything up.
Bridonar
Mon Apr 19, 2004 8:27 pm
#3
On a scale of 1 to 10:
-the idea : 10
-the change that it actually gets implemented anytime soon : 0.5
Cidem_Relaeh
Mon Apr 19, 2004 9:14 pm
#4
Bridonar wrote:On a scale of 1 to 10:
-the idea : 10
-the change that it actually gets implemented anytime soon : 0.5
You should have allowed for negative values for that second point..
Anyway, that idea sounds great and makese sense. So as mentioned before that automatically disqualifies it for even consideration by the devs, let alone testing or *staggers from lack of blood to head* implimentation.
Voltok
Wed Apr 21, 2004 1:14 am
#5
Yeah, I know, but hey... makes me feel better to type it for some odd reason....
Other idea that came to mind is just put a +5 pistol speed and +5 pistol accuracy into the 4 smuggler pistol boxes..
That would let us dabble and get up to a +94 without having to grind BH.. Especially since a fair amount of us have those boxes already because, hey, they have working specials....
But odds are they'll just give us a new energy weapon with no AP or something..... ![]()
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