Pistoleer Archive
Thread: Funny eh?
Well, they nerfing the FWG5. To much damage. Understood fine, the AP0 weapon was overpowered.
Now, how about swinging the nerf stick towards the riflemen alittle? AP2 weapons with 800+ dmg? In all seriousness, an AP2 weapon with 700+ dmg?Insta kill much? Not to mention these guys fire at 1second or 1 1 /2 seconds just like pistoleers.
Heres a link with the riflemen boasting about their bigguns.http://forums.station.sony.com/swg/board/message?board.id=rifleman&message.id=23748
Keep in mind these are AP2 weapons.Not sure on the damage modifier on strafeshot2, but I'm sure it's insane. 1 or 1/2 second shots, AP2 800+ dmg weapons, AOE 1k+ dmg in pvp.. OH JOY! And only 92 skill points! Oh, and how can I forget, they going to get the ability to tank ranged now. 70 ranged defense I belive it was? lol-DP
let us compare
fwg5: 1 tissue
laser rifle: 6 tissues(5 for handlers,1 for crate i believe)
lol you want to compare?
Pistoleer:1 sec most specials at master.Not all
pistoleer:no working armor piercing weapons
pistoleer:no state effects
pistoleer:worst DPS (Cept pikemen I belive it is, poor guys)
pistoleer:no ranged KD
pistoleer:hits healable pools
pistoleer:many broken specials, many inefficient specials
Now to the riflemen...
riflemen
ne second specials.All of them I belive?
riflemen:AP 2 and 3 weapons
riflemen:state effect dizzy
riflemen:best DPS (not counting BH's with LLC and commandos)
riflemen: Bleeds that are 1 shot 1 kill.
riflemen: can target unhealabe pool
Honestly, my biggest gripe is speed. Riflemen should not be shooting at 1 second.Period. The devs said pistoleers are supposed to be "very fast", and in the combat proposal they threw around the thought of fixing the riflemen speed, and bringing it up to 3.0.
Why has our correspondent not try to push the changes of speed(the pistoleer specialty), I don't know. If they would fix speed, I wouldn't mind riflemen insta killing, if it was limited to every 3 seconds.
You guys are getting accuracy (as you should), but then again you guys are getting insane ammount of range defense.What are the devs thinking? 800+ dmg AP2 weapons at 1second, and the ability to tank gunfire?
Grossly overpowered? I belive so. -DP
zRhyno wrote:
let us compare
fwg5: 1 tissue
laser rifle: 6 tissues(5 for handlers,1 for crate i believe)
Actually, the Laser Rifle only takes 3 handlers (4 total tissues required since one is needed for schematic). How about we compare now using accurate info for once?
FWG5: AP0 (damage is 50% against armored PCs targets and 25% against those smart enough to actually use PSGs.)
Laser Rifle: AP2 (just cut through armor and PSG to hit an unhealable pool)
Stop crying and go back to your own forum.