Pistoleer Archive
Thread: How I would fix Pistoleer (and a couple of other profs)
Smugglers would work the same way. They'd either get new weapons or they'd "jury-rig" existing pistols so that they'd only work with Dirty Fighting moves. Also, they'd get some accuracy and speed bonuses in the DF line, but not a lot asI do not think Smuggler is meant to be a combat profession per se. Again, no cross special moves with Smuggler and Pistoleer.
Alright, now that Master Pistoleer/Master Marksman makes us the best gunfighter in the game, we can actually fix Pistoleer! First, fix the moves. (a lot will be similar to Randon's state of the specials because he's pretty much right, IMO.
- PMD1, extend to 10m like other melee attacks.
- PMD2, make it knockdown everyaggro target in 10m and do more damage than PMD1 (alternatively, have it knockdown and stun or blind one target.) The multiple knockdown combined with fan or MTPS would be VERY nice.
- Disarm1 and 2... I dunno. Either make it actually disarm/delay the target or make it do something totally different and rename it. Maybe rename them to piercing shot and have Pierce 1 add 1 AP to your shot and Pierce 2 add 2 AP to your shot. Random HAM, a low damage mod (1.5x)and a 2x or so speed mod. Alternatively, Randon's ideas of intimidates are good.
- Double Tap. I liked the idea of two random HAM pools at 1.5x each. Kudos to whoever came up with that.
- Stopping Shot - Add posture change to it or Intimidate (if disarm isn't given intim).
- Fan Shot - pretty ok as is aside from general AOE bugs.
- Health Shot 2 - Give us a higher bleed damage % of our initial hit into the health pool vs what other weapons to balace the AP issue. Does same initial damage as body shot 2, but at a higher HAM and Speed cost.
- Body Shot 3 - Make this more useful by either increasing the damage or decreasing the speed so it sees a benefit over Body Shot 2 at lower than master pistol speed
- PB Single/Auto. Agree with Randon 100%. We already have good PB accuracy. Make it the other way, give us good midrange accuracy with the moves (and make the auto a true AOE move)
- MTPS - 64m range, all targets that are engaged with you (otherwise, you'd end up with some weird results like shooting, for example, CorSec NPCs that are "helping" you.) I wouldn't mess with damage/speed, because, IMO, Fan Shot should do more DPS because FS is a cone effect while MTPS is a 360deg effect. Fan Shot doesn't help when someone is behind you, but MTPS would help.
Next, accuracy would be increased a bit to accommodate no longer being able to steal from the BH pistol tree. Accuracy while moving maybe should be increased slightly as carbines have a 30 mod as well. Speed should be gained +5/+10/+10/+15 in the Stances line and +5 at master for a total of 75 (80 with Master Marksman.) Dodge and State defenses are fine. Melee defense is fine, but bump up ranged defense to 20. I'd possibly throw out Ranged Mitigation2 and replace with melee mitigation 1 since we're expected to be in close a lot. Then ranged mit 2 would be achieved at master instead of ranged mit 3.
Of course... Master Pistoleers should be able to dual wield.
When using two pistols, speed and accuracy are decreased by 25%. Example, say you're firing a single pistol at 1 second. The duals would fire at 1.25 seconds, but alternate so you get a shot off every 0.625 seconds, but at 75% of your accuracy. Special moves are queued regulary so you could PMD1 with the right gun and follow with stopping shot with the left gun. HAM costs would be increased 10%. Dual Wield under these conditions would still out DPS a single pistol, but the single pistol would still be a decent option. It's also possible to lower the dodge, melee and ranged defenses while dual wielding. You do more damage, but you don't dodge as much incoming damage.
Anyways, that's just what I'd do to Pistoleer (and BH and Smuggler.) Unfortunately (or fortunately if you disagree with me!) I'm not a designer on this game, so my changes (except the special moves being fixed) won't see the light of day.
edit: because I can't frickin' spell. ![]()
Message Edited by Nifty on 03-06-2004 12:35 AM