Pistoleer Archive
Thread: unstacking pistoleer dodge for cap (PvP)
FoW
llllMaverickllll wrote:
Lets look at the two current defensive stacking templates of the times. I'll talk about how they will be affected after the cap hits, and what pistoleers can do to create a new PvP template.
Rifleman/TKA/Fencer: The best ranged offence, the best melee offense, the best ranged defence, and the best melee defence.
Pistoleer/Fencer/TKA/df: 2nd best pistoleer offense (bh/pisoleer/df is the best), best ranged defense possible for pistols, best melee defense possible for pistols.
Now lets look at what will change after the next patch. The mod that is getting capped at 125 is the dodge/block/counterattack. The melee and ranged defence appear to NOT be capped (I'm seriously hoping they are). How will this affect the two stacking templates?
Rifleman/TKA/Fencer: Total block: 80 The #1 defence stacking template will NOT be changed after the patch.
Pistoleer/Fencer/TKA/df: Total dodge:210The Pistoleer stacking template dodge modifier will be serverely capped.
Why would the devs not cap the most blatently stacked template in the game? Most likely because they're going to nerf rifleman.
So, it would seem a maximized pistoleer template would try to avoid hitting the dodge cap, or go just a bit over it. Lets remove all the dodge skill boxes from fencer that we don't need then.
That leaves us with 4/4/0/4 (gives 120 dodge). Now, you should keep in mind that you will have skill points to use to improve melee offense (defence will be maxed after this, and getting the best pistoleer offence would sacrifice almost all defence).
Because you're already dropping master fencer, you might as well drop the offensive fencer skills as you won't be maximizing your melee offence. Now you're down to 4/4/0/0. This will drop your melee mitigation, but youwill get it back later
Now,if you drop down to4/2/00 fencer, you can get master TKA. With this you lose 30 defense to KD 30 defense to Posture change (this is significant, but lets see what you can buy with the skill points left over).
Most Pistoleer stackers now have 2/0/0/4 (or something along those lines) from TKA. Add these attributes from the added boxes:
FoW
5 CoB duration
10 CoB efficiency
20 KD defense
30 posture change Defense
45 combat equilibrium
23 unarmed toughness
25 defensive acuity
10 defence vs. blind
15 defense vs. stun
5 defence vs. dizzy
150 unarmed damage
80 unarmed speed (speed cap hit)
35 unarmed accuracy (Highest acc in the game from a single prof)
melee mitigation 3
unarmed KD 2 (dizzy kd)
unarmed hit 3
Although the capping of dodge will hurt a defense stacking Pistoleer, Avoiding the cap can lead to a compensation in defenses and a boost in offensive power.
A chunk of your info is wrong.
1. They are capping melee and ranged defenses at +125 in addition to the secondary defenses.
2. Rifleman/TKA/Fencer and you list they're combined "block" mod? It's not block what makes that combo great.........Nor does it have anything to do with getting nerfed,in this comboblock isn't even stacked. All +80 of it is entirely from rifleman alone.In fact this combo is getting a nerf to the afformentioned ranged defenses being capped at +125. The problem here was NOT block. It was all about the ranged defense, and state defenses.
If you wanted to stack "block" you need to get rifleman/pikeman or swordsman I think one of the two.
1. They are capping melee and ranged defenses at +125 in addition to the secondary defenses.
Quoted form the patch notes. No mention of capping melee or ranged defense.
I did a search on it, and they are considering capping melee and ranged, but seems nothing official yet.
Either way, this thread isn't really about rifleman, it's about pistoleers and dodge. If you count up the ranged and melee defense from the final template I laid out you'll find that they are near the cap (trust me I planned on them being capped when I was figuring out my template), nothing to be worried about as far as wasted points.
that was the entire point to this post, that ranged and melee defense is what saves rifleman. NOT the block.
KnightHawk420 wrote:
llllMaverickllll wrote:
Lets look at the two current defensive stacking templates of the times. I'll talk about how they will be affected after the cap hits, and what pistoleers can do to create a new PvP template.
Rifleman/TKA/Fencer: The best ranged offence, the best melee offense, the best ranged defence, and the best melee defence.
Pistoleer/Fencer/TKA/df: 2nd best pistoleer offense (bh/pisoleer/df is the best), best ranged defense possible for pistols, best melee defense possible for pistols.
Now lets look at what will change after the next patch. The mod that is getting capped at 125 is the dodge/block/counterattack. The melee and ranged defence appear to NOT be capped (I'm seriously hoping they are). How will this affect the two stacking templates?
Rifleman/TKA/Fencer: Total block: 80 The #1 defence stacking template will NOT be changed after the patch.
Pistoleer/Fencer/TKA/df: Total dodge:210The Pistoleer stacking template dodge modifier will be serverely capped.
Why would the devs not cap the most blatently stacked template in the game? Most likely because they're going to nerf rifleman.
So, it would seem a maximized pistoleer template would try to avoid hitting the dodge cap, or go just a bit over it. Lets remove all the dodge skill boxes from fencer that we don't need then.
That leaves us with 4/4/0/4 (gives 120 dodge). Now, you should keep in mind that you will have skill points to use to improve melee offense (defence will be maxed after this, and getting the best pistoleer offence would sacrifice almost all defence).
Because you're already dropping master fencer, you might as well drop the offensive fencer skills as you won't be maximizing your melee offence. Now you're down to 4/4/0/0. This will drop your melee mitigation, but youwill get it back later
Now,if you drop down to4/2/00 fencer, you can get master TKA. With this you lose 30 defense to KD 30 defense to Posture change (this is significant, but lets see what you can buy with the skill points left over).
Most Pistoleer stackers now have 2/0/0/4 (or something along those lines) from TKA. Add these attributes from the added boxes:
FoW
5 CoB duration
10 CoB efficiency
20 KD defense
30 posture change Defense
45 combat equilibrium
23 unarmed toughness
25 defensive acuity
10 defence vs. blind
15 defense vs. stun
5 defence vs. dizzy
150 unarmed damage
80 unarmed speed (speed cap hit)
35 unarmed accuracy (Highest acc in the game from a single prof)
melee mitigation 3
unarmed KD 2 (dizzy kd)
unarmed hit 3
Although the capping of dodge will hurt a defense stacking Pistoleer, Avoiding the cap can lead to a compensation in defenses and a boost in offensive power.
A chunk of your info is wrong.
1. They are capping melee and ranged defenses at +125 in addition to the secondary defenses.
2. Rifleman/TKA/Fencer and you list they're combined "block" mod? It's not block what makes that combo great.........Nor does it have anything to do with getting nerfed,in this comboblock isn't even stacked. All +80 of it is entirely from rifleman alone.In fact this combo is getting a nerf to the afformentioned ranged defenses being capped at +125. The problem here was NOT block. It was all about the ranged defense, and state defenses.
If you wanted to stack "block" you need to get rifleman/pikeman or swordsman I think one of the two.