Pistoleer Archive
Thread: Dual pistols, its what we are all about...
Im not gunna mess around, we have two hands, lets use em..and as far as im concearned stopping shot x 2pistols willlive up to its name*..
*not to mention the cool factor.
Pop Wheelie
pistoleer and ch, (because unfortunately we need it)
Bria
Then again, that's what every class is about. So far, I haven't seen one, but keep reaching for that rainbow, SOE!
I just want a gun that works and a couple of specials that do something, ( not knockin bleed and BS, it's all we got really)
I would be happy with specials like: a shot to disarm my oppenent, a better shot to disarm my oppenent, a shot to hit more than one target at once, a multi-target shot if you will ( I realize this is fan right now, but not for long..), a better way to defend myself from melee attacks, I know one way but was hoping for somthing better with training.
In short, how about asking to be as good as our descriptions before we start asking for all new stuff for sony to take away.
Agir wrote:
We are not "about" having dual pistols. We are "about" having a working profession that with a master skillset that lives up to its name.
Then again, that's what every class is about. So far, I haven't seen one, but keep reaching for that rainbow, SOE!
I dunno why this profession is "all about the masters". This profession gives the lower levels crap (yay, I'm HS1, HS2, BS2 all day, fun fun).
Stopping shot is too slow to use as anything but a finishing move before mastery
Fan Shot was whined back down to just another same ole same ole shot.
BS3 is only worth it at Master Level because of low-DPS otherwise.
Comparison of different shots:
Someone who is3333 in a gun profession:
Riflemen:
Strafe Shot 1 (Posture Change)
Mind Shot 2 (Mind bleed)
Head Shot 3 (Mind damage)
Surprise Shot (target is oblivious of shooter)
Conceal Shot (broken)
Sneak (not a shot)
Flushing Shot 1 (Stun, broken?)
Startle Shot 1 (Posture Change)
Flushing Shot 2 (AoE, Stun (stun broken))
Flurry Shot 1 (Dizzy, broken?)
Flurry Shot 2 (AoE, Dizzy (broken?)
Carbineers:
Action Shot 2 (Bleed)
Scatter Shot (Multi-HAM shot)
Wild Shot 1 (Stun)
Scatter Shot 2 (Multi-HAM shot)
Leg Shot 3 (Action damage)
Cripple Shot (mega-damage, similar to Stopping Shot?)
Full Auto Area 1 (AoE)
Charge Shot1 (KD)
Full Auto Area 2 (AoE)
Charge Shot 2 (KD)
Pistoleers:
Health Shot 2 (Health bleed)
Point Blank Single 2 (Range penalty negator...useless since we're ok in close quarters as-is)
Body Shot 3 (Health damage...considered not worth it until mastery)
Disarming Shot 1 (weapon damage? unequip weapon? broken)
Double Tap (Increased Random-HAM damage...yawn)
Stopping Shot (Increased Random-HAM damage...yawn)
Pistol Melee Defense 1 (melee KD)
Pistol Melee Defense 2 (melee KD (KD broken?))
Do you see how *boring*this profession is? The special shots don't deserve the name "special". No dizzy, no stun, only KD are melee, no AoEs, and one entire line filled with just modifiers.
One of the titles for pistoleer is "Trickshot"...yet we have less "tricks" than everyone else.
I don't understand the reasoning behind "Oh, just go mastery, it'll all work then" since this game wasn't supposed to be a class-based game, it was supposed to BE about dabbling. But Pistoleers seem only concerned with upping their Master's box, and nothing else.
Where is the concern for the midranged Pistoleer? Why the craptactularity in the mid-range? Where are the real Trick Shots that are supposed to be the fun pride and joy of a gun profession?
I say we go for the big stuff, the fun, spectacular stuff. Never mind the stupid little things (changing Fan Shot back to the crappy Random-HAM....yawn version is a mistake). What about Duel Wielding? What about Ranged KD? What about Dizzy?
If we're gonna be RANDOM, then why not a RANDOM KD/Stun/Dizzy/PostureChange shot?
Think *big*...why go for bones if you can have the whole steak?