Pistoleer Archive

Thread: Current Pistoleer affairs/issues?

BlitzDegal
Tue Oct 28, 2003 4:32 pm
#1

OK I'm a little lost on the current state of pistoleer affairs because I can't really afford to spend a lot of time each day reading up on this board.


So I'd just like to know a few things with regards to where pistoleers stand nowadays. Because I certainly have NOT noticed any significant changes in game.



Multi-Target Pistol Shot: Any plans on making this worthwhile? I mean it's all fine and dandy that you sit there taking a peck at each target 30m or so around you (for random ham, might I add), but as impressive as this LOOKS, it's really NOT advantageous in a combat situation with anything that takes more than 1 hit to kill. You might as well use the new Fan Shot and hit them all at the same time. Now THAT's a worthwhile shot.


Disarming shot 2: Any plans on lowering the HAM yet? and plans on giving this shot an actual PURPOSE?


Disarming shot 1: Any plans on giving this shot an actual PURPOSE?


Pistol Melee Defense 2: Any plans on lowering the HAM yet? and plans on making this actually DO anything worthwhile?


Pistol Melee Defense 1: The knockdown is tolerable but the 30 second timer is still an incredibly non-realistic method for bringing balance to this move. I stick to my suggestion of using knockdown resists more strongly to prevent effective spamming of this move. Or simply raising its HAM cost significantly and removing the timer altogether.


Point Blank Single and Area 2: Why would I use these shots when I can just use fan shot?


Health Shot 1/2: BLEEDS. Our bleeds are still highly disproportional to the other classes' bleeds because pistols dish out less damage than the others and our "better" speed is NOT taken into account for bleeds.



Thanks for reading.





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