Pistoleer Archive
Thread: Need Pistoleer template help.
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Triarii
Sat Oct 16, 2004 10:48 am
#1
Basically, I'm having heavy doubts between two possible templates.
CH/Pistoleer/0040 smuggler OR
Pistoleer/0040BH/0040SMUG/Novice Commando.
I want to know which one is best damage, defense, PvP, RP (Roleplaying an Imperial Space Fleet Admiral for my guild JTL), and style.
Thanks a lot.
CH/Pistoleer/0040 smuggler OR
Pistoleer/0040BH/0040SMUG/Novice Commando.
I want to know which one is best damage, defense, PvP, RP (Roleplaying an Imperial Space Fleet Admiral for my guild JTL), and style.
Thanks a lot.
Skelek
Sat Oct 16, 2004 9:20 pm
#2
If you want to be a Master of Pistols...
Master Pistoleer, take BH and get BH pistol 4, get smuggler and take the Dirty Fighting line up to 4.
(though the order you do it should be get BH, while getting the combat xp for BH, get novice pistoleer. Then use pistol xp to get BH pistols for the speed and acuracy. Use combat xp for pistoleer, then learn up the Tech line of pistol to get fan shot and stopping shot. Finish mastering pistoleer in 2 days, then grind out some unarmed for smuggler.)
You will have enough points to Either take investigation up to 3, so you can get jedi missions. This will allow you to RP an imperial doing his duty by killing Jedi. Since you are guilded and you will most likely be the only one with investigation, you will be able to lead your guild in hunting parties vs rebel Jedi. Once you open fire on the REBEL Jedi your imperial groupmates will get a tef and the ability to back you up.
OR
You can keep the points for the smuggler line that gives you faction perks up to 3. It requires pistol xp, which will come fast once you get the combat skills. You will be able to then Drop Dirty fighting 4 and train in the smuggler ability to 4, allowing you to buy faction. Something that will allow you to RP being a faction recruter. (dont think of it as a brib when you sell faction, think about is as legal extortion, something the Empire does on a regular basis)
This template is great. Your dodge and ranged mitigation will keep you intact for ranged combat. The major Drawback is lack of defences vs knockdown etcand inability to take melee hits. Which means hard to hunt for money solo but GREAT for taking out 12 rebel NPCs on your own. Your PvP skills will be great, but don't go up against a meleer alone, ouchies...
Triarii
Sun Oct 17, 2004 1:56 am
#3
Thanks a lot for your help. But what about my other CH template? Since I'm more of a PvE'er. I will PvP in space
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