Pistoleer Archive
Thread: Back to SWG as Pistoleer & ?
Skill Points: 250 of 250 used. (100%)
Experience needed
Apprentice 1,860 (0.02%)
Carbine 91,000 (0.95%)
Combat 900,550 (9.42%)
Pistol 4,641,000 (48.56%)
Rifle 3,891,000 (40.72%)
Scouting 31,000 (0.32%)
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Total Experience 9,556,410
Skill mod Summary:
Alertness +10
Block +70
Bounty Mission Difficulty +1
Burst Run Efficiency +40
Camping +5
Carbine Accuracy +60
Carbine Speed +30
Cover +80
Creature Harvesting +15
Creature Knowledge +5
Defense vs Blind +50
Defense vs Dizzy +50
Defense vs Knockdown +50
Defense vs Posture Change +50
Defense vs Stun +50
Dodge +105
General Ranged Aiming +30
Light Lightning Cannon Accuracy +20
Light Lightning Cannon Speed +10
Mask Scent +70
Melee Defense +87
Pistol Accuracy +145
Pistol Accuracy While Moving +30
Pistol Accuracy While Standing +15
Pistol Aiming +16
Pistol Speed +119
Ranged Defense +92
Ranged Mitigation +6
Rifle Accuracy +170
Rifle Accuracy While Moving +10
Rifle Aiming +100
Rifle Concealment Chance +100
Rifle Speed +95
Terrain Negotiation +40
Trapping +5
Certification Summary:
D18 Pistol
DH17 Carbine
DH17 Pistol
DH17 Short Carbine
DH17 Snubnose Carbine
DL44 Metal Pistol
DL44 Pistol
DLT20 Rifle
DLT20a Rifle
DX2 Pistol
DXR-6b Rifle
DXR6 Carbine
E11 Carbine
E11 Rifle
EE3 Carbine
FWG5 Pistol
Geo Sonic Blaster
Jawa Ion Rifle
Laser Carbine Laser Rifle
Light Lightning Cannon
Power5 Pistol
Republic Blaster Scatter Pistol
Scout Blaster
SG82 Rifle
Spraystick SR Combat Pistol
Striker Pistol
T21 Rifle
Tangle Pistol
Tusken Rifle
Ability Summary:
Action Shot 1
Aim
Bleeding Shot
Body Shot 1
Body Shot 2
Body Shot 3
Conceal Shot
Disarming Shot 1
Disarming Shot 2
Dive Shot
Double Tap
Eye Shot
Fan Shot
Flurry Shot 1
Flurry Shot 2
Flushing Shot 1
Flushing Shot 2
Full Auto Single 1
Harvest Corpse
Head Shot 1
Head Shot 2
Head Shot 3
Health Shot 1
Health Shot 2
Kip Up Shot
Leg Shot 1
Leg Shot 2
Mask Scent
Mind Shot 1
Mind Shot 2
Multi Target Pistol Shot
Overcharge Shot 1
Overcharge Shot 2
Pistol Melee Defense 1
Pistol Melee Defense 2
Point Blank Area 1
Point Blank Area 2
Point Blank Single 1
Point Blank Single 2
Roll Shot
Sneak
Sniper Shot
Startle Shot 1
Startle Shot 2
Stopping Shot
Strafe Shot 1
Strafe Shot 2
Suppression Fire 1
Surprise Shot
Take Cover
Threaten Shot
Tumble To Kneeling
Tumble To Prone
Tumble To Standing
Warning Shot
Schematics Summary:
Basic Camp Kit
Lecepanine Dart
Wire Mesh Trap
Now, I was a M.Teras Kasi/M.Medic/Scout before and never used alot of range except when i was going for M.Bounty Hunter.
If anyone has tips for a template or for the one I have ready, I would appreaciate it. Anyhting to help with what I will be doing.
Picking the Smuggler Dirty Fighting tree is also a good bonus, because you get a ranged KD with Low Blow, and Last Ditch causes stun status (and at cap speed with BH I think it's good).
Otherwise, well, I think Pistols aren't that good for PvE, the damage output isn't that high, and high end mobs tend to outlast you most of the time, but you can use Feign Death to avoid incap. I think Swordsman is better for PvE, probably Riflemen too, go no exp with them.
EDIT: Oh, and the template looks good for both pve and pvp.
Message Edited by Duende29 on 10-07-2004 07:22 PM
Geevo wrote:
Best all around template I know of (but I am biased) is Master Pistoleer, Master Smuggler, Master TKA...then either ranged support 1 or some Force Sensitive skills.
Geevo wrote:
Best all around template I know of (but I am biased) is Master Pistoleer, Master Smuggler, Master TKA...then either ranged support 1 or some Force Sensitive skills.
I didn't like it. IMO pistol is useless if you don't have BH pistols, something that I hope will change with the revamp. Also I found that with that templet it was more effective to just use TKA skills all the time, something I didn't like doing becasue I love pistols so much.