Pistoleer Archive
Thread: Medical Ability
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Quabar
Thu Feb 17, 2005 3:47 pm
#1
I was reading the below post about the best pistoleer template. I'm still fairly new to the game so disregard any ignorant assumptions, lol, but i noticed that most people seem to take medic 0/0/4/0. Woundn't medic 4/0/0/0 be more effective since the first medic tree involves injury treatment and the third tree focuses mainly on medical foraging? At the moment I am planning to master pistoleer and smuggler (smuggler because i have fun being a smug, not for pvp in trees other than df), then pick up tk 0/3/0/4 for defense. This will leave me room for some medic ability and i would like to know the most effective. I was planning 4/0/0/0 but the thread below has thrown me a curve and i was wondering if i should change my mind. Also, do any of you guys think i will be at a severe disadvantage without BH pistols?
thanks
thanks
chance420
Thu Feb 17, 2005 3:51 pm
#2
The big difference is that with 4/0/0/0 you are still only using stimB's.
At 0/0/4/0 you have 40 med use, which means you can easily use stimD's. (and maybe experimented down stimE's?)
Many, myself included, would advocate at least 2/0/4/0 medic, that way you can /firstAid (stops bleeding) as well as using the more powerful stims.
Hope this helps.
I can't comment on BH pistols, but having been a master smuggler, buffs and feign death basically eliminate your need to heal in PvE. You get in trouble, you feign.
For PvP many would suggest that at least some Doc is almost a requirement for states/pois/fire/disease, but to each his own. It's your call to make really.
At 0/0/4/0 you have 40 med use, which means you can easily use stimD's. (and maybe experimented down stimE's?)
Many, myself included, would advocate at least 2/0/4/0 medic, that way you can /firstAid (stops bleeding) as well as using the more powerful stims.
Hope this helps.
I can't comment on BH pistols, but having been a master smuggler, buffs and feign death basically eliminate your need to heal in PvE. You get in trouble, you feign.
For PvP many would suggest that at least some Doc is almost a requirement for states/pois/fire/disease, but to each his own. It's your call to make really.
Message Edited by chance420 on 02-17-2005 03:00 PM
Uthyr
Thu Feb 17, 2005 4:48 pm
#4
chance420 wrote:
At 0/0/4/0 you have 40 med use, which means you can easily use stimD's. (and maybe experimented down stimE's?)
Many, myself included, would advocate at least 2/0/4/0 medic, that way you can /firstAid (stops bleeding) as well as using the more powerful stims.
I completely agree. I am Medic 3040 and I use Stim E's--a very powerful stimpack. They have saved me from certain death more times than I can count. Medic 2040 is just about as good--I only went up to 3040 because I had a few extra points. If you only have enough points for 4 boxes, I would definitely go 0040.
As for BH pistols, if you want to be a speed-capped pistoleer, you really need that. It gives you some nice pistol specials too. The Smuggler specials are even more impressive, but they don't get you the speed (unless you use SEA's). It's really a matter of which line interests you most. I may switch to Smuggler pistols myself one of these days.
Message Edited by Uthyr on 02-17-2005 06:50 PM
RenKesson
Thu Feb 17, 2005 8:28 pm
#5
Every time you heal, there's a minimum ammount you can heal (that's the number on the Stimpack) and there's a maximum (determined by your Injury Treatment skill). Think of First Aid as increasing your maximum, but not your minimum. But higher Stims have higher bases, so your minimum increases, and you'll consistently get higher heals. With 400 damage Stim Bs and First Aid 4, I can heal anywhere between 400 and 1200 points of damage. But with Pharm 4, and no first aid, I will always heal at least 800 points of damage. The average works out about the same, but one will give you that guaranteed 800 damage heal when you need it, no gambling involved, while the other may only give you 400, when you really needed an 800, you know what I mean?
Uthyr
Thu Feb 17, 2005 10:48 pm
#6
Interesting summary, Ren, I never really knew exactly how the numbers worked for Medic. Thanks for the info!
BadgerSmaker
Fri Feb 18, 2005 3:20 am
#7
I've been doing exactly the same with the +10 Pistol Speed and Accuracy stims, buying the cheap ones off the bazaar and using them, but then I found I was speedcapped anyway... did FS Ranged Speed get fixed at some point?
