Pistoleer Archive

Thread: Who else wants to see the new Quest pistols made into schem rewards?

RAMBOW
Sun Aug 14, 2005 8:28 am
#1

Ok so ever since RoTWs first came out and I went on a quest to be the first on my server with every new pistol.. I absolutly fell in love with the URG8 Pistol... I have used it several times to kill Jedi just because I love it so.


Sadly the stats are not nearly on par with my Pre CU Gorax Featherwieght (979 pre pup max). But I think if they became craftable we could enhance these with Krayt tissues or Gorax bones, or the new BH boss mark loots...


Not only would it make me happy, but it would make weaponsmiths happy as well.



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CaixCatab
Sun Aug 14, 2005 8:54 am
#2

I agree completely.


The decision to make all of the useful rewards (be it weapons, armour or ships) into complete items rather than schematics is, IMHO, idiocy. If there's anything unique about this game, it's the player economy. But rather than fueling it as they have done in the past with quest rewards (Featherweight schematics anyone?) they went for simplicity, probably to appeal to a userbase who has trouble talking to people. It's a step backwards in MMORPG design in general, and in this game - that has in the past had pretty high goals for inter-dependacy - in particular.



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Cpl_Fisher
Sun Aug 14, 2005 11:46 am
#3

/sign for every weaponsmith



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Tele_hoe
Sun Aug 14, 2005 1:13 pm
#4

Agreed. I'd love a Krayt enhanced, SAC capped Tandoshan Suppresor.



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RebelMiner
Sun Aug 14, 2005 8:10 pm
#5

I would love this, I have kept my meager Squad Leader skills just to use my Tchotchee Pistol, having that compete with the Featherweights would be amazing.
Tele_hoe
Tue Aug 16, 2005 10:07 am
#6

Is there actually any chance of this happening? Could this be suggested somehow (hint hint)?



Vendor at -131 3433 Dantooine. Lots of good modded clothes/jewelry!

Manwe - Medic - Alliance Ace
Yavanna - Commando - Smuggler's Ace
Olorin' - Officer
Erebion - Merchant
RAMBOW
Wed Aug 17, 2005 10:22 am
#7






Tele_hoe wrote:
Is there actually any chance of this happening? Could this be suggested somehow (hint hint)?




It has been suggested by the WS forum many times sine RoTW went live.



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00153831321133700
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Ratel
Wed Aug 17, 2005 11:17 am
#8






CaixCatab wrote:

I agree completely.


The decision to make all of the useful rewards (be it weapons, armour or ships) into complete items rather than schematics is, IMHO, idiocy. If there's anything unique about this game, it's the player economy. But rather than fueling it as they have done in the past with quest rewards (Featherweight schematics anyone?) they went for simplicity, probably to appeal to a userbase who has trouble talking to people. It's a step backwards in MMORPG design in general, and in this game - that has in the past had pretty high goals for inter-dependacy - in particular.






The problem with receiving a schematic as a reward is that it's a complete anti-climax and no fun at all. You go through all that effort to complete whatever quest and when you go to collect your reward, all you get is a poxy schematic often for something that is no use to your profession (although that's a different argument). Once you have this "reward" you then have to spend time finding someone that can actually turn it into a usable item. When you do eventually find someone you're not sure if you can trust them and even if you can, you then find out you need several other items and that it's going to require x amount of resources and xx amount of credits for them to make it for you. All in all not much of a reward really.


On the flip side we now have these items that essentially are one hit wonders, once it's gone, it's gone, which puts you off actually using the item because you don't want to lose it. So now you have a reward that you don't use for fear of it breaking. And on top of that all the crafters are pissed because they can't make the item and the stuff they can make isn't as good as the reward stuff so they are essentially left twiddling their thumbs.


Of course the solution to this dilemma is blindingly obvious, just make it so that you get the item and a schematic as a reward that way everyone gets something out of it.


Well, that's my opinion anyway.





