Pistoleer Archive

Thread: Funny eh?

DilatedPeoples
Tue Oct 28, 2003 12:11 am
#1

Well, they nerfing the FWG5. To much damage. Understood fine, the AP0 weapon was overpowered.


Now, how about swinging the nerf stick towards the riflemen alittle? AP2 weapons with 800+ dmg? In all seriousness, an AP2 weapon with 700+ dmg?Insta kill much? Not to mention these guys fire at 1second or 1 1 /2 seconds just like pistoleers.


Heres a link with the riflemen boasting about their bigguns.http://forums.station.sony.com/swg/board/message?board.id=rifleman&message.id=23748


Keep in mind these are AP2 weapons.Not sure on the damage modifier on strafeshot2, but I'm sure it's insane. 1 or 1/2 second shots, AP2 800+ dmg weapons, AOE 1k+ dmg in pvp.. OH JOY! And only 92 skill points! Oh, and how can I forget, they going to get the ability to tank ranged now. 70 ranged defense I belive it was? lol-DP




If the Jesus piece around your neck is bigger than your pistol,it means homicide okie dokie and your god will forgive you. Just show the saints at heaven's gate, you should be on the list. I hear he over looks manslaughter for a tattooed crucifix.
zRhyno
Tue Oct 28, 2003 12:54 am
#2

let us compare


fwg5: 1 tissue


laser rifle: 6 tissues(5 for handlers,1 for crate i believe)







R H Y A I M E S
R o g u e U n d e r w o r l d
MANDALORIAN DUNGEONMASTER®
DilatedPeoples
Tue Oct 28, 2003 1:21 pm
#3

lol you want to compare?


Pistoleer:1 sec most specials at master.Not all


pistoleer:no working armor piercing weapons


pistoleer:no state effects


pistoleer:worst DPS (Cept pikemen I belive it is, poor guys)


pistoleer:no ranged KD


pistoleer:hits healable pools


pistoleer:many broken specials, many inefficient specials


Now to the riflemen...


riflemenne second specials.All of them I belive?


riflemen:AP 2 and 3 weapons


riflemen:state effect dizzy


riflemen:best DPS (not counting BH's with LLC and commandos)


riflemen: Bleeds that are 1 shot 1 kill.


riflemen: can target unhealabe pool


Honestly, my biggest gripe is speed. Riflemen should not be shooting at 1 second.Period. The devs said pistoleers are supposed to be "very fast", and in the combat proposal they threw around the thought of fixing the riflemen speed, and bringing it up to 3.0.


Why has our correspondent not try to push the changes of speed(the pistoleer specialty), I don't know. If they would fix speed, I wouldn't mind riflemen insta killing, if it was limited to every 3 seconds.


You guys are getting accuracy (as you should), but then again you guys are getting insane ammount of range defense.What are the devs thinking? 800+ dmg AP2 weapons at 1second, and the ability to tank gunfire?


Grossly overpowered? I belive so. -DP




If the Jesus piece around your neck is bigger than your pistol,it means homicide okie dokie and your god will forgive you. Just show the saints at heaven's gate, you should be on the list. I hear he over looks manslaughter for a tattooed crucifix.
Darth_Llama
Tue Oct 28, 2003 1:39 pm
#4






zRhyno wrote:

let us compare


fwg5: 1 tissue


laser rifle: 6 tissues(5 for handlers,1 for crate i believe)







Actually, the Laser Rifle only takes 3 handlers (4 total tissues required since one is needed for schematic). How about we compare now using accurate info for once?


FWG5: AP0 (damage is 50% against armored PCs targets and 25% against those smart enough to actually use PSGs.)


Laser Rifle: AP2 (just cut through armor and PSG to hit an unhealable pool)


Stop crying and go back to your own forum.




yay!
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