Back to the original post, I have 4/0/0/0 Doc, Some Injury Treatment/Wound Treatment Bio Engineered pants and can heal for over 2.5k with Stim E.
I find that really handy, you know that you get a full heal at the press of a button and all that you need to do is balance out what mind boosting buffs you are going to take when to keep your blue bar up.
Takes up skill points that could go into some defense or BH and Smuggler specials though.
yohan1701
Fri Feb 18, 2005 7:09 am
#8
Many of these that I purchased were from Mos Eisley so I'm thinking the meatlump-type-npc's that spawn there might drop them at a decent rate (this is a guess, if anyone can verify/dispute please do)?
I got mine from Eisley too. Valarians where dropping them for me, desert swoopers too I think, pretty much anything. Try behind the starport by the Bizarre terminals and left of the cantina. I *think* I also got some off of the meatlumps outside coronet too.
chance420
Fri Feb 18, 2005 1:09 pm
#9
Uthyr wrote:
chance420 wrote:
At 0/0/4/0 you have 40 med use, which means you can easily use stimD's. (and maybe experimented down stimE's?)
Many, myself included, would advocate at least 2/0/4/0 medic, that way you can /firstAid (stops bleeding) as well as using the more powerful stims.I completely agree. I am Medic 3040 and I use Stim E's--a very powerful stimpack. They have saved me from certain death more times than I can count. Medic 2040 is just about as good--I only went up to 3040 because I had a few extra points. If you only have enough points for 4 boxes, I would definitely go 0040.As for BH pistols, if you want to be a speed-capped pistoleer, you really need that. It gives you some nice pistol specials too. The Smuggler specials are even more impressive, but they don't get you the speed (unless you use SEA's). It's really a matter of which line interests you most. I may switch to Smuggler pistols myself one of these days.Message Edited by Uthyr on 02-17-2005 06:50 PM
One thing to keep in mind currently is that the "Pistoleer Stimpacks" (Phalange Something-Or-Others and Enhanced View Cones) can be used to boost Speed/Acc +10 for 5 mins. I use the Speed ones ALL the time, pop one damn near every mission/lair I run. My normal gear only has +1 pistol speed (damn 1 socket shirt) but with the +10 from a Phalange stim it *seems* like I'm shooting at the cap with anything ~2.0 spd. I've got two +3's and another +1 pistol spd sitting at the house but I'm hanging on to them for after the CURB (not holding my breath either
I have scoured the Bazaar on Bloodfin off and on for the past few wks, only purchasing the Phalange/View Cone packs that are selling for 1k or less. Found a whole bunch of them for 300-500 credits each - I've currently got 4 MSE storage droids loaded down with these stims, 75%+ are speed, and another 10 or so in my inventory. Many of these that I purchased were from Mos Eisley so I'm thinking the meatlump-type-npc's that spawn there might drop them at a decent rate (this is a guess, if anyone can verify/dispute please do)?
These things might be disposable/limited use, but even +3 pistol SEA's seem to be going for 500k+ on Bloodfin which makes hoarding them not a possiblity for me ATM. I would DEFINATELY recommend anyone who is not speed capped at least carry one of these on you at all times, the amount that it will up your DPS is just flat out amazing.
.02 Creds
PercyBlackdragon
Sat Feb 19, 2005 1:17 am
#10
As a Pistoleer/BH/Smug that had medic but plays without medic here's my 2 cents.
Having the medic allows you to stay longer in certian situations/fights. I chose long ago to play without medic from a challenge standpoint. Trust me if you play without medic for a long time and pick it up you don't know what to do with yourself.
Your tactics completely change without the ability to heal yourself. You play much more cautious, much like you would in real life. (Would be cool to have stimEs in real life)
In PvP you have to be extra careful and always have an escape plan handy. I like that. You never get to full of yourself if you play without medic, at least I don't. The nerves I get when I begin PvP are different from when I played with it. Knowing that you have to kill this person before your life runs out because you have no chance (barring foods/spice of course) to heal your life is a very cool feeling.
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