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Cheers,

Ratel
CaixCatab
Thu Aug 18, 2005 4:00 am
#9







Ratel wrote:
The problem with receiving a schematic as a reward is that it's a complete anti-climax and no fun at all. You go through all that effort to complete whatever quest and when you go to collect your reward, all you get is a poxy schematic often for something that is no use to your profession (although that's a different argument). Once you have this "reward" you then have to spend time finding someone that can actually turn it into a usable item. When you do eventually find someone you're not sure if you can trust them and even if you can, you then find out you need several other items and that it's going to require x amount of resources and xx amount of credits for them to make it for you. All in all not much of a reward really.



Well, technically, it can be said that it's no fun having to search through vendor after vendor to find yourself a suit of armour, and it would be a lot easier and less complicated if there was an NPC that sold the stuff.


But it would also completely eliminate armour crafting as a player profession. It would cut down on player interaction as well as inter-dependancy. For most (I'm a hamster, I have an overabundance of 'stuff' that I will do something with 'someday'....) it is more fun to get an uber gun straight from an NPC, as opposed to painstakingly tracking down the subcomponents, a good weaponsmith and then making it.


Which one belongs in a MMORPG striving for a thriving player economy though? The originial "Vision" for SWG included that player economy. Quest rewards, that can be used straight-up, in these large numbers (Does RotW have any quests that gives you a schematic like the Featherweight, Modified Rep blaster, Infilitrator backpack, etc.?) is a clear deviated from the originial design philosophy, probably due to the 'simplicity' for the user base.


That scares me almost as much as the last couple of publishes. The deviation from the originial vision of SWG as a next-gen MMORPG in terms of player economy.






Of course the solution to this dilemma is blindingly obvious, just make it so that you get the item and a schematic as a reward that way everyone gets something out of it.



That's a very good idea really. Hand out a prototype with decent stats, but to truly make whatever it is shine, you'd still have to pass it by the corresponding crafter. Caters to everyone.


(... yes, slightly miffed that I didn't even *almost* think of such an elegantsolution)




-This message was deviously brought to you by:
Caix Catab S Darok Catab _ Hoti Catab
[Avenger] [Dead-Eye] [Businessman]
[INCAP]
"All warfare is based on deception. Hence, when able to attack, we must seem unable; when using our forces, we must seem inactive; when we are near, we must make the enemy believe we are far away; when far away, we must make him believe we are near."
Catab Trading and Clothing
2565 -4844 outside Mos Eisley Tatooine



SeraCohw
Thu Aug 18, 2005 5:25 pm
#10

ill never give up my pre cu pre nerfed sliced 5 ways past thursday fgw5 for gawds sake it cost me 4 million like a year ago
Thorncrest
Thu Aug 18, 2005 9:02 pm
#11

I am not an Armorsmith, Weaponsmith, Shipwright, or any other crafting profession. However, I feel that all these rewards should be limited-use (NOT single use, though) schematics instead of complete items. The reasons for this are multiple, but to cite a few:


  1. Crafters could enhance these items to make them better.

  2. It would be possible to replace them if/when they decay.

  3. Support the player economy, as it is part of what makes this game work.

  4. Allow crafters to have some use for new quest rewards.
RebelMiner
Thu Aug 18, 2005 9:32 pm
#12

I think the Trando Hunting Rifle being in quest reward and schematic form is a step in the right direction, if they did the same for other quest items that would be ideal. This, however, will possibly create too many items and confuse people more than necessary. The WoW reward system may fit well here, giving you the option of either getting the actual item or the schematic of that item as a reward. This would still keep the number of items entering the system the same, and give people the choice of what will be more useful for them.
Neekocha
Mon Aug 22, 2005 8:04 am
#13






CaixCatab wrote:

I agree completely.


The decision to make all of the useful rewards (be it weapons, armour or ships) into complete items rather than schematics is, IMHO, idiocy. If there's anything unique about this game, it's the player economy. But rather than fueling it as they have done in the past with quest rewards (Featherweight schematics anyone?) they went for simplicity, probably to appeal to a userbase who has trouble talking to people. It's a step backwards in MMORPG design in general, and in this game - that has in the past had pretty high goals for inter-dependacy - in particular.





100% agreed.